crash during mission load
I'd recommend starting with Zloth's ++ Common Solutions & Posting Guidelines ++ thread that is stickied in this forum.
Secondly, post a log from running CoH Helper as it will give information about your system and the CoH installation and settings.
Thirdly, post a log from running HijackThis. This will show what else is going on on your computer while you are playing CoH.
Since you are using an ATI card, I'd recommend setting your CCC and game settings to the settings in the first post in BillZBubba's ATI Issues and Settings Recommendations thread that is stickied at the top of this forum.
Also, WoW and likely the other games that run fine are DirectX. City of Heroes is OpenGL. Apples and oranges.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Heres the log.
<CrashLog><ExceptionRecord ModuleName="C:\Program Files\City of Heroes\CityOfHeroes.exe" ExceptionCode="0xc0000005" ExceptionDescription="EXCEPTION_ACCESS_VIOLATION" ExceptionAddress="0x69529ce3"/><ProgramData PatchVersion="19.20090702.5T2" CrashMessage="Exception caught: EXCEPTION_ACCESS_VIOLATION\nProgram: C:\\Program Files\\City of Heroes\\CityOfHeroes.exe\nVersion: 19.20090702.5T2\nSVN Revision: 53677\nTime: Mon Jul 27 04:15:37 PM\nProcess ID: 2972\n\n\n 0 atiPPHSN (1000,100,400,15)\n 1 atiPPHSN (437b6790,437b6548,63c2bf0,63c2bf0)\n 2 atiPPHSN (0,0,0,0)\n\nMap: maps/Missions/V_Sewers/V_Sewers_30/V_Sewers_30_Layout_10_02.txt\nServer IP: 206.127.154.97:26907\nClient IP: 192.168.1.100\n\nExtra Info:\nCPU: 2665 Mhz / Memory: 2046 MBs / Video Card: ATI Radeon HD 4800 Series / Video Driver DLL: ati2dvag.dll / Driver Version: 6.14.10.6903 / Available Memory: 1579 MBs / OS Version: 5.1.2600 / Video Memory: 512 MBs\nRender settings: VBOS 0\nRender path: R200 ARBVP ARBFP \nRender features: WATER BLOOM TONEMAP MULTITEX MULTITEX_DUAL HQBUMP FPRENDER WATER_DEPTH DOF BUMPMAPS BUMPMAPS_WORLD DESATURATE \nAcceptable video card driver\n\nHeap is NOT corrupted\nNo windows SYSTEM error code found.\n"/><Processor Architecture="PROCESSOR_ARCHITECTURE_INTEL" Level="Unknown" NumberOfProcessors="2"/><OperatingSystem MajorVersion="5" MinorVersion="1" BuildNumber="2600" CSDVersion="Service Pack 3"/><Modules><Module FullPath="C:\Program Files\City of Heroes\CityOfHeroes.exe" BaseAddress="0x00400000" Size="0x01371000" TimeStamp="07/13/2009 19:21:57" FileVersion="1.0.0.1" ProductVersion="1.0.0.1"/><Module FullPath="C:\WINDOWS\system32\ntdll.dll" BaseAddress="0x7c900000" Size="0x000b2000" TimeStamp="02/09/2009 08:10:48" FileVersion="5.1.2600.5755" ProductVersion="5.1.2600.5755"/><Module FullPath="C:\WINDOWS\system32\kernel32.dll" BaseAddress="0x7c800000" Size="0x000f6000" TimeStamp="03/21/2009 10:06:58" FileVersion="5.1.2600.5781" ProductVersion="5.1.2600.5781"/><Module FullPath="C:\WINDOWS\system32\opengl32.dll" BaseAddress="0x5ed00000" Size="0x000cc000" TimeStamp="04/13/2008 20:12:02" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\msvcrt.dll" BaseAddress="0x77c10000" Size="0x00058000" TimeStamp="04/13/2008 20:12:01" FileVersion="7.0.2600.5512" ProductVersion="6.1.8638.5512"/><Module FullPath="C:\WINDOWS\system32\advapi32.dll" BaseAddress="0x77dd0000" Size="0x0009b000" TimeStamp="02/09/2009 08:10:48" FileVersion="5.1.2600.5755" ProductVersion="5.1.2600.5755"/><Module FullPath="C:\WINDOWS\system32\rpcrt4.dll" BaseAddress="0x77e70000" Size="0x00092000" TimeStamp="04/15/2009 10:51:25" FileVersion="5.1.2600.5795" ProductVersion="5.1.2600.5795"/><Module FullPath="C:\WINDOWS\system32\secur32.dll" BaseAddress="0x77fe0000" Size="0x00011000" TimeStamp="02/03/2009 15:59:07" FileVersion="5.1.2600.5753" ProductVersion="5.1.2600.5753"/><Module FullPath="C:\WINDOWS\system32\gdi32.dll" BaseAddress="0x77f10000" Size="0x00049000" TimeStamp="10/23/2008 08:36:14" FileVersion="5.1.2600.5698" ProductVersion="5.1.2600.5698"/><Module FullPath="C:\WINDOWS\system32\user32.dll" BaseAddress="0x7e410000" Size="0x00091000" TimeStamp="04/13/2008 20:12:08" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\glu32.dll" BaseAddress="0x68b20000" Size="0x00020000" TimeStamp="04/13/2008 20:11:54" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\ddraw.dll" BaseAddress="0x73760000" Size="0x0004b000" TimeStamp="04/13/2008 20:11:51" FileVersion="5.3.2600.5512" ProductVersion="5.3.2600.5512"/><Module FullPath="C:\WINDOWS\system32\dciman32.dll" BaseAddress="0x73bc0000" Size="0x00006000" TimeStamp="04/13/2008 20:11:51" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\winmm.dll" BaseAddress="0x76b40000" Size="0x0002d000" TimeStamp="04/13/2008 20:12:09" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\dsound.dll" BaseAddress="0x73f10000" Size="0x0005c000" TimeStamp="04/13/2008 20:11:52" FileVersion="5.3.2600.5512" ProductVersion="5.3.2600.5512"/><Module FullPath="C:\WINDOWS\system32\ole32.dll" BaseAddress="0x774e0000" Size="0x0013d000" TimeStamp="04/13/2008 20:12:02" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\version.dll" BaseAddress="0x77c00000" Size="0x00008000" TimeStamp="04/13/2008 20:12:08" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\dinput8.dll" BaseAddress="0x6ce10000" Size="0x00038000" TimeStamp="04/13/2008 20:11:52" FileVersion="5.3.2600.5512" ProductVersion="5.3.2600.5512"/><Module FullPath="C:\WINDOWS\system32\ws2_32.dll" BaseAddress="0x71ab0000" Size="0x00017000" TimeStamp="04/13/2008 20:12:10" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\ws2help.dll" BaseAddress="0x71aa0000" Size="0x00008000" TimeStamp="04/13/2008 20:12:10" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\imm32.dll" BaseAddress="0x76390000" Size="0x0001d000" TimeStamp="04/13/2008 20:11:54" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\Program Files\City of Heroes\DFEngine.dll" BaseAddress="0x10000000" Size="0x000a6000" TimeStamp="12/17/2007 20:36:32" FileVersion="3.5.218.6" ProductVersion="3.5.218.6"/><Module FullPath="C:\WINDOWS\system32\oleaut32.dll" BaseAddress="0x77120000" Size="0x0008b000" TimeStamp="04/13/2008 20:12:02" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\iphlpapi.dll" BaseAddress="0x76d60000" Size="0x00019000" TimeStamp="04/13/2008 20:11:55" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\comdlg32.dll" BaseAddress="0x763b0000" Size="0x00049000" TimeStamp="04/13/2008 20:11:51" FileVersion="6.0.2900.5512" ProductVersion="6.0.2900.5512"/><Module FullPath="C:\WINDOWS\system32\comctl32.dll" BaseAddress="0x5d090000" Size="0x0009a000" TimeStamp="04/13/2008 20:11:51" FileVersion="5.82.2900.5512" ProductVersion="6.0.2900.5512"/><Module FullPath="C:\WINDOWS\system32\shell32.dll" BaseAddress="0x7c9c0000" Size="0x00817000" TimeStamp="06/17/2008 15:02:19" FileVersion="6.0.2900.5622" ProductVersion="6.0.2900.5622"/><Module FullPath="C:\WINDOWS\system32\shlwapi.dll" BaseAddress="0x77f60000" Size="0x00076000" TimeStamp="04/13/2008 20:12:05" FileVersion="6.0.2900.5512" ProductVersion="6.0.2900.5512"/><Module FullPath="C:\Program Files\City of Heroes\NxCooking.dll" BaseAddress="0x00350000" Size="0x00053000" TimeStamp="06/01/2006 14:11:24" FileVersion="0.0.0.0" ProductVersion="0.0.0.0"/><Module FullPath="C:\WINDOWS\system32\wsock32.dll" BaseAddress="0x71ad0000" Size="0x00009000" TimeStamp="04/13/2008 20:12:10" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\Program Files\City of Heroes\PhysXLoader.dll" BaseAddress="0x003b0000" Size="0x0000e000" TimeStamp="06/01/2006 14:11:50" FileVersion="0.0.0.0" ProductVersion="0.0.0.0"/><Module FullPath="C:\WINDOWS\system32\shimeng.dll" BaseAddress="0x5cb70000" Size="0x00026000" TimeStamp="04/13/2008 20:12:05" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\AppPatch\acgenral.dll" BaseAddress="0x6f880000" Size="0x001ca000" TimeStamp="04/13/2008 20:11:48" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\msacm32.dll" BaseAddress="0x77be0000" Size="0x00015000" TimeStamp="04/13/2008 20:11:58" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\userenv.dll" BaseAddress="0x769c0000" Size="0x000b4000" TimeStamp="04/13/2008 20:12:08" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\uxtheme.dll" BaseAddress="0x5ad70000" Size="0x00038000" TimeStamp="04/13/2008 20:12:08" FileVersion="6.0.2900.5512" ProductVersion="6.0.2900.5512"/><Module FullPath="C:\WINDOWS\WinSxS\x86_Microsoft.Windows. Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll" BaseAddress="0x773d0000" Size="0x00103000" TimeStamp="04/13/2008 20:12:51" FileVersion="6.0.2900.5512" ProductVersion="6.0.2900.5512"/><Module FullPath="C:\WINDOWS\system32\msctf.dll" BaseAddress="0x74720000" Size="0x0004c000" TimeStamp="04/13/2008 20:11:58" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\msctfime.ime" BaseAddress="0x755c0000" Size="0x0002e000" TimeStamp="04/13/2008 20:10:06" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\psapi.dll" BaseAddress="0x76bf0000" Size="0x0000b000" TimeStamp="04/13/2008 20:12:03" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\atioglxx.dll" BaseAddress="0x69020000" Size="0x00b7a000" TimeStamp="01/14/2009 01:46:13" FileVersion="6.14.10.8395" ProductVersion="6.14.10.8395"/><Module FullPath="C:\WINDOWS\system32\wintrust.dll" BaseAddress="0x76c30000" Size="0x0002e000" TimeStamp="04/13/2008 20:12:09" FileVersion="5.131.2600.5512" ProductVersion="5.131.2600.5512"/><Module FullPath="C:\WINDOWS\system32\crypt32.dll" BaseAddress="0x77a80000" Size="0x00095000" TimeStamp="04/13/2008 20:11:51" FileVersion="5.131.2600.5512" ProductVersion="5.131.2600.5512"/><Module FullPath="C:\WINDOWS\system32\msasn1.dll" BaseAddress="0x77b20000" Size="0x00012000" TimeStamp="04/13/2008 20:11:58" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\imagehlp.dll" BaseAddress="0x76c90000" Size="0x00028000" TimeStamp="04/13/2008 20:11:54" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\wdmaud.drv" BaseAddress="0x72d20000" Size="0x00009000" TimeStamp="04/13/2008 20:12:46" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\msacm32.drv" BaseAddress="0x72d10000" Size="0x00008000" TimeStamp="03/31/2003 08:00:00" FileVersion="5.1.2600.0" ProductVersion="5.1.2600.0"/><Module FullPath="C:\WINDOWS\system32\midimap.dll" BaseAddress="0x77bd0000" Size="0x00007000" TimeStamp="04/13/2008 20:11:57" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\ksuser.dll" BaseAddress="0x73ee0000" Size="0x00004000" TimeStamp="04/13/2008 20:11:56" FileVersion="5.3.2600.5512" ProductVersion="5.3.2600.5512"/><Module FullPath="C:\WINDOWS\system32\hid.dll" BaseAddress="0x688f0000" Size="0x00009000" TimeStamp="04/13/2008 20:11:54" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\setupapi.dll" BaseAddress="0x77920000" Size="0x000f3000" TimeStamp="04/14/2008 06:42:06" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\mswsock.dll" BaseAddress="0x71a50000" Size="0x0003f000" TimeStamp="06/20/2008 13:46:57" FileVersion="5.1.2600.5625" ProductVersion="5.1.2600.5625"/><Module FullPath="C:\WINDOWS\system32\hnetcfg.dll" BaseAddress="0x662b0000" Size="0x00058000" TimeStamp="04/13/2008 20:11:54" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\wshtcpip.dll" BaseAddress="0x71a90000" Size="0x00008000" TimeStamp="04/13/2008 20:12:10" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\dnsapi.dll" BaseAddress="0x76f20000" Size="0x00027000" TimeStamp="06/20/2008 13:46:57" FileVersion="5.1.2600.5625" ProductVersion="5.1.2600.5625"/><Module FullPath="C:\WINDOWS\system32\winrnr.dll" BaseAddress="0x76fb0000" Size="0x00008000" TimeStamp="04/13/2008 20:12:09" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\wldap32.dll" BaseAddress="0x76f60000" Size="0x0002c000" TimeStamp="04/13/2008 20:12:09" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\rasadhlp.dll" BaseAddress="0x76fc0000" Size="0x00006000" TimeStamp="04/13/2008 20:12:03" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\mscms.dll" BaseAddress="0x73b30000" Size="0x00015000" TimeStamp="06/24/2008 12:43:16" FileVersion="5.1.2600.5627" ProductVersion="5.1.2600.5627"/><Module FullPath="C:\WINDOWS\system32\winspool.drv" BaseAddress="0x73000000" Size="0x00026000" TimeStamp="04/13/2008 20:12:45" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\icm32.dll" BaseAddress="0x66e90000" Size="0x00041000" TimeStamp="04/13/2008 20:11:54" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\Program Files\City of Heroes\CrashRpt.dll" BaseAddress="0x38a40000" Size="0x00176000" TimeStamp="02/13/2006 15:59:08" FileVersion="3.0.2.2" ProductVersion="3.0.2.2"/><Module FullPath="C:\Program Files\City of Heroes\dbghelp.dll" BaseAddress="0x38520000" Size="0x00115000" TimeStamp="07/08/2006 17:12:34" FileVersion="6.6.7.5" ProductVersion="6.6.7.5"/><Module FullPath="C:\WINDOWS\system32\riched32.dll" BaseAddress="0x732e0000" Size="0x00005000" TimeStamp="03/31/2003 08:00:00" FileVersion="5.1.2600.0" ProductVersion="5.1.2600.0"/><Module FullPath="C:\WINDOWS\system32\riched20.dll" BaseAddress="0x74e30000" Size="0x0006d000" TimeStamp="04/13/2008 20:12:04" FileVersion="5.30.23.1230" ProductVersion="5.0.0.0"/><Module FullPath="C:\WINDOWS\system32\powrprof.dll" BaseAddress="0x74ad0000" Size="0x00008000" TimeStamp="04/13/2008 20:12:03" FileVersion="6.0.2900.5512" ProductVersion="6.0.2900.5512"/></Modules></CrashLog>
Heres the DX diag file.
<html>
<head>
<title>City of Heroes Crash Report Diagnostics</title>
</head>
<body>
<a name=CityofHeroesCrashReport><table width=100% bgcolor=#0000b0><tr><td><br>& lt;font size=7 color=white><code><b>C i t y &nbsp; o f &nbsp; H e r o e s &nbsp; C r a s h &nbsp; R e p o r t</b></code></font><p></td></tr></table></a>
<a name=diagnostics><table width=100% bgcolor=#0000b0><tr><td><br>& lt;font size=5 color=white><code><b>d i a g n o s t i c s</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#e0e0ff><tr><td><font color=black>
<dl><code>g e n e r a t e d &nbsp; 2 0 0 9 / 0 7 / 2 7 &nbsp; 1 6 : 1 5 : 3 9</code>
</dl></font></td></tr></table><p>
<a name=tableofcontents><table width=100% bgcolor=#d0d0d0><tr><td><br>& lt;font size=5 color=white><code><b>t a b l e &nbsp; o f &nbsp; c o n t e n t s</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=white><tr><td><font color=black>
<dl><dd><a href=#hardware><code><b>hardware< ;/b></code></a>
<dd><a href=#operatingsystem><code><b>oper ating system</b></code></a>
<dd><a href=#displayadapter0><code><b>disp lay adapter 0</b></code></a><code><b>:</b></code> <b>ATI Radeon HD 4800 Series </b>
<dd><a href=#soundadapter0><code><b>sound adapter 0</b></code></a><code><b>:</b></code> <b>Primary Sound Driver</b>
<dd><a href=#soundadapter1><code><b>sound adapter 1</b></code></a><code><b>:</b></code> <b>Realtek HD Audio output</b>
<dd><a href=#soundadapter2><code><b>sound adapter 2</b></code></a><code><b>:</b></code> <b>Realtek HDA HDMI Out</b>
<dd><a href=#inputdevice0><code><b>input device 0</b></code></a><code><b>:</b></code> <b>Mouse</b>
<dd><a href=#inputdevice1><code><b>input device 1</b></code></a><code><b>:</b></code> <b>Keyboard</b>
<dd><a href=#inputdevice2><code><b>input device 2</b></code></a><code><b>:</b></code> <b>Microsoft® Digital Media Pro Keyboard</b>
<dd><a href=#inputdevice3><code><b>input device 3</b></code></a><code><b>:</b></code> <b>Microsoft® Digital Media Pro Keyboard</b>
<dd><a href=#dlls><code><b>dlls</b></code></a>
</dl></font></td></tr></table><p>
<a name=hardware><table width=100% bgcolor=#0000b0><tr><td><br>& lt;font size=5 color=white><code><b>h a r d w a r e</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<dl><dt><b>dwNumberOfProcessors& lt;/b>
<dd>2, <code>0x2</code>
<dt><b>dwProcessorType</b>
<dd>586, <code>0x24a</code>
<dt><b>wProcessorLevel</b>
<dd>15, <code>0xf</code>
<dt><b>Model</b>
<dd>107, <code>0x6b</code>
<dt><b>Stepping</b>
<dd>2, <code>0x2</code>
<dt><b>Physical Memory Installed (MB)</b>
<dd>2046, <code>0x7fe</code>
</dl></font></td></tr></table><p>
<a name=operatingsystem><table width=100% bgcolor=#606060><tr><td><br>& lt;font size=5 color=white><code><b>o p e r a t i n g &nbsp; s y s t e m</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>Windows XP or .NET Server</b><p></font>
<dl><dt><b>Computer Name</b>
<dd><code>JAMES-UKC6DDAM0</code>
<dt><b>User Name</b>
<dd><code>James</code>
<dt><b>OS Version</b>
<dd><code>5.1.2600</code>
<dt><b>szCSDVersion</b>
<dd><code>Service Pack 3</code>
<dt><b>Service Pack Version</b>
<dd><code>3.0</code>
</dl></font></td></tr></table><p>
<a name=displayadapter0><table width=100% bgcolor=#0000b0><tr><td><br>& lt;font size=5 color=white><code><b>d i s p l a y &nbsp; a d a p t e r &nbsp; 0</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<font size=5><b>ATI Radeon HD 4800 Series </b><p></font>
<dl><dt><b>VendorId</b>
<dd>4098, <code>0x1002</code>
<dt><b>DeviceId</b>
<dd>37954, <code>0x9442</code>
<dt><b>SubSysId</b>
<dd>537073543, <code>0x20031787</code>
<dt><b>Revision</b>
<dd>0, <code>0x0</code>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>d r i v e r</b></code></font></td></tr></table></a><dl>
<dt><b>Driver</b>
<dd><code>ati2dvag.dll</code>
<dt><b>DriverVersion</b>
<dd>6.14.10.6903
<dt><b>DeviceIdentifier</b>
<dd><code>{d7b71ee2-d702-11cf-c06e-0900a1c2cb35}</code>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>9 6 &nbsp; s u p p o r t e d &nbsp; m o d e s</b></code></font></td></tr></table></a><dl>
<font size=+1><code>D3DFMT_X8R8G8B8</code></font><blockquote>
<code><b>&nbsp;320 x &nbsp;200</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;320 x &nbsp;240</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;400 x &nbsp;300</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;512 x &nbsp;384</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;640 x &nbsp;400</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;640 x &nbsp;432</b></code>: 60Hz<br>
<code><b>&nbsp;640 x &nbsp;480</b></code>: 60Hz, 72Hz, 75Hz<br>
<code><b>&nbsp;720 x &nbsp;480</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;720 x &nbsp;576</b></code>: 59Hz, 60Hz, 75Hz<br>
<code><b>&nbsp;800 x &nbsp;600</b></code>: 56Hz, 60Hz, 70Hz, 72Hz, 75Hz<br>
<code><b>&nbsp;848 x &nbsp;480</b></code>: 60Hz, 75Hz<br>
<code><b>1024 x &nbsp;768</b></code>: 60Hz, 70Hz, 72Hz, 75Hz<br>
<code><b>1152 x &nbsp;864</b></code>: 60Hz, 70Hz, 75Hz<br>
<code><b>1280 x &nbsp;720</b></code>: 59Hz, 60Hz, 75Hz<br>
<code><b>1280 x &nbsp;768</b></code>: 56Hz, 60Hz, 75Hz<br>
<code><b>1280 x &nbsp;800</b></code>: 60Hz, 75Hz<br>
<code><b>1280 x &nbsp;960</b></code>: 60Hz, 70Hz, 72Hz, 75Hz<br>
<code><b>1280 x 1024</b></code>: 60Hz, 70Hz, 75Hz
</blockquote>
<font size=+1><code>D3DFMT_R5G6B5</code></font><blockquote>
<code><b>&nbsp;320 x &nbsp;200</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;320 x &nbsp;240</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;400 x &nbsp;300</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;512 x &nbsp;384</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;640 x &nbsp;400</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;640 x &nbsp;432</b></code>: 60Hz<br>
<code><b>&nbsp;640 x &nbsp;480</b></code>: 60Hz, 72Hz, 75Hz<br>
<code><b>&nbsp;720 x &nbsp;480</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;720 x &nbsp;576</b></code>: 59Hz, 60Hz, 75Hz<br>
<code><b>&nbsp;800 x &nbsp;600</b></code>: 56Hz, 60Hz, 70Hz, 72Hz, 75Hz<br>
<code><b>&nbsp;848 x &nbsp;480</b></code>: 60Hz, 75Hz<br>
<code><b>1024 x &nbsp;768</b></code>: 60Hz, 70Hz, 72Hz, 75Hz<br>
<code><b>1152 x &nbsp;864</b></code>: 60Hz, 70Hz, 75Hz<br>
<code><b>1280 x &nbsp;720</b></code>: 59Hz, 60Hz, 75Hz<br>
<code><b>1280 x &nbsp;768</b></code>: 56Hz, 60Hz, 75Hz<br>
<code><b>1280 x &nbsp;800</b></code>: 60Hz, 75Hz<br>
<code><b>1280 x &nbsp;960</b></code>: 60Hz, 70Hz, 72Hz, 75Hz<br>
<code><b>1280 x 1024</b></code>: 60Hz, 70Hz, 75Hz</blockquote>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>c o m p r e s s e d &nbsp; t e x t u r e &nbsp; s u p p o r t</b></code></font></td></tr></table></a><dl>
<dt><b>Supported compressed texture formats:</b><dd><blockquote>
<code><b>D3DFMT_UYVY</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_R8G8_B8G8 <b><i>(DX9)</i></b></b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_YUY2</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_G8R8_G8B8 <b><i>(DX9)</i></b></b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT1</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT2</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT3</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT4</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT5</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code></blockquote>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>c a p a b i l i t i e s</b></code></font></td></tr></table></a><dl>
<dt><b>DeviceType</b>
<dd><code>D3DDEVTYPE_HAL</code> (1, <code>0x1</code>
<dt><b>AdapterOrdinal</b>
<dd>0, <code>0x0</code>
<dt><b>Caps</b>
<dd><code>0x20000</code> (131072)
<blockquote><code>D3DCAPS_READ_SCANLIN E</code> (<code>0x20000</code>, 131072)
</blockquote>
<dt><b>Caps2</b>
<dd><code>0x200a0000</code> (537526272)
<blockquote><code>D3DCAPS2_FULLSCREENG AMMA</code> (<code>0x20000</code>, 131072)
<br><code>D3DCAPS2_CANRENDERWINDOWED&l t;/code> (<code>0x80000</code>, 524288)
<br><code>D3DCAPS2_DYNAMICTEXTURES& lt;/code> (<code>0x20000000</code>, 536870912)
</blockquote>
<dt><b>Caps3</b>
<dd><code>0xa0</code> (160)
<blockquote><code>D3DCAPS3_ALPHA_FULLS CREEN_FLIP_OR_DISCARD</code> (<code>0x20</code>, 32)
<br><code>D3DCAPS3_LINEAR_TO_SRGB_PRES ENTATION <b><i>(DX9)</i></b></code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>PresentationIntervals</b>
<dd><code>0x80000001</code> (2147483649)
<blockquote><code>D3DPRESENT_INTERVAL_ ONE</code> (<code>0x1</code>, 1)
<br><code>D3DPRESENT_INTERVAL_IMMEDIAT E</code> (<code>0x80000000</code>, 2147483648)
</blockquote>
<dt><b>CursorCaps</b>
<dd><code>0x1</code> (1)
<blockquote><code>D3DCURSORCAPS_COLOR& lt;/code> (<code>0x1</code>, 1)
</blockquote>
<dt><b>DevCaps</b>
<dd><code>0x1bbef0</code> (1818352)
<blockquote><code>D3DDEVCAPS_EXECUTESY STEMMEMORY</code> (<code>0x10</code>, 16)
<br><code>D3DDEVCAPS_EXECUTEVIDEOMEMOR Y</code> (<code>0x20</code>, 32)
<br><code>D3DDEVCAPS_TLVERTEXSYSTEMMEM ORY</code> (<code>0x40</code>, 64)
<br><code>D3DDEVCAPS_TLVERTEXVIDEOMEMO RY</code> (<code>0x80</code>, 128)
<br><code>D3DDEVCAPS_TEXTUREVIDEOMEMOR Y</code> (<code>0x200</code>, 512)
<br><code>D3DDEVCAPS_DRAWPRIMTLVERTEX& lt;/code> (<code>0x400</code>, 1024)
<br><code>D3DDEVCAPS_CANRENDERAFTERFLI P</code> (<code>0x800</code>, 2048)
<br><code>D3DDEVCAPS_TEXTURENONLOCALVI DMEM</code> (<code>0x1000</code>, 4096)
<br><code>D3DDEVCAPS_DRAWPRIMITIVES2&l t;/code> (<code>0x2000</code>, 8192)
<br><code>D3DDEVCAPS_DRAWPRIMITIVES2EX </code> (<code>0x8000</code>, 32768)
<br><code>D3DDEVCAPS_HWTRANSFORMANDLIG HT</code> (<code>0x10000</code>, 65536)
<br><code>D3DDEVCAPS_CANBLTSYSTONONLOC AL</code> (<code>0x20000</code>, 131072)
<br><code>D3DDEVCAPS_HWRASTERIZATION&l t;/code> (<code>0x80000</code>, 524288)
<br><code>D3DDEVCAPS_PUREDEVICE</code> (<code>0x100000</code>, 1048576)
</blockquote>
<dt><b>PrimitiveMiscCaps</b>
<dd><code>0x1f8cf2</code> (2067698)
<blockquote><code>D3DPMISCCAPS_MASKZ&l t;/code> (<code>0x2</code>, 2)
<br><code>D3DPMISCCAPS_CULLNONE</code> (<code>0x10</code>, 16)
<br><code>D3DPMISCCAPS_CULLCW</code> (<code>0x20</code>, 32)
<br><code>D3DPMISCCAPS_CULLCCW</code> (<code>0x40</code>, 64)
<br><code>D3DPMISCCAPS_COLORWRITEENABL E</code> (<code>0x80</code>, 128)
<br><code>D3DPMISCCAPS_TSSARGTEMP&l t;/code> (<code>0x400</code>, 1024)
<br><code>D3DPMISCCAPS_BLENDOP</code> (<code>0x800</code>, 2048)
<br><code>D3DPMISCCAPS_PERSTAGECONSTAN T <b><i>(DX9)</i></b></code> (<code>0x8000</code>, 32768)
<br><code>D3DPMISCCAPS_FOGANDSPECULARA LPHA <b><i>(DX9)</i></b></code> (<code>0x10000</code>, 65536)
<br><code>D3DPMISCCAPS_SEPARATEALPHABL END <b><i>(DX9)</i></b></code> (<code>0x20000</code>, 131072)
<br><code>D3DPMISCCAPS_MRTINDEPENDENTB ITDEPTHS <b><i>(DX9)</i></b></code> (<code>0x40000</code>, 262144)
<br><code>D3DPMISCCAPS_MRTPOSTPIXELSHA DERBLENDING <b><i>(DX9)</i></b></code> (<code>0x80000</code>, 524288)
<br><code>D3DPMISCCAPS_FOGVERTEXCLAMPE D <b><i>(DX9)</i></b></code> (<code>0x100000</code>, 1048576)
</blockquote>
<dt><b>RasterCaps</b>
<dd><code>0xc736193</code> (208888211)
<blockquote><code>D3DPRASTERCAPS_DITHE R</code> (<code>0x1</code>, 1)
<br><code>D3DPRASTERCAPS_ROP2 <b><i>(deprecated)</i></b></code> (<code>0x2</code>, 2)
<br><code>D3DPRASTERCAPS_ZTEST</code> (<code>0x10</code>, 16)
<br><code>D3DPRASTERCAPS_FOGVERTEX& lt;/code> (<code>0x80</code>, 128)
<br><code>D3DPRASTERCAPS_FOGTABLE&l t;/code> (<code>0x100</code>, 256)
<br><code>D3DPRASTERCAPS_MIPMAPLODBIAS </code> (<code>0x2000</code>, 8192)
<br><code>D3DPRASTERCAPS_ZBIAS</code> (<code>0x4000</code>, 16384)
<br><code>D3DPRASTERCAPS_FOGRANGE&l t;/code> (<code>0x10000</code>, 65536)
<br><code>D3DPRASTERCAPS_ANISOTROPY< ;/code> (<code>0x20000</code>, 131072)
<br><code>D3DPRASTERCAPS_WFOG</code> (<code>0x100000</code>, 1048576)
<br><code>D3DPRASTERCAPS_ZFOG</code> (<code>0x200000</code>, 2097152)
<br><code>D3DPRASTERCAPS_COLORPERSPECT IVE</code> (<code>0x400000</code>, 4194304)
<br><code>D3DPRASTERCAPS_DEPTHBIAS <b><i>(DX9)</i></b></code> (<code>0x4000000</code>, 67108864)
<br><code>D3DPRASTERCAPS_MULTISAMPLE_T OGGLE <b><i>(DX9)</i></b></code> (<code>0x8000000</code>, 134217728)
</blockquote>
<dt><b>ZCmpCaps</b>
<dd><code>0xff</code> (255)
<blockquote><code>D3DPCMPCAPS_NEVER< ;/code> (<code>0x1</code>, 1)
<br><code>D3DPCMPCAPS_LESS</code> (<code>0x2</code>, 2)
<br><code>D3DPCMPCAPS_EQUAL</code> (<code>0x4</code>, 4)
<br><code>D3DPCMPCAPS_LESSEQUAL</code> (<code>0x8</code>, 8)
<br><code>D3DPCMPCAPS_GREATER</code> (<code>0x10</code>, 16)
<br><code>D3DPCMPCAPS_NOTEQUAL</code> (<code>0x20</code>, 32)
<br><code>D3DPCMPCAPS_GREATEREQUAL& lt;/code> (<code>0x40</code>, 64)
<br><code>D3DPCMPCAPS_ALWAYS</code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>SrcBlendCaps</b>
<dd><code>0x1fff</code> (8191)
<blockquote><code>D3DPBLENDCAPS_ZERO&l t;/code> (<code>0x1</code>, 1)
<br><code>D3DPBLENDCAPS_ONE</code> (<code>0x2</code>, 2)
<br><code>D3DPBLENDCAPS_SRCCOLOR< ;/code> (<code>0x4</code>, 4)
<br><code>D3DPBLENDCAPS_INVSRCCOLOR< ;/code> (<code>0x8</code>, 8)
<br><code>D3DPBLENDCAPS_SRCALPHA< ;/code> (<code>0x10</code>, 16)
<br><code>D3DPBLENDCAPS_INVSRCALPHA< ;/code> (<code>0x20</code>, 32)
<br><code>D3DPBLENDCAPS_DESTALPHA&l t;/code> (<code>0x40</code>, 64)
<br><code>D3DPBLENDCAPS_INVDESTALPHA&l t;/code> (<code>0x80</code>, 128)
<br><code>D3DPBLENDCAPS_DESTCOLOR&l t;/code> (<code>0x100</code>, 256)
<br><code>D3DPBLENDCAPS_INVDESTCOLOR&l t;/code> (<code>0x200</code>, 512)
<br><code>D3DPBLENDCAPS_SRCALPHASAT< ;/code> (<code>0x400</code>, 1024)
<br><code>D3DPBLENDCAPS_BOTHSRCALPHA&l t;/code> (<code>0x800</code>, 2048)
<br><code>D3DPBLENDCAPS_BOTHINVSRCALPH A</code> (<code>0x1000</code>, 4096)
</blockquote>
<dt><b>DestBlendCaps</b>
<dd><code>0x1fff</code> (8191)
<blockquote><code>D3DPBLENDCAPS_ZERO&l t;/code> (<code>0x1</code>, 1)
<br><code>D3DPBLENDCAPS_ONE</code> (<code>0x2</code>, 2)
<br><code>D3DPBLENDCAPS_SRCCOLOR< ;/code> (<code>0x4</code>, 4)
<br><code>D3DPBLENDCAPS_INVSRCCOLOR< ;/code> (<code>0x8</code>, 8)
<br><code>D3DPBLENDCAPS_SRCALPHA< ;/code> (<code>0x10</code>, 16)
<br><code>D3DPBLENDCAPS_INVSRCALPHA< ;/code> (<code>0x20</code>, 32)
<br><code>D3DPBLENDCAPS_DESTALPHA&l t;/code> (<code>0x40</code>, 64)
<br><code>D3DPBLENDCAPS_INVDESTALPHA&l t;/code> (<code>0x80</code>, 128)
<br><code>D3DPBLENDCAPS_DESTCOLOR&l t;/code> (<code>0x100</code>, 256)
<br><code>D3DPBLENDCAPS_INVDESTCOLOR&l t;/code> (<code>0x200</code>, 512)
<br><code>D3DPBLENDCAPS_SRCALPHASAT< ;/code> (<code>0x400</code>, 1024)
<br><code>D3DPBLENDCAPS_BOTHSRCALPHA&l t;/code> (<code>0x800</code>, 2048)
<br><code>D3DPBLENDCAPS_BOTHINVSRCALPH A</code> (<code>0x1000</code>, 4096)
</blockquote>
<dt><b>AlphaCmpCaps</b>
<dd><code>0xff</code> (255)
<blockquote><code>D3DPCMPCAPS_NEVER< ;/code> (<code>0x1</code>, 1)
<br><code>D3DPCMPCAPS_LESS</code> (<code>0x2</code>, 2)
<br><code>D3DPCMPCAPS_EQUAL</code> (<code>0x4</code>, 4)
<br><code>D3DPCMPCAPS_LESSEQUAL</code> (<code>0x8</code>, 8)
<br><code>D3DPCMPCAPS_GREATER</code> (<code>0x10</code>, 16)
<br><code>D3DPCMPCAPS_NOTEQUAL</code> (<code>0x20</code>, 32)
<br><code>D3DPCMPCAPS_GREATEREQUAL& lt;/code> (<code>0x40</code>, 64)
<br><code>D3DPCMPCAPS_ALWAYS</code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>ShadeCaps</b>
<dd><code>0x84208</code> (541192)
<blockquote><code>D3DPSHADECAPS_COLORG OURAUDRGB</code> (<code>0x8</code>, 8)
<br><code>D3DPSHADECAPS_SPECULARGOURAU DRGB</code> (<code>0x200</code>, 512)
<br><code>D3DPSHADECAPS_ALPHAGOURAUDBL END</code> (<code>0x4000</code>, 16384)
<br><code>D3DPSHADECAPS_FOGGOURAUD& lt;/code> (<code>0x80000</code>, 524288)
</blockquote>
<dt><b>TextureCaps</b>
<dd><code>0x1ec45</code> (126021)
<blockquote><code>D3DPTEXTURECAPS_PERS PECTIVE</code> (<code>0x1</code>, 1)
<br><code>D3DPTEXTURECAPS_ALPHA</code> (<code>0x4</code>, 4)
<br><code>D3DPTEXTURECAPS_TEXREPEATNOT SCALEDBYSIZE</code> (<code>0x40</code>, 64)
<br><code>D3DPTEXTURECAPS_PROJECTED< ;/code> (<code>0x400</code>, 1024)
<br><code>D3DPTEXTURECAPS_CUBEMAP&l t;/code> (<code>0x800</code>, 2048)
<br><code>D3DPTEXTURECAPS_VOLUMEMAP< ;/code> (<code>0x2000</code>, 8192)
<br><code>D3DPTEXTURECAPS_MIPMAP< ;/code> (<code>0x4000</code>, 16384)
<br><code>D3DPTEXTURECAPS_MIPVOLUMEMAP </code> (<code>0x8000</code>, 32768)
<br><code>D3DPTEXTURECAPS_MIPCUBEMAP&l t;/code> (<code>0x10000</code>, 65536)
</blockquote>
<dt><b>TextureFilterCaps</b>
<dd><code>0x703073f</code> (117638975)
<blockquote><code>D3DPTFILTERCAPS_NEAR EST <b><i>(deprecated)</i></b></code> (<code>0x1</code>, 1)
<br><code>D3DPTFILTERCAPS_LINEAR <b><i>(deprecated)</i></b></code> (<code>0x2</code>, 2)
<br><code>D3DPTFILTERCAPS_MIPNEARES T <b><i>(deprecated)</i></b></code> (<code>0x4</code>, 4)
<br><code>D3DPTFILTERCAPS_MIPLINEAR <b><i>(deprecated)</i></b></code> (<code>0x8</code>, 8)
<br><code>D3DPTFILTERCAPS_LINEARMIPNEA REST <b><i>(deprecated)</i></b></code> (<code>0x10</code>, 16)
<br><code>D3DPTFILTERCAPS_LINEARMIPLIN EAR <b><i>(deprecated)</i></b></code> (<code>0x20</code>, 32)
<br><code>D3DPTFILTERCAPS_MINFPOINT< ;/code> (<code>0x100</code>, 256)
<br><code>D3DPTFILTERCAPS_MINFLINEAR&l t;/code> (<code>0x200</code>, 512)
<br><code>D3DPTFILTERCAPS_MINFANISOTRO PIC</code> (<code>0x400</code>, 1024)
<br><code>D3DPTFILTERCAPS_MIPFPOINT< ;/code> (<code>0x10000</code>, 65536)
<br><code>D3DPTFILTERCAPS_MIPFLINEAR&l t;/code> (<code>0x20000</code>, 131072)
<br><code>D3DPTFILTERCAPS_MAGFPOINT< ;/code> (<code>0x1000000</code>, 16777216)
<br><code>D3DPTFILTERCAPS_MAGFLINEAR&l t;/code> (<code>0x2000000</code>, 33554432)
<br><code>D3DPTFILTERCAPS_MAGFANISOTRO PIC</code> (<code>0x4000000</code>, 67108864)
</blockquote>
<dt><b>CubeTextureFilterCaps</b>
<dd><code>0x3030300</code> (50529024)
<blockquote><code>D3DPTFILTERCAPS_MINF POINT</code> (<code>0x100</code>, 256)
<br><code>D3DPTFILTERCAPS_MINFLINEAR&l t;/code> (<code>0x200</code>, 512)
<br><code>D3DPTFILTERCAPS_MIPFPOINT< ;/code> (<code>0x10000</code>, 65536)
<br><code>D3DPTFILTERCAPS_MIPFLINEAR&l t;/code> (<code>0x20000</code>, 131072)
<br><code>D3DPTFILTERCAPS_MAGFPOINT< ;/code> (<code>0x1000000</code>, 16777216)
<br><code>D3DPTFILTERCAPS_MAGFLINEAR&l t;/code> (<code>0x2000000</code>, 33554432)
</blockquote>
<dt><b>VolumeTextureFilterCaps</b>
<dd><code>0x7030700</code> (117638912)
<blockquote><code>D3DPTFILTERCAPS_MINF POINT</code> (<code>0x100</code>, 256)
<br><code>D3DPTFILTERCAPS_MINFLINEAR&l t;/code> (<code>0x200</code>, 512)
<br><code>D3DPTFILTERCAPS_MINFANISOTRO PIC</code> (<code>0x400</code>, 1024)
<br><code>D3DPTFILTERCAPS_MIPFPOINT< ;/code> (<code>0x10000</code>, 65536)
<br><code>D3DPTFILTERCAPS_MIPFLINEAR&l t;/code> (<code>0x20000</code>, 131072)
<br><code>D3DPTFILTERCAPS_MAGFPOINT< ;/code> (<code>0x1000000</code>, 16777216)
<br><code>D3DPTFILTERCAPS_MAGFLINEAR&l t;/code> (<code>0x2000000</code>, 33554432)
<br><code>D3DPTFILTERCAPS_MAGFANISOTRO PIC</code> (<code>0x4000000</code>, 67108864)
</blockquote>
<dt><b>TextureAddressCaps</b>
<dd><code>0x3f</code> (63)
<blockquote><code>D3DPTADDRESSCAPS_WRA P</code> (<code>0x1</code>, 1)
<br><code>D3DPTADDRESSCAPS_MIRROR&l t;/code> (<code>0x2</code>, 2)
<br><code>D3DPTADDRESSCAPS_CLAMP< ;/code> (<code>0x4</code>, 4)
<br><code>D3DPTADDRESSCAPS_BORDER&l t;/code> (<code>0x8</code>, 8)
<br><code>D3DPTADDRESSCAPS_INDEPENDENT UV</code> (<code>0x10</code>, 16)
<br><code>D3DPTADDRESSCAPS_MIRRORONCE& lt;/code> (<code>0x20</code>, 32)
</blockquote>
<dt><b>VolumeTextureAddressCaps</b>
<dd><code>0x3f</code> (63)
<blockquote><code>D3DPTADDRESSCAPS_WRA P</code> (<code>0x1</code>, 1)
<br><code>D3DPTADDRESSCAPS_MIRROR&l t;/code> (<code>0x2</code>, 2)
<br><code>D3DPTADDRESSCAPS_CLAMP< ;/code> (<code>0x4</code>, 4)
<br><code>D3DPTADDRESSCAPS_BORDER&l t;/code> (<code>0x8</code>, 8)
<br><code>D3DPTADDRESSCAPS_INDEPENDENT UV</code> (<code>0x10</code>, 16)
<br><code>D3DPTADDRESSCAPS_MIRRORONCE& lt;/code> (<code>0x20</code>, 32)
</blockquote>
<dt><b>LineCaps</b>
<dd><code>0x1f</code> (31)
<blockquote><code>D3DLINECAPS_TEXTURE& lt;/code> (<code>0x1</code>, 1)
<br><code>D3DLINECAPS_ZTEST</code> (<code>0x2</code>, 2)
<br><code>D3DLINECAPS_BLEND</code> (<code>0x4</code>, 4)
<br><code>D3DLINECAPS_ALPHACMP</code> (<code>0x8</code>, 8)
<br><code>D3DLINECAPS_FOG</code> (<code>0x10</code>, 16)
</blockquote>
<dt><b>MaxTextureWidth</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxTextureHeight</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxVolumeExtent</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxTextureRepeat</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxTextureAspectRatio</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxAnisotropy</b>
<dd>16, <code>0x10</code>
<dt><b>MaxVertexW</b>
<dd>10000000000.000000
<dt><b>GuardBandLeft</b>
<dd>-8192.000000
<dt><b>GuardBandTop</b>
<dd>-8192.000000
<dt><b>GuardBandRight</b>
<dd>8192.000000
<dt><b>GuardBandBottom</b>
<dd>8192.000000
<dt><b>ExtentsAdjust</b>
<dd>0.000000
<dt><b>StencilCaps</b>
<dd><code>0xff</code> (255)
<blockquote><code>D3DSTENCILCAPS_KEEP& lt;/code> (<code>0x1</code>, 1)
<br><code>D3DSTENCILCAPS_ZERO</code> (<code>0x2</code>, 2)
<br><code>D3DSTENCILCAPS_REPLACE< ;/code> (<code>0x4</code>, 4)
<br><code>D3DSTENCILCAPS_INCRSAT< ;/code> (<code>0x8</code>, 8)
<br><code>D3DSTENCILCAPS_DECRSAT< ;/code> (<code>0x10</code>, 16)
<br><code>D3DSTENCILCAPS_INVERT</code> (<code>0x20</code>, 32)
<br><code>D3DSTENCILCAPS_INCR</code> (<code>0x40</code>, 64)
<br><code>D3DSTENCILCAPS_DECR</code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>FVF Maximum Texture Coordinate Sets</b>
<dd>8, <code>0x8</code>
<dt><b>FVFCaps</b>
<dd><code>0x100000</code> (1048576)
<blockquote><code>D3DFVFCAPS_PSIZE& lt;/code> (<code>0x100000</code>, 1048576)
</blockquote>
<dt><b>TextureOpCaps</b>
<dd><code>0x3ffffff</code> (67108863)
<blockquote><code>D3DTEXOPCAPS_DISABLE </code> (<code>0x1</code>, 1)
<br><code>D3DTEXOPCAPS_SELECTARG1&l t;/code> (<code>0x2</code>, 2)
<br><code>D3DTEXOPCAPS_SELECTARG2&l t;/code> (<code>0x4</code>, 4)
<br><code>D3DTEXOPCAPS_MODULATE</code> (<code>0x8</code>, 8)
<br><code>D3DTEXOPCAPS_MODULATE2X&l t;/code> (<code>0x10</code>, 16)
<br><code>D3DTEXOPCAPS_MODULATE4X&l t;/code> (<code>0x20</code>, 32)
<br><code>D3DTEXOPCAPS_ADD</code> (<code>0x40</code>, 64)
<br><code>D3DTEXOPCAPS_ADDSIGNED< ;/code> (<code>0x80</code>, 128)
<br><code>D3DTEXOPCAPS_ADDSIGNED2X& lt;/code> (<code>0x100</code>, 256)
<br><code>D3DTEXOPCAPS_SUBTRACT</code> (<code>0x200</code>, 512)
<br><code>D3DTEXOPCAPS_ADDSMOOTH< ;/code> (<code>0x400</code>, 1024)
<br><code>D3DTEXOPCAPS_BLENDDIFFUSEALP HA</code> (<code>0x800</code>, 2048)
<br><code>D3DTEXOPCAPS_BLENDTEXTUREALP HA</code> (<code>0x1000</code>, 4096)
<br><code>D3DTEXOPCAPS_BLENDFACTORALPH A</code> (<code>0x2000</code>, 8192)
<br><code>D3DTEXOPCAPS_BLENDTEXTUREALP HAPM</code> (<code>0x4000</code>, 16384)
<br><code>D3DTEXOPCAPS_BLENDCURRENTALP HA</code> (<code>0x8000</code>, 32768)
<br><code>D3DTEXOPCAPS_PREMODULATE& lt;/code> (<code>0x10000</code>, 65536)
<br><code>D3DTEXOPCAPS_MODULATEALPHA_A DDCOLOR</code> (<code>0x20000</code>, 131072)
<br><code>D3DTEXOPCAPS_MODULATECOLOR_A DDALPHA</code> (<code>0x40000</code>, 262144)
<br><code>D3DTEXOPCAPS_MODULATEINVALPH A_ADDCOLOR</code> (<code>0x80000</code>, 524288)
<br><code>D3DTEXOPCAPS_MODULATEINVCOLO R_ADDALPHA</code> (<code>0x100000</code>, 1048576)
<br><code>D3DTEXOPCAPS_BUMPENVMAP&l t;/code> (<code>0x200000</code>, 2097152)
<br><code>D3DTEXOPCAPS_BUMPENVMAPLUMIN ANCE</code> (<code>0x400000</code>, 4194304)
<br><code>D3DTEXOPCAPS_DOTPRODUCT3& lt;/code> (<code>0x800000</code>, 8388608)
<br><code>D3DTEXOPCAPS_MULTIPLYADD& lt;/code> (<code>0x1000000</code>, 16777216)
<br><code>D3DTEXOPCAPS_LERP</code> (<code>0x2000000</code>, 33554432)
</blockquote>
<dt><b>MaxTextureBlendStages</b>
<dd>8, <code>0x8</code>
<dt><b>MaxSimultaneousTextures</b>
<dd>8, <code>0x8</code>
<dt><b>VertexProcessingCaps</b>
<dd><code>0x7b</code> (123)
<blockquote><code>D3DVTXPCAPS_TEXGEN&l t;/code> (<code>0x1</code>, 1)
<br><code>D3DVTXPCAPS_MATERIALSOURCE7& lt;/code> (<code>0x2</code>, 2)
<br><code>D3DVTXPCAPS_DIRECTIONALLIGHT S</code> (<code>0x8</code>, 8)
<br><code>D3DVTXPCAPS_POSITIONALLIGHTS </code> (<code>0x10</code>, 16)
<br><code>D3DVTXPCAPS_LOCALVIEWER&l t;/code> (<code>0x20</code>, 32)
<br><code>D3DVTXPCAPS_TWEENING</code> (<code>0x40</code>, 64)
</blockquote>
<dt><b>MaxActiveLights</b>
<dd>8, <code>0x8</code>
<dt><b>MaxUserClipPlanes</b>
<dd>6, <code>0x6</code>
<dt><b>MaxVertexBlendMatrices</b>
<dd>4, <code>0x4</code>
<dt><b>MaxVertexBlendMatrixIndex< ;/b>
<dd>0, <code>0x0</code>
<dt><b>MaxPointSize</b>
<dd>256.000000
<dt><b>MaxPrimitiveCount</b>
<dd>5592405, <code>0x555555</code>
<dt><b>MaxVertexIndex</b>
<dd>16777215, <code>0xffffff</code>
<dt><b>MaxStreams</b>
<dd>16, <code>0x10</code>
<dt><b>MaxStreamStride</b>
<dd>508, <code>0x1fc</code>
<dt><b>VertexShaderVersion</b>
<dd>4294836481, <code>0xfffe0101</code>
<dt><b>MaxVertexShaderConst</b>
<dd>256, <code>0x100</code>
<dt><b>PixelShaderVersion</b>
<dd>4294902020, <code>0xffff0104</code>
<dt><b>MaxPixelShaderValue</b>
<dd>340282346638528860000000000000000000000. 000000
</dl></font></td></tr></table><p>
<a name=soundadapter0><table width=100% bgcolor=#606060><tr><td><br>& lt;font size=5 color=white><code><b>s o u n d &nbsp; a d a p t e r &nbsp; 0</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>Primary Sound Driver</b><p></font>
<dl><dt><b>dwFlags</b>
<dd><code>0xf5f</code> (3935)
<blockquote><code>DSCAPS_PRIMARYMONO&l t;/code> (<code>0x1</code>, 1)
<br><code>DSCAPS_PRIMARYSTEREO</code> (<code>0x2</code>, 2)
<br><code>DSCAPS_PRIMARY8BIT</code> (<code>0x4</code>, 4)
<br><code>DSCAPS_PRIMARY16BIT</code> (<code>0x8</code>, 8)
<br><code>DSCAPS_CONTINUOUSRATE</code> (<code>0x10</code>, 16)
<br><code>DSCAPS_CERTIFIED</code> (<code>0x40</code>, 64)
<br><code>DSCAPS_SECONDARYMONO</code> (<code>0x100</code>, 256)
<br><code>DSCAPS_SECONDARYSTEREO< ;/code> (<code>0x200</code>, 512)
<br><code>DSCAPS_SECONDARY8BIT</code> (<code>0x400</code>, 1024)
<br><code>DSCAPS_SECONDARY16BIT</code> (<code>0x800</code>, 2048)
</blockquote>
<dt><b>dwMinSecondarySampleRate</b>
<dd>8000, <code>0x1f40</code>
<dt><b>dwMaxSecondarySampleRate</b>
<dd>192000, <code>0x2ee00</code>
<dt><b>dwPrimaryBuffers</b>
<dd>1, <code>0x1</code>
<dt><b>dwMaxHwMixingAllBuffers</b>
<dd>33, <code>0x21</code>
<dt><b>dwMaxHwMixingStaticBuffers&l t;/b>
<dd>33, <code>0x21</code>
<dt><b>dwMaxHwMixingStreamingBuffers&l t;/b>
<dd>33, <code>0x21</code>
<dt><b>dwFreeHwMixingAllBuffers</b>
<dd>16, <code>0x10</code>
<dt><b>dwFreeHwMixingStaticBuffers& lt;/b>
<dd>16, <code>0x10</code>
<dt><b>dwFreeHwMixingStreamingBuffers& lt;/b>
<dd>16, <code>0x10</code>
<dt><b>dwMaxHw3DAllBuffers</b>
<dd>33, <code>0x21</code>
<dt><b>dwMaxHw3DStaticBuffers</b>
<dd>33, <code>0x21</code>
<dt><b>dwMaxHw3DStreamingBuffers< ;/b>
<dd>33, <code>0x21</code>
<dt><b>dwFreeHw3DAllBuffers</b>
<dd>16, <code>0x10</code>
<dt><b>dwFreeHw3DStaticBuffers</b>
<dd>16, <code>0x10</code>
<dt><b>dwFreeHw3DStreamingBuffers&l t;/b>
<dd>16, <code>0x10</code>
<dt><b>dwTotalHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwFreeHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwMaxContigFreeHwMemBytes< ;/b>
<dd>0, <code>0x0</code>
<dt><b>dwUnlockTransferRateHwBuffers&l t;/b>
<dd>0, <code>0x0</code>
<dt><b>dwPlayCpuOverheadSwBuffers&l t;/b>
<dd>0, <code>0x0</code>
</dl></font></td></tr></table><p>
<a name=soundadapter1><table width=100% bgcolor=#0000b0><tr><td><br>& lt;font size=5 color=white><code><b>s o u n d &nbsp; a d a p t e r &nbsp; 1</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<font size=5><b>Realtek HD Audio output</b><p></font>
<dl><dt><b>dwFlags</b>
<dd><code>0xf5f</code> (3935)
<blockquote><code>DSCAPS_PRIMARYMONO&l t;/code> (<code>0x1</code>, 1)
<br><code>DSCAPS_PRIMARYSTEREO</code> (<code>0x2</code>, 2)
<br><code>DSCAPS_PRIMARY8BIT</code> (<code>0x4</code>, 4)
<br><code>DSCAPS_PRIMARY16BIT</code> (<code>0x8</code>, 8)
<br><code>DSCAPS_CONTINUOUSRATE</code> (<code>0x10</code>, 16)
<br><code>DSCAPS_CERTIFIED</code> (<code>0x40</code>, 64)
<br><code>DSCAPS_SECONDARYMONO</code> (<code>0x100</code>, 256)
<br><code>DSCAPS_SECONDARYSTEREO< ;/code> (<code>0x200</code>, 512)
<br><code>DSCAPS_SECONDARY8BIT</code> (<code>0x400</code>, 1024)
<br><code>DSCAPS_SECONDARY16BIT</code> (<code>0x800</code>, 2048)
</blockquote>
<dt><b>dwMinSecondarySampleRate</b>
<dd>8000, <code>0x1f40</code>
<dt><b>dwMaxSecondarySampleRate</b>
<dd>192000, <code>0x2ee00</code>
<dt><b>dwPrimaryBuffers</b>
<dd>1, <code>0x1</code>
<dt><b>dwMaxHwMixingAllBuffers</b>
<dd>33, <code>0x21<
Ooooookay.
Can you please post the CoH Helper and HijackThis logs that were requested?
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Based on the little bit of information I could get out of the crash log, there was a memory access violation, which could be caused by any number of things, from a bug in CoH, a driver bug, faulty RAM, the alignment of the planets, or malware/viruses/etc.
A HiJack This and CoH Helper log will give a better view of what's going on in your system, see the first reply about this.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
heres the coh helper
---System information gathered by CoH Helper version 0.1.1.7---
DxDiag gathered at July 27, 2009 16:28 (-04:00)
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: GA-MA770-DS3P
BIOS: Award Modular BIOS v6.00PG
Central Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+, MMX, 3DNow (2 CPUs), ~2.7GHz
Memory: 2046MB
.Net Memory Report: 1521MB out of 2046MB available
Page File: 4462MB (502MB currently in use)
C Drive: (ST3500320AS) 401992MB out of 476929MB (84%) free
D Drive: (CD-952B) zero-size drive
Windows directory location: C:\WINDOWS
DirectX: DirectX 9.0c (4.09.0000.0904)
DirectX Diag version: 5.03.2600.5512 (32-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
Input Notes: No problems found.
Monitor: Default Monitor
Monitor's Max Resolution: (blank)
Video Device Name: ATI Radeon HD 4800 Series
Manufacturer / Chip: ATI Technologies Inc. / ATI Radeon Graphics Processor (0x9442)
Video Memory: 512.0 MB
Driver Version: 6.14.0010.6903
Driver Date: 1/14/2009 12:47:44 AM
Driver Language: English
Sound Device Description: Realtek HD Audio output
Driver File: RtkHDAud.sys
Driver Version: 5.10.0000.5694
Driver Date: 8/27/2008 5:22:24 AM
Sound Device Description: Realtek HDA HDMI Out
Driver File: RtHDMI.sys
Driver Version: 5.10.0000.5692
Driver Date: 8/25/2008 11:28:10 PM
WMI Information
Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
Motherboard Model: (empty)
Motherboard Product: GA-MA770-DS3P
Motherboard Version: x.x
BIOS Manufacturer: Award Software International, Inc.
BIOS Name: Award Modular BIOS v6.00PG
BIOS Version: GBT - 42302e31
BIOS Release: 20081216000000.000000+000
Registry Information for Current User
Resolution: 1024x768
3D Resolution: 1024x768 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: Medium
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: None
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: High Quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Low (with world bumpmaps)
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: Yes
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of Extra Player FX Enabled: No
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 1.000
Music Sound Volume: 0.600
Show Advanced Graphics Options: No
Overall Graphics Quality: 0.600
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: Unknown bytes/second
Current Game Version: 19.20090702.5T2
Installation Directory: C:\Program Files\City of Heroes
Mod files in the Data directory
No modifications found
heres the hijack
Scan saved at 4:29:54 PM, on 7/27/2009
Platform: Windows XP SP3 (WinNT 5.01.2600)
MSIE: Internet Explorer v8.00 (8.00.6001.18702)
Boot mode: Normal
Running processes:
C:\WINDOWS\System32\smss.exe
C:\WINDOWS\system32\winlogon.exe
C:\WINDOWS\system32\services.exe
C:\WINDOWS\system32\lsass.exe
C:\WINDOWS\system32\Ati2evxx.exe
C:\WINDOWS\system32\svchost.exe
C:\WINDOWS\System32\svchost.exe
C:\WINDOWS\system32\Ati2evxx.exe
C:\WINDOWS\system32\spoolsv.exe
C:\Program Files\Java\jre6\bin\jqs.exe
C:\WINDOWS\system32\SearchIndexer.exe
C:\WINDOWS\system32\wscntfy.exe
C:\WINDOWS\Explorer.EXE
C:\WINDOWS\RTHDCPL.EXE
C:\Program Files\Java\jre6\bin\jusched.exe
C:\Program Files\ATI Technologies\ATI.ACE\Core-Static\MOM.exe
C:\WINDOWS\system32\ctfmon.exe
C:\WINDOWS\System32\svchost.exe
C:\Program Files\ATI Technologies\ATI.ACE\Core-Static\ccc.exe
C:\Program Files\Internet Explorer\IEXPLORE.EXE
C:\Program Files\Internet Explorer\IEXPLORE.EXE
C:\Program Files\Internet Explorer\iexplore.exe
C:\Program Files\Internet Explorer\iexplore.exe
C:\WINDOWS\system32\SearchProtocolHost.exe
C:\Program Files\Internet Explorer\iexplore.exe
C:\Program Files\Trend Micro\HijackThis\HijackThis.exe
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Page_URL = http://go.microsoft.com/fwlink/?LinkId=69157
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Search_URL = http://go.microsoft.com/fwlink/?LinkId=54896
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896
R0 - HKLM\Software\Microsoft\Internet Explorer\Main,Start Page = http://go.microsoft.com/fwlink/?LinkId=69157
O2 - BHO: Spybot-S&D IE Protection - {53707962-6F74-2D53-2644-206D7942484F} - C:\Program Files\Spybot - Search & Destroy\SDHelper.dll
O4 - HKLM\..\Run: [RTHDCPL] RTHDCPL.EXE
O4 - HKLM\..\Run: [Alcmtr] ALCMTR.EXE
O4 - HKLM\..\Run: [GEST] =
O4 - HKLM\..\Run: [EasyTuneVI] C:\Program Files\GIGABYTE\ET5Pro\ETcall.exe
O4 - HKLM\..\Run: [StartCCC] "C:\Program Files\ATI Technologies\ATI.ACE\Core-Static\CLIStart.exe" MSRun
O4 - HKLM\..\Run: [SunJavaUpdateSched] "C:\Program Files\Java\jre6\bin\jusched.exe"
O4 - HKLM\..\Run: [Ad-Watch] C:\Program Files\Lavasoft\Ad-Aware\AAWTray.exe
O4 - HKCU\..\Run: [ctfmon.exe] C:\WINDOWS\system32\ctfmon.exe
O4 - HKCU\..\Run: [MSMSGS] "C:\Program Files\Messenger\msmsgs.exe" /background
O4 - HKCU\..\Run: [SpybotSD TeaTimer] C:\Program Files\Spybot - Search & Destroy\TeaTimer.exe
O4 - Global Startup: Windows Search.lnk = C:\Program Files\Windows Desktop Search\WindowsSearch.exe
O9 - Extra button: (no name) - {DFB852A3-47F8-48C4-A200-58CAB36FD2A2} - C:\Program Files\Spybot - Search & Destroy\SDHelper.dll
O9 - Extra 'Tools' menuitem: Spybot - Search && Destroy Configuration - {DFB852A3-47F8-48C4-A200-58CAB36FD2A2} - C:\Program Files\Spybot - Search & Destroy\SDHelper.dll
O9 - Extra button: (no name) - {e2e2dd38-d088-4134-82b7-f2ba38496583} - C:\WINDOWS\Network Diagnostic\xpnetdiag.exe
O9 - Extra 'Tools' menuitem: @xpsp3res.dll,-20001 - {e2e2dd38-d088-4134-82b7-f2ba38496583} - C:\WINDOWS\Network Diagnostic\xpnetdiag.exe
O9 - Extra button: Messenger - {FB5F1910-F110-11d2-BB9E-00C04F795683} - C:\Program Files\Messenger\msmsgs.exe
O9 - Extra 'Tools' menuitem: Windows Messenger - {FB5F1910-F110-11d2-BB9E-00C04F795683} - C:\Program Files\Messenger\msmsgs.exe
O16 - DPF: {215B8138-A3CF-44C5-803F-8226143CFC0A} (Trend Micro ActiveX Scan Agent 6.6) - http://housecall65.trendmicro.com/ho...vex/hcImpl.cab
O16 - DPF: {4F1E5B1A-2A80-42CA-8532-2D05CB959537} (MSN Photo Upload Tool) - http://gfx1.hotmail.com/mail/w3/resources/MSNPUpld.cab
O16 - DPF: {6414512B-B978-451D-A0D8-FCFDF33E833C} (WUWebControl Class) - http://www.update.microsoft.com/windowsu...b?1231470034078
O16 - DPF: {D27CDB6E-AE6D-11CF-96B8-444553540000} (Shockwave Flash Object) - http://fpdownload2.macromedia.com/ge...sh/swflash.cab
O23 - Service: Ati HotKey Poller - ATI Technologies Inc. - C:\WINDOWS\system32\Ati2evxx.exe
O23 - Service: ATI Smart - Unknown owner - C:\WINDOWS\system32\ati2sgag.exe
O23 - Service: InstallDriver Table Manager (IDriverT) - Macrovision Corporation - C:\Program Files\Common Files\InstallShield\Driver\11\Intel 32\IDriverT.exe
O23 - Service: Java Quick Starter (JavaQuickStarterService) - Sun Microsystems, Inc. - C:\Program Files\Java\jre6\bin\jqs.exe
O23 - Service: Lavasoft Ad-Aware Service - Lavasoft - C:\Program Files\Lavasoft\Ad-Aware\AAWService.exe
--
End of file - 4665 bytes
PS i ran in safemode and it still crashed.
Turn off Vertical Sync
Turn off Anisotropic Filtering
Turn Water Effects to Off or Low
Turn off Bloom
Turn off Depth of Field
Those settings are ALL in the ATI Issues and Settings Recommendations thread I linked to earlier.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
If you have trouble getting into the game long enough to adjust the settings, download TweakCoH and you can set these settings before launching the game.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Still crashes during mission load the bar doesnt even fill for the load. I turned off all those settings. World map loads fine game plays fine just until i try to load amission.
Every time i try and load a mission it crashes. I run wow and every other game jsut fine. Using a ati 4850 and a athlon 64x2.