Combining same level GIO
I like this idea. It would allow for custom slotting for oddball powers like Parry (Acc/Def/Rech/EndRed) and Follow Up (Acc/ToHit/Rech/EndRed), essentially creating custom Sets, just without set bonuses.
Edit: The only problem I see is that it might be *too* good. I can see powers six-slotted with three-way L50 generics pretty quick. Granted, there would be the lack of set bonuses, but the generics don't require very expensive salvage.
If they rate as "Too overpowered", they could be flagged as uniques, (only one of each multi-generic per build) or at least, unique within a power (just like regular Set IO's are currently)
The powers I mentioned above would still be able to get four three-way enhancements and any of six possible two-way enhancements.
I can see using these multi generics enhancements to flesh out partial Set IO sets, much like Franken-slotting currently.
Edit: The only problem I see is that it might be *too* good. I can see powers six-slotted with three-way L50 generics pretty quick. Granted, there would be the lack of set bonuses, but the generics don't require very expensive salvage.
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Originally Posted by BBQ_Pork
If they rate as "Too overpowered", they could be flagged as uniques, (only one of each multi-generic per build) or at least, unique within a power (just like regular Set IO's are currently)
The powers I mentioned above would still be able to get four three-way enhancements and any of six possible two-way enhancements. |
Originally Posted by BBQ_Pork
I can see using these multi generics enhancements to flesh out partial Set IO sets, much like Franken-slotting currently.
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Add too many inhibitions to the idea and it wouldn't really do much for the usability. Especially for things like the above mentioned 'Parry'. If you can only do it once in a power you might well just stick with a set IO with two or three components that are slightly useful.
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For 6-slotted Parry:
Acc/Def/Rech, Acc/Def/EndRed, Acc/Def, Acc/Rech, Def/End, should provide pretty decent enhancement values and still leave one slot available for a Proc (snagged from an existing set of your choosing) thrown in for giggles.
I guess that flagging them as "no more than one of each per build" would probably be way too strict.
This mainly for powers that don't use set recipes and so have to settle with single type IOs losing out on the combined type bonus. This won't be obtained by a unique recipe because you can have a dou type 50 uncommon and dou type 50 unique with the same percentages and the same types.
An example would be comparing a Level 50 Coercive Persuasion*: Confuse Duration/End Reduction (Superior) (Recipe) and a Level 50 Perplex: End/Confuse (Recipe). Both give bonus to Endurance Reduction and Cofuse Duration. Both give 26.5% to both types of enhancements. But the Level 50 Perplex: End/Confuse (Recipe) cost many times less. The only difference is the set bonuses. So the small percentage bonuses of multi-type is always there whether it's in an uncommon recipe or a unique recipe.
The way to combine common IOs would be most likely through a common or uncommon recipes.
If it ain't broke set it on fire, then say it was a fault in the design.
Main:50 Force Encephalon Mind/Kinetic Controller, Protector Server
I came up with a similar idea for "Frankenhancers:" instead of combining existing common IOs, you would first create a custom Frankenhancer recipe by crafting two to four common recipes of the same level together into a new custom recipe. When crafted, this custom recipe would create a Frankenhancer.
These Frankenhancer IO recipes would use the same percentage rules as uncommon/rare recipes that give the same number of enhancement bonuses. That is, 26.5% each for enhancing two attributes at level 50, 21.2% each for three bonuses, and 18.55% for four. You would not be able to slot two Frankenhancers with the same combination of bonuses (for example, two Acc/Dam Frankenhancers).
The Frankenhancer recipe would require a particular item of rare salvage for each type of bonus. For example, to make a level 50 Acc/End/Rech Frankenhancer might require Rikti Alloy, Essence of the Furies and Chronal Skip, in addition to the common and uncommon salvage each component recipe requires.
This could be taken one step further by adding an uncommon or rare recipe to the Frankenhancer recipe. The recipe set bonus for that recipe would then be associated with that Frankenhancer recipe (the attribute bonuses for the uncommon/rare recipe would be lost). The resulting Frankenhancer would work with the set bonuses provided by the original uncommon/rare recipe, if they were slotted in the same power.
Finally, though it's probably just a pipedream, it would be nice if you could give your own name to your Frankenhancer.
This would allow much greater customization of characters, opening up IO set creation to players, but would still allow the devs to maintain some control over what types of bonuses are available.
Right now we have a situation where certain ATs and power sets can become very powerful by using highly desirable set bonuses to prop up their weaknesses without really sacrificing much in their strengths. Other ATs or power sets can't slot those IOs because they're the wrong type for their powers, and so they can't get access to those set bonuses, or they have make large sacrifices or poor power choices to get the desirable bonuses. For example, Slow and To Hit Debuff recipes have many desirable bonuses, but most power sets cannot use them.
Much like a set IO that enhances a power multiple ways in a single slot. Some powers are unable to use IO sets. So general IOs are slotted instead, but the little bit of bonus of multi-use enhancements is loss. Now the bonus I'm speaking of isn't set bonuses, but the bonus of a multi-use enhancement's strength not being dividing by the number of uses. An example, a dou enhancement that enhances endurance reduction and accuracy. Rather then both enhancing at half of their singular, they get a small boost.
My idea is for a way to combine multiple equal level general IO enhancements into a singular enhancement to get to small multi-use enhancement bonus. Like combining a level 25 endurance reduction IO and a 25 accuracy IO. On there own each would add 32%. When combining them into a single IO, they would enhance both by 20% in a single slot. Three combined 16% for each type combined into a single slot. IOs of the same type or different level can not be combined. Combined general IOs are not sets so they will not recieve set bonuses.
If it ain't broke set it on fire, then say it was a fault in the design.
Main:50 Force Encephalon Mind/Kinetic Controller, Protector Server