Stealth and Perception


luudo_EU

 

Posted

It is being 'looked at' , my question is what do we want?

For me, the important thing is that neither the sneak nor the searcher should ever feel safe.
Currently a stalker can get stacked invis to become untterly undetectable. Now as most people agree this is a bad thing. But, from the other side Tactics is a toggle group effect, that lets you see a hidden charecter at long range. TBH I'm not suprised stalkers quickly found ways to boost their stealth. Without that Tactics would have broken the game in the other direction.

I'd sugest making any toggle perception powers reletively weak, and boost the limited duration effects instead. Currently that means inspirations.

My other sugestion would be to give PC's a cone of vision. So that their perception is much higher to the front. It could make sneaking and searching more fun, would benefit active clever players and makes ''intuative sense''.


 

Posted

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My other sugestion would be to give PC's a cone of vision. So that their perception is much higher to the front. It could make sneaking and searching more fun, would benefit active clever players and makes ''intuative sense''.

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I'm pretty sure one of the developers has already confirmed that this is in place. Something about the centre of the zone of perception being off centre towards the front.


 

Posted

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For me, the important thing is that neither the sneak nor the searcher should ever feel safe.


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Definately. As with all games, if a person can have it so that their stats make them practically invincible in -any- kind of way, then the fun of the game drops sharply. I know that was simplified, but if a stalker cant stalk unless they get spammed with invisibility, or if non-stalkers cant detect them without all kinds of assistance, the game gets thrown all kinds of out-of-whack. Normally if the game is off-balance, a tweak can make it better, but here its more of a see-saw thing.
Neither the stalker or the stalked should -need- to be spammed with assistance to function readily, it shouldnt be down to which side of the fence has the most assisting powers, it should be down to how they play.

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My other sugestion would be to give PC's a cone of vision. So that their perception is much higher to the front. It could make sneaking and searching more fun, would benefit active clever players and makes ''intuative sense''.


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Definately agreed.


 

Posted

[ QUOTE ]
[ QUOTE ]
My other sugestion would be to give PC's a cone of vision. So that their perception is much higher to the front. It could make sneaking and searching more fun, would benefit active clever players and makes ''intuative sense''.

[/ QUOTE ]

I'm pretty sure one of the developers has already confirmed that this is in place. Something about the centre of the zone of perception being off centre towards the front.

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Can anyone confirm this ?
I do know that Mob's work this way. For both unstealthed aggroing on PC's and for spotting stealthed [not invis] PC's