Father/Son Duo


Dean_of_Mean

 

Posted

My son and I are playing dual Emp/Son defenders, and I'm trying to finalize the build. It appears to be a fairly loose build in looking at the guide I found. I did notice that defense with Fortitude and Maneuvers only gets to about 30%. Would it be at all worth it to try to squeeze in Weave for the extra defense, or is it totally unnecessary? Here is what I would be looking at:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Healing Aura -- Heal(A), Heal(7), Heal(11), EndRdx(46)
Level 1: Shriek -- Acc(A), Dmg(3), Dmg(5), EndRdx(9), Dmg(34)
Level 2: Scream -- Acc(A), Dmg(3), Dmg(5), EndRdx(9), Dmg(34)
Level 4: Heal Other -- Heal(A), Heal(7), Heal(11), EndRdx(46)
Level 6: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15), RechRdx(50), RechRdx(50)
Level 8: Clear Mind -- RechRdx(A)
Level 10: Kick -- Acc(A)
Level 12: Fortitude -- DefBuff(A), DefBuff(13), DefBuff(13)
Level 14: Super Speed -- Run(A), Run(46)
Level 16: Shout -- Acc(A), Dmg(17), Dmg(17), EndRdx(21), Dmg(34)
Level 18: Recovery Aura -- RechRdx(A), RechRdx(19), RechRdx(19), EndMod(21), EndMod(23)
Level 20: Amplify -- RechRdx(A), RechRdx(43), RechRdx(43)
Level 22: Assault -- EndRdx(A), EndRdx(23)
Level 24: Tactics -- ToHit(A), ToHit(25), ToHit(25), EndRdx(40), EndRdx(43)
Level 26: Regeneration Aura -- RechRdx(A), RechRdx(27), RechRdx(27), Heal(33), Heal(37)
Level 28: Tough -- ResDam(A), ResDam(29), ResDam(29), EndRdx(42)
Level 30: Weave -- DefBuff(A), DefBuff(31), DefBuff(31), EndRdx(31)
Level 32: Adrenalin Boost -- RechRdx(A), RechRdx(33), RechRdx(33), EndMod(37), Heal(37)
Level 35: Screech -- Acc(A), Dsrnt(36), Dsrnt(36), Dsrnt(36)
Level 38: Dreadful Wail -- RechRdx(A), RechRdx(39), RechRdx(39), Dmg(39), Dmg(40), Dmg(40)
Level 41: Power Build Up -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Temp Invulnerability -- ResDam(A), ResDam(45), ResDam(45), EndRdx(45)
Level 47: Maneuvers -- DefBuff(A), DefBuff(48), DefBuff(48), EndRdx(48), EndRdx(50)
Level 49: Resurrect -- RechRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance



Let me know how bad it is(this is my 1st attempt ever at a build), but try to be gentle. Please let me know what I could do better.

Thanks in advance.


 

Posted

Weave's an interesting idea, but you've got a lot of untapped defensive potential in /Sonic. Between perma AB, Fort, and CM, and tossing enemies around with Shockwave or mezzing them for 60 seconds at a time with Siren's Song, I don't see a pressing need for a defense toggle. Ditto for Maneuvers, Tough, and Temp Invuln. You'll be nuking every 90 seconds, retoggling will be a pain! Assault is just about all I'd be able to manage retoggling that often without going nuts. I'd dump all the toggles (except SS and maybe Assault) in favor of more secondaries, and/or CJ+SJ to get SS+SJ ultra movement, and/or Swift and/or Hurdle for combat movement.

You might also want to factor in PBU's effect on Fortitude. With perma AB, I think it's pretty likely you'll power boost your Forts most of the time.

Even Heal Other might be overkill on defense -- if the other guy needs a heal, Healing Aura requires no targeting time, let him do it himself. Take a hard look at that extra heal, and think about having one of your dual builds without it, for when you're duoing and don't need more healing than HA and regen already provide. In fact, even somewhat larger teams might not need more healing.

Finally, knockback protection will be very nice to have, since you've got all your other status effects covered. You can get knockback protection on the cheap by slotting Kinetic Crash into a knockback power (ahem, Shockwave!), or save up for a pair of karmas. Acro is another low budget option, but I'd avoid it since it is again something you'll have to retoggle every 90 seconds.


 

Posted

How about dropping the fighting pool. Pick up Manuvers earlier and slot your defense set kb protection there. That gives you three extra powers and a whole other pool to dip into. I am big on teleport myself.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Karma also goes into Fortitude. That's where I'd put it, if you don't have CJ.


 

Posted

Honestly past level 33 or so with AB slotted (some at least) and both Auras your real defense is going to be insane levels of regeneration as much as anything ... RegenA (from just one of you) plus AB will put you at or very near the regeneration cap for a defender. Screech*2 on the big threats while Siren's Song keeps the riff raff snoozing as you pick them off and 2000% or so regen you can have will be more than ample to keep you upright against 99.99% of the PvE environment. Fortitude will contribute as much by boosting your damage and to hit as it will by providing defense in an Emp duo. Stagger those Auras and keep your buffs going on each other and very little can slow you down much less stop you in the latter half of the game.

PS The link to Mids doesn't seem to want to work for me (Had no issues looking at them previously)