Critique this /SD soft-cap build please
those recharges in AaO should be End reducers btw... And I should note that once 16 hits and we can set our mission spawn size I'll constantly be surrounded by a lot of foes, taking all of the aggro myself. Fury won't be an issue.
Hmmm =/ there are too many threads about other AT's here =x
Maybe people should stop being generous. xP
By the way, you won't be using any travel powers? =o
I will use the G.ville raptor pack to get around. I initially had S.Jump at level 49 but I decided to put in grant cover for the LotG. I've made a couple of slight alterations to the build. Here is the latest:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(27), RedFtn-EndRdx(42), RedFtn-Def/Rchg(45)
Level 2: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(37)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(27), RedFtn-EndRdx(40), RedFtn-Def/Rchg(45)
Level 6: Combat Jumping -- DefBuff-I(A), LkGmblr-Rchg+(45)
Level 8: Knockout Blow -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(9), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dam%(17)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(29)
Level 12: Hurdle -- Empty(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(17)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-End%(40)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(25), Mrcl-Rcvry+(25), RgnTis-Regen+(39)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(40), RedFtn-Def/Rchg(50)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), RechRdx-I(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Gloom -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(42), Ruin-Dmg/Rchg(42), Ruin-Acc/EndRdx/Rchg(43), Ruin-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 47: One with the Shield -- Numna-Heal/EndRdx(A), Numna-Heal(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
You aren't softcapped. You need to modify your copy of Mids' to set the scaling for Phalanx Fighting at 0. To do this go to Options -> Advanced -> Database Editor. Click Main Database Editor, select Brute_Defense in the first column, Shield_Defense in the second column, and double click Phalanx_Fighting to bring up its window. Change the minimum scaling value in the bottom left corner to 0 instead of 1. Save and close, then select Phalanx Fighting in the main window and set the scaler to 0. You will need to do this for the scrapper and tank versions as well.
I have done that now, thanks. But remember, PF provides 3.25% (or something close to that) even without an ally near you.
Edit: Just logged in and checked real numbers. 3.75% defense from Phalanx Fighting with no allies anywhere near me. That makes the defense in my mid's build actually higher in-game due to Mid's only showing 2.61% with 1 ally.
If you go into the data view of Phlanx Fighting it provides 2.25% defense per ally near you up to 3 allies and that is enhanceable. It also provides 3.75% defense all the time and that is not enhanceable.
If you empty the slot in PF and monitor your def in Mid's totals and toggle it on and off for being calculated you will see your def fluctuate by at least 6%.
To see what your defense truly is solo you need to follow the instructions Norse provided. Or I suspect the next version of Mid's will have that set to 0 be default.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
Hmm ok I get ya now. I thought that the 3.75% just didn't show up in mids at all. I've edited the database properly now. Guess I'll have to eek out a few extra percentage points. I could drop hasten and put in Manuevers, but Hasten sure is a nice thing to have... Although it does drastically increase my endurance usage having to deal with the Hasten crash and the Rage crash all the time. I think I'm gonna swap Hasten for maneuvers and use one of those slots for another LotG.
Here is the current build:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(27), RedFtn-EndRdx(42), RedFtn-Def/Rchg(45)
Level 2: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(37)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(27), RedFtn-EndRdx(40), RedFtn-Def/Rchg(45)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(45)
Level 8: Knockout Blow -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(9), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dam%(17)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(29)
Level 12: Hurdle -- Empty(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(17)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-End%(40)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(25), Mrcl-Rcvry+(25), RgnTis-Regen+(39)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(40), RedFtn-Def/Rchg(50)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), RechRdx-I(37)
Level 38: Maneuvers -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39)
Level 41: Gloom -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(42), Ruin-Dmg/Rchg(42), Ruin-Acc/EndRdx/Rchg(43), Ruin-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 47: One with the Shield -- Numna-Heal/EndRdx(A), Numna-Heal(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
I guess posting this right before the forums went down wasn't a very fantastic idea
You may have noticed this is a brute. Why am I posting this here? I find the scrapper forum to be home to some of the most expert build crafters and number crunchers on the entire forum. /SD is pretty much the same for both ATs and SS is a set the vets here are probably familiar with anyway.
To the point... I've got most of this stuff ready to go, and could afford to get the stuff I don't have. The one super expensive item I do not have access to that I would have to work towards getting would be the Miracle unique. Besides that, this is the build I came up with. Any streamlining would be mucho appreciated.
Edit: I should state that this is a build that I am making for general purpose PvE godliness and maybe solo super challenges (RWZ challenge type stuff). I don't think I have the endurance for AV solo battles with Hasten and Rage crashing on me all the time. Perhaps if I ran sans rage I could do it. Chances are I would need to bring a tray full of CaBs with me. And even then...two lucky shots in a row would end it.
I already have BiB and Invader. Still working on HPT.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(27), RedFtn-EndRdx(42), RedFtn-Def/Rchg(45)
Level 2: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(37)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(27), RedFtn-EndRdx(40), RedFtn-Def/Rchg(45)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(39), LkGmblr-Rchg+(45)
Level 8: Knockout Blow -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(9), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dam%(17)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(29)
Level 12: Hurdle -- Empty(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 16: Against All Odds -- RechRdx-I(A), RechRdx-I(17)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-End%(40)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: True Grit -- Heal-I(A), Heal-I(25), Heal-I(25)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(40), RedFtn-Def/Rchg(50)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), RechRdx-I(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Gloom -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(42), Ruin-Dmg/Rchg(42), Ruin-Acc/EndRdx/Rchg(43), Ruin-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 47: One with the Shield -- Heal-I(A), Heal-I(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury