My Proposed Ice/DM build - Thoughts?
I'd get ride of Permafrost, Swift and Dark Consumption (redundant with Energy Absorbtion) and get into the APPs (Ice Storm would work well with this build in fact).
There are also more interesting slotting options for Chilling Embrace and Icicles, proc wise (although I like your Impeded Swiftness).
A couple of really simple things, Makos provides positional defence and much less typed.
Obliteration has some of the same objections as makos.
Addition of a perf shifter +end should make dark consumption almost obsolete. You might consider recycling some of the slots.
End reduction is important to slot in EA, so I've made some slight adjustments there.
Try this, if your budget expands, replace the non makos in shadow punch with purple ADR and proc.
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It's true. This game is NOT rocket surgery. - BillZBubba
Time to make a new Tanker, haven't made one for a while, so I though I'd run this build by the Forums to see what everyone thinks. I'm sure there's improvements to be made, but I think I covered all the basics
Here's the build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Zero Kelvin Black: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Hero Profile:
Level 1: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(43), RedFtn-EndRdx(48)
Level 1: Shadow Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Dmg/EndRdx(36), P'ngS'Fest-Stun%(36)
Level 4: Hoarfrost -- RechRdx-I(A), Mrcl-Heal/Rchg(5), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(15), EndRdx-I(15)
Level 6: Chilling Embrace -- EndRdx-I(A), ImpSwft-Dam%(48)
Level 8: Wet Ice -- EndRdx-I(A), EndRdx-I(50)
Level 10: Swift -- Run-I(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), Mrcl-Heal/Rchg(19), Mrcl-Heal(34)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Glacial Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 24: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(50)
Level 26: Energy Absorption -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(27), Efficacy-EndMod(27), GftotA-Def/Rchg(29), LkGmblr-Def/Rchg(31), RedFtn-Def/Rchg(31)
Level 28: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(48)
Level 30: Icicles -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Dmg/Rchg(34), C'ngBlow-Dmg/EndRdx(45), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Acc/Dmg(50)
Level 32: Hibernate -- RechRdx-I(A)
Level 35: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 38: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Rchg(42), P'Shift-EndMod(43), P'Shift-Acc/Rchg(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 47: Taunt -- Zinger-Dam%(A)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16% DamageBuff(Smashing)[*]16% DamageBuff(Lethal)[*]16% DamageBuff(Fire)[*]16% DamageBuff(Cold)[*]16% DamageBuff(Energy)[*]16% DamageBuff(Negative)[*]16% DamageBuff(Toxic)[*]16% DamageBuff(Psionic)[*]14.3% Defense(Smashing)[*]14.3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]13.6% Defense(Energy)[*]13.6% Defense(Negative)[*]3% Defense(Psionic)[*]14.3% Defense(Melee)[*]17.7% Defense(Ranged)[*]3% Defense(AoE)[*]1.8% Max End[*]18% Enhancement(Accuracy)[*]20% Enhancement(RechargeTime)[*]10% FlySpeed[*]203.8 HP (10.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 6.6%[*]MezResist(Immobilize) 16.5%[*]MezResist(Stun) 4.4%[*]6% (0.1 End/sec) Recovery[*]20% (1.56 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Red Fortune[u]
(Frozen Armor)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Mako's Bite[u]
(Shadow Punch)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 28.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Kinetic Combat[u]
(Smite)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Pounding Slugfest[u]
(Smite)<ul type="square">[*] 8% (0.63 HP/sec) Regeneration[/list][u]Numina's Convalescence[u]
(Hoarfrost)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[/list][u]Kinetic Combat[u]
(Siphon Life)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Miracle[u]
(Siphon Life)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Red Fortune[u]
(Glacial Armor)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Obliteration[u]
(Shadow Maul)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Performance Shifter[u]
(Energy Absorption)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Obliteration[u]
(Soul Drain)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Eradication[u]
(Icicles)<ul type="square">[*] 1.8% Max End[*] 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)[/list][u]Cleaving Blow[u]
(Icicles)<ul type="square">[*] 1% (0.02 End/sec) Recovery[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[/list][u]Steadfast Protection[u]
(Permafrost)<ul type="square">[*] 3% Defense(All)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 28.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Performance Shifter[u]
(Dark Consumption)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Efficacy Adaptor[u]
(Dark Consumption)<ul type="square">[*] 21.1 HP (1.13%) HitPoints[/list]
"Prediction is extremely difficult. Especially about the future." - Niels Bohr