Grav/Kin I6 respec


Everclear

 

Posted

Well! After working out a respec for one character I don't intend to play again (my defender) I shall now respec this one - one I used to love.

Most slotting is left unchanged. Super Mike will really suffer from the loss of perma-Hasten though, although the 'diversification' of adding 2xRecRed will hopefully help - although not in powers that already had RecReds slotted like Fulcrum and GDF. I also changed my Epic from Psi Mastery to Fire - the perma Mez Protection was the only reason I had that pool and without it I'm going to be forced to completely change my playstyle - no more sitting next to the tank in the middle of mobs. Thanks for taking the fun out of my build, devs!

Archetype: Controller
Primary Powers - Ranged : Gravity Control
Secondary Powers - Support : Kinetics

01 : Transfusion acc(01) hel(3) hel(3) hel(5) recred(11) recred(11)
01 : Lift acc(01)
02 : Siphon Power acc(02) recred(13) recred(13)
04 : Gravity Distortion acc(04) hlddur(5) hlddur(7) hlddur(7) recred(9) recred(9)
06 : Hasten recred(06) recred(15) recred(15)
08 : Swift runspd(08)
10 : Siphon Speed acc(10) recred(17) recred(17)
12 : Hover fltspd(12) fltspd(19) fltspd(19) endred(43)
14 : Super Speed runspd(14)
16 : Health hel(16) hel(40) hel(40)
18 : Gravity Distortion Field acc(18) acc(21) hlddur(21) hlddur(23) recred(23) recred(25)
20 : Stamina endrec(20) endrec(25) endrec(27)
22 : Speed Boost endrec(22) endrec(27) endrec(29) recred(29) recred(46)
24 : Increase Density recred(24)
26 : Assault endred(26) endred(37)
28 : Inertial Reduction jmp(28) recred(40)
30 : Tactics thtbuf(30) thtbuf(31) thtbuf(31) endred(31) endred(34)
32 : Singularity acc(32) dam(33) dam(33) dam(33) hlddur(34) hlddur(34)
35 : Transference acc(35) endrec(36) endrec(36) endrec(36) recred(37) recred(37)
38 : Fulcrum Shift acc(38) recred(39) recred(39) recred(39)
41 : Fire Ball acc(41) dam(42) dam(42) dam(42) recred(43) recred(43)
44 : Fire Shield damres(44) damres(45) damres(45) endred(45) endred(46) endred(46)
47 : Fire Blast acc(47) dam(48) dam(48) dam(48) recred(50) recred(50)
49 : Vengeance defbuf(49) thtbuf(50)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)

Comments appreciated!


 

Posted

[ QUOTE ]
Super Mike will really suffer from the loss of perma-Hasten though

[/ QUOTE ]

Fiddling around with my fire/kin on test yesterday, I discovered that triple-stacking siphon speed reduces Hasten's downtime to 10 seconds. Of course, it's not easy to triple-stack when you're fighting, but I think it'll be an acceptable compromise, at least for me.

(Hasten had 6 recreds, Siphon Speed had 1 acc and 2 recreds.)


"I know 653 ways to kill a man. Fist to the face is #56."

 

Posted

Yeah, although the thing is I used to do that before


 

Posted

yup thats what im doing on my kin, however siphon speed will be 2 acc, 3 recharge 1 slow, really want siphon speed up as often as possible, it will be daunting however having to do that all the time in battle for perma hasten :S


 

Posted

Siphon speed is the way to go, I seem not to notice the reduced recharge of Phantom army because of its recharge.


Visionist LVL 50 Ill/kin
Adventurist Lvl 50 BS/Sr Scrapper
Destructionist lvl 48 elm/dark armor Scrapper
63 month Veteran

 

Posted

You seem to have missed out Wormhole and Crushing Field from your gravity powers. Crushing field is one of the most useful gravity powers imo, in that it allows you to get maximum containment on EVERY mob you come across without having to wait for your AoE to recharge (combo'd with a well slotted Fireball it's DEADLY). Wormhole is definitely one of the most fun powers I've ever taken, although it does need 6 slots on it to be truely effective (I have mine slotted 2 acc 2 range 2 recred, although I'm going to drop one of the recharges for a range). Wormhole is especially useful in PvP zones because it stops people from being able to run away from your team. I'd also be inclined to replace one of your hold durations on gravity distortion with an accuracy.

Drop the slots on health; you don't need them, you have transfusion. Chuck them on lift instead, with 2 damages in them.

You definitely don't need the endred in Hover, because it really doesn't suck much end anyway. I barely notice it when I'm fighting.

Hope this has helped


 

Posted

I am not a fan of AoE immobs, although now I have got Fire Mastery the containment boost could be good.

Wormhole was horrible in PvE - if they sorted out the knockback it would be an excellent power but I found I couldn't reliably reposition mobs without the knockback scattering them everywhere (even against walls etc).

The slots in Health and Hover? Well, I had too many and I had no where else to really put them

I don't really use Lift that much at all so I do think the slots in Health will be best. Probably.