Elec/Elec Blaptrollers in I6
Has anyone tried slotting Short Circuit 3 enddrn, 3 dam?
The build depends on what you want to do, I for example while playing alot on team I've kept my solo build, havent respeced yet, but I'm just gona move around some slots from stamina, health and fire shield as these are the only powers I have more than 3 SO of the same type.
PS: Could you please change the colors? That yellow is killing my eyes.
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Could you please change the colors? That yellow is killing my eyes.
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me to
Apologies - I just used the export from Hero Planner malarky, which I think is designed to look good on the US forum. I'll do a plain text export...
Edit: Damn - max edit time has expired. Here's the build in black and white. If an admin reads this and has 2 minutes to spare, could you change it for me? Thanks
Exported from version 1.5B of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Electrical Blast
Secondary Powers - Support : Electricity Manipulation
01 : Electric Fence acc(01)
01 : Lightning Bolt acc(01) dam(3) dam(7) dam(15) recred(25) recred(31)
02 : Charged Brawl acc(02) dam(3) dam(7) dam(15) recred(25) recred(31)
04 : Ball Lightning acc(04) dam(5) dam(5) dam(13) recred(23) recred(29)
06 : Swift runspd(06)
08 : Short Circuit enddrn(08) enddrn(9) enddrn(9) recred(17) recred(17) recred(29)
10 : Havok Punch acc(10) dam(11) dam(11) dam(13) recred(23) recred(31)
12 : Hasten recred(12) recred(19) recred(19)
14 : Super Speed endred(14)
16 : Health hel(16) hel(27) hel(27)
18 : Tesla Cage acc(18) hlddur(40) hlddur(46) enddrn(46) enddrn(46)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Stealth endred(22)
24 : Combat Jumping defbuf(24) defbuf(43) defbuf(45)
26 : Super Jump jmp(26)
28 : Acrobatics endred(28)
30 : Build Up recred(30) recred(34) recred(37)
32 : Thunderous Blast dam(32) dam(33) dam(33) recred(33) recred(34) recred(34)
35 : Power Sink enddrn(35) enddrn(36) enddrn(36) recred(36) recred(37) recred(37)
38 : Shocking Grasp acc(38) dam(39) dam(39) dam(39) recred(40) recred(40)
41 : Static Discharge acc(41) dam(42) dam(42) dam(42) recred(43) recred(43)
44 : Charged Armor damres(44) damres(45) damres(45) endred(48)
47 : Shocking Bolt hlddur(47) hlddur(48) hlddur(48)
49 : Voltaic Sentinel dam(49) dam(50) dam(50) recred(50)
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01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
Ahoy there Grounded, i know we've talked about elec before
I should really post as apparently i'm the expert (or something )
ok so: 1st thing i notice is this is kinda going for the elec blaptroller build cokkie style with the SS/stealth, this tactic is now useless (not totally) as your alpha strike as in i5 and previously you could 1 shot drain mobs with this set up, now you can't, if you want to, i would suggest slotting power sink 3 drain 2 recred 1 endrec, this will mean you can still pretty much 1 shot those mobs that you needed to use SC 6 slotted on before, this will gimp your leeching, but you have stamina so it should be enough. personally i'm staying as i am, 1 shot of SC followed by power sink as an alpha, with no stealth or SS.
i dont think 2 slots in health is worth it, there are better places to put 1 extra slot (also learning aid self is far more viable).
i would try and get 1 more holdur in tesla cage, its pretty crucial for some bosses until 41
if you want stamina, go for 3 slots in it maybe (as you did), but only if you take my advice on power sink as an attack, not a buff, otherwise you dont even need it tbh. solo, you can do invince without stamina, you can do unyielding without it, in a team, you are most likely buffed, and if you have 10 secs downtime does it matter, finally in pvp, if you dont kill them in 1 bar of end, you're likely dead.
CJ i wouldnt put 3 defs in, but now in pvp with lowered acc apparently maybe its worht it if thats your thing. personally i think its not worth it, but it may well be.
acrobatics is slow to recharge, pvp blasters i know tend to slot it for a recharge or 2, consider this, but not esential.
build up, 3 recred, good, but you should have aim, im not 1 to say that you NEED certain powers, but blasters are amazing self buffers, this is why they are now the true damage kings in CoH, aim gives you yet more damage more often!
Thunderous Blast, how often do you use this? 3 recreds when you can use it on 4 minutes anyway, thats pretty often tbh, especially that you are 3 slotting hasten, tbh i wouldnt bother with the recred, most ppl say that in i4 slotting 4 dam 2 recred was optimal, most damage most often, but did they REALLY use it everytime it was up, do you? i dont
power sink, looks fine, keep it this way, or see above.
shocking grasp, well you obviously have a huge amount of damage output, i think here you are wasting control, 1 acc 3 holdur 2 recred would be my suggestion (maybe 1 recred), i dont use this in pvp as its not ranged, but in pve its needed to lock down larger mobs and stack holds on bosses pre shocking bolt, nice as the damage is, i would suggest using the hold side (also note you dont really need this post shocking bolt unless you really want to be monmaxed troller to hell)
static discharge, not a power i use, as i have other things to focus on, may i suggest the 2 recred are slotted as range increase SOs, cones are massively useful when good range, and iirc range enhs are 40% buff (i may be wrong, not sure now), you dont need this attack so often, but would be good againt larger mobs if it had range, far more effective than ball lightning, then you have both types of area blast, nice.
charged armor, 3 damres, i would even go as far as to say that more slots are worth it if you have them, but you need to get aim right great power. also, absolutely no need for an endred here, you dont need one even without stamina, its cost is next to nothing, with stamina its a wasted slot.
shocking bolt, needs 1 more acc as you have 0 on it, and i would say 1 or 2 recred, as this has the highest base duration it will be your main hold, as long and as often as possible is the way forward.
voltaic sentinel, do you really want this, do you really see it helping you? i did sometimes and not others, had it in various builds over the last 15 months or so and not others, there isnt any real room for it i think, but the extra dps for 0 end is nice, if you take it then slot it 3 dam, nothing else, with hasten the recred isnt needed, barely needed even without hasten things to replace this with could be aim, lightning clap, or working towards aid self.
so in conclusion, pretty sound build, capable of soloing up to invince no doubt, imo things to go would be SS, maybe hasten if you like with all those recreds and volt sentinel and stealth. things to get: aim, lightning clap 3 slotted for stun, 1 for acc; aid self 3 slotted for heals, maybe some recharge, but not important really; thunderstrike would be a wise investment, but its not like you need the damage. maybe some other stuff i forget too
i would also like to say that with all these attacks and the changes to hasten and stamina, you will burn huge amounts of end, power sink will see you right 95% of the time, i know this as i run on it, but with all those attacks you have a huge endcost to your single strings, maybe some of the recreds (1) should be endred, i doubt you would notice a difference in DPS with all the attacks, and it may keep you going. also on this note, with those recreds, you dont really need hasten, its really only melee only builds where you need it (NEED i mean ), rhe ranged stuff will keep you going. if you keep hasten in there, maybe slot some range or enddrn in your blast attacks, this can be quite effective, yet 1 v 1 not really needed in pve, in pvp it makes a bit of a diff, but when u think that all drain is 1/4 in pvp vs pve, an SO that does 0.25*0.33 enhanecement... cheers devs.
thats about it other than focusing more on your 2 ranged holds for holdur, but seriously now, ask yourself, when u go pvp, or solo, or withouta healer "do i have a noticeable downtime on hp?" if the answer is yes then make the jump and get aid self, its like aim, you dont realise how much of a difference it makes until you have it. i went from huge dow times without even having health to downtimes of like 30 seconds from 0 hp and 0 end, anyhting more realistic than 0 and you have like 10 second down times.
hope this helps any elec blasters out there, you're all alwyas welcome to come play with me, i love it and have about 6 in the SG
Plight , 50 Elec3 blaster
Anyone got any suggestions for a decent I6 Elec/Elec Blaptroller build? I came up with this...
Exported from version 1.5B of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Electrical Blast
Secondary Powers - Support : Electricity Manipulation
01 : Electric Fence acc(01)
01 : Lightning Bolt acc(01) dam(3) dam(7) dam(15) recred(25) recred(31)
02 : Charged Brawl acc(02) dam(3) dam(7) dam(15) recred(25) recred(31)
04 : Ball Lightning acc(04) dam(5) dam(5) dam(13) recred(23) recred(29)
06 : Swift runspd(06)
08 : Short Circuit enddrn(08) enddrn(9) enddrn(9) recred(17) recred(17) recred(29)
10 : Havok Punch acc(10) dam(11) dam(11) dam(13) recred(23) recred(31)
12 : Hasten recred(12) recred(19) recred(19)
14 : Super Speed endred(14)
16 : Health hel(16) hel(27) hel(27)
18 : Tesla Cage acc(18) hlddur(40) hlddur(46) enddrn(46) enddrn(46)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Stealth endred(22)
24 : Combat Jumping defbuf(24) defbuf(43) defbuf(45)
26 : Super Jump jmp(26)
28 : Acrobatics endred(28)
30 : Build Up recred(30) recred(34) recred(37)
32 : Thunderous Blast dam(32) dam(33) dam(33) recred(33) recred(34) recred(34)
35 : Power Sink enddrn(35) enddrn(36) enddrn(36) recred(36) recred(37) recred(37)
38 : Shocking Grasp acc(38) dam(39) dam(39) dam(39) recred(40) recred(40)
41 : Static Discharge acc(41) dam(42) dam(42) dam(42) recred(43) recred(43)
44 : Charged Armor damres(44) damres(45) damres(45) endred(48)
47 : Shocking Bolt hlddur(47) hlddur(48) hlddur(48)
49 : Voltaic Sentinel dam(49) dam(50) dam(50) recred(50)
-------------------------------------------
01 : Brawl dam(01)
01 : Sprint runspd(01)
02 : Rest recred(02)
opinions? In place of 6-slotting Short Circuit as before, I've added recreds so that I can drain them less quicker, if that makes sense. I haven't added many end reds into the build, as I'm hoping that the new end recovery in elec attacks will prove sufficient to keep me stable. That's something I guess I'll just have to test when the servers are back up.
In an odd way, I think I might be a little more scrappy than before - slightly less damage but higher resistances/defence/health recovery. Might alleviate some of my debt gain