Though and Weave
its depends entirly how you like to play your game IMO, teaming/solo or a bit of both, with my scrapper i have both because i do alot of solo pvp. on the other hand with my tank i only have tough because i team with members debuffing mobs and buffing me
My views on Tough and Weave are that they are very expensive. The end costs are large, both of them together will use up the extra endurance from stamina.
IMO the fighting pool is best for adding to existing defences. Tough works best on scrappers that have slash/lethal resistance. The only stalker that has this is regen and they don't get much. Weave works best to top up defence, but gives very little defence for its cost, so hardly anyone takes it. Combat Jumping is a better endurance investment than Weave, costing a small fraction of the endurance ( 20% perhaps ), giving about 66% of the defence and only costing one power pick.
Stalker builds are really tight, if you get stamina, you will have problems getting tough and weave. If you don't you will probably end up running out of endurance when you use them.
@Unthing ... Mostly on Union.
What is the end use on tough? I can't find any info on it and hero planner has it at 0.22 per sec.
yes but with ED could not slot 3 end redu and 3 dmg res?
If you can spare the 6 slots you could, however I suspect your build will suffer in other ways due to neglecting slots in your primary. Another option is to slot all your attacking with a couple of end reducers.
As for the endurance cost of Tough and Weave, they were approximately doubled in I5 to about 0.42 ( from 0.22 in I4 ). The only data I have is my own tests which I obtained by respeccing a character into flight, leadership pool, tough and weave and finding out the time to run out of endurance with different toggles on.
I am assuming that the only changes since are the global endurance reduction introduced in I6.
@Unthing ... Mostly on Union.
Though and Weave worth getting on a stalker ? could you scrap with them?