Slotting /Invul


Bird_Reynolds

 

Posted

Hello there...
I got a SS/invul brute who are doing quite well atm, but i was wondering what the general opinion on slotting /invul is? Mainly i was thinking if the passives is worth slotting?
Or if there's any "must 6-slot" powers?
And how to slot Unyielding?

thanks in advance

/Bird-Reynolds


 

Posted

The must have power are TI , unwelding , dull pain , and invinsibility !

Dull being the beter of them all, self heal + 40% hp , it will let you take a lot more dmg when combined with the invul resists !

I dont think the passives deserve any slots...


 

Posted

I think best slotting would be TI/Unyielding 3 Dam Res/1 End Redx, Invinciblity 3 Def/2 To Hit Buff/1 End redx

With Resist Physical Damage your 2nd and 3rd slots would add 1% resistance per slot

With TI any slots after the 3rd would add 0.7% resistance

Optimum slotting for Dull Pain is 3 recharge/3 heals


 

Posted

that not totally true, the third slot on the none toggles (not toughhide, this is def not res, so is much lower) is about 3%( to total res for that damage type) also, as a tanker found dull pain can be double edged sword, and am not sure dull pain does that on the invul verion (never got more than a 20% boost myself, even with 3 heals pre I6) but it can hurt you alot more when it wares off, i give the toggles 5 slots total ( two ends reduction, 3 damage resists) but i lean towards liking really loow ends costs, but what has to be remberd is that you will have less slots as we only go to lvl 40 in CoV, so some of the slottings my not be possable. maybe some one can point you in the direction of a Villan planner.


 

Posted

I was aiming at only putting 3 or 4 in TI, but after trying it for a while I ended up with 6 (5 resists & an end reduction) - all DOs.

Yes, I will need to respec at some point to claw back those slots (although keeping them as DOs saves me quite a bit of inf, so no major hurry), but they made a huge difference to my staying power in the teens.