Super Reflex Question
You probably need both the toggle and auto powers.
The toggle powers are far more effective than the auto powers, but the defense level on all of them got badly nerfed, so having everything is a good plan nowadays.
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sure might be possible, but then you have to tell me: No there is absolutley no need to take Stamina. That would free up the slots and powers i need to get the remaining two powers. Otherwise this is the tradeoff i did. No powers to spare realy unless stamina is not needed. anyway with some end redux SOs i might try to not get Stamina, but that will be an issue later on for a respec i guess.
taking the autopowers in would mean ive taken every single Power from my secondary. I realy dislike that, but guess thats SR ;(
I can't say you definately don't need Stamina, I can say the need for Stamina has been heavily reduced by I6. You're slotting endurance reduction. I'd say suck it and see. You definately don't need endurance reduction AND Stamina unless Cryptic raise the endurance costs again.
(That's my opinion anyway. Others may have different views.)
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Thas what i would get for my SR stalker !
Only PB at lvl 22 is to late !
Im also finding it hard to make my stalker... i need 4 atacks for a decent atack chain + AS ,placate and build up, that leaves litle room for defences , and whats the point of geting stamina if i cant take the dmg on long fights ... :/
What's the point in a good attack chain?
You'll probably be dead before you get to the last one.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
My best advice is not to choose stamina right away. Play to the first respec up until when there shouldn't be too much of an endurance issue and then [censored] the situation after having more experience with the set. If the end costs are anything like the scrapper SR then you'd probably need more than one endred in each toggle but I don't have Stalker experience and my new view of endurance is probably skewed by the fact that I still run a ship with as close to perma as you can get hasten and the endurance sink that is whirlwind blazing about the entire time, relying on elude to recharge quick enough to give me a sweet recovery boost.
You're not going to gimp anything without stamina so I'd say go without it and then see if you'd prefer it later.
I took dodge and agile but not lucky. The passives are a nice little nudge up in defense but you still need to way their benefits against the other possible choices.
Also, does the stalker practiced brawler need that many recharge reductions?
Actually the Heroplaner says that the SR Toggles for a Stalker take half the Endurance as for Scrapper. But ya know those planers you realy cant rely on. (the Planer by Sherkhan).
So i guess ill be going without Stamina first. this Way I can even test out more powers in the begining without the need of the Slots for Stamina on 16/18/20.
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sure might be possible, but then you have to tell me: No there is absolutley no need to take Stamina. That would free up the slots and powers i need to get the remaining two powers. Otherwise this is the tradeoff i did. No powers to spare realy unless stamina is not needed. anyway with some end redux SOs i might try to not get Stamina, but that will be an issue later on for a respec i guess.
taking the autopowers in would mean ive taken every single Power from my secondary. I realy dislike that, but guess thats SR ;(
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I made a SR in beta. He was fine stamina wise up to about 10. Then I got the 10 level bonus and didn't pick stamina. With the attacks I chose he wasn't playable. He only had focussed fighting and hide as toggles too.
For my Spines/Regen scrapper I decided to get stamina, I have minor endurance problems, endurance tends to creep down when soloing, if I need to scrap lots I run out. This is with one toggle and reconstruction as a click heal.
@Unthing ... Mostly on Union.
So ive been thinking bout a Energy Melee Stalker. And Super Reflexes always were apealing to me. However, im pretty unsure what to take from Superreflexes. As this Build seems to have a lot of toggles i suppose Stamina is a must have.
Though i can decide which Powers to take from SR. So far I'd take thes:
Hide==> EndRdx(1) DefBuf(17) DefBuf(17) DefBuf(23)
Focused Fighting==> EndRdx(4) DefBuf(19) DefBuf(19) DefBuf(23)
Practiced Brawler==> Rechg(22) Rechg(31) Rechg(31)
Focused Senses==> EndRdx(24) DefBuf(25) DefBuf(25) DefBuf(37)
Quickness==> Run(28)
Evasion==> EndRdx(35) DefBuf(36) DefBuf(36) DefBuf(36)
Elude==> Rechg(38) Rechg(39) Rechg(39) DefBuf(39) DefBuf(40) DefBuf(40)
You think thats actually valid, or should i rather go for the not-Toggle defensive Powers? And how well performs Agile when low on Health?
thx in advance