Ice/Rad PvE and PvP Build
Nobody has any suggestions to improve this build?
Let me toss something together in Mids quick using level 50 common IOs, cheap-ish set IOs, and HOs (and -KB IOs, which you will need). There are some empty slots here mostly because with common IOs there wasn't really anything to fill them with.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Ice Bolt -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), RechRdx-I(5), EndRdx-I(7)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Heal-I(15)
Level 2: Ice Blast -- Acc-I(A), Acc-I(11), Dmg-I(13), Dmg-I(13), RechRdx-I(17), EndRdx-I(17)
Level 4: Radiation Infection -- HO:Enzym(A), HO:Enzym(27), Range-I(46), RechRdx-I(46)
Level 6: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40), EndMod-I(40), EndMod-I(40), Zephyr-ResKB(43)
Level 8: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-Rchg(34), AdjTgt-ToHit/EndRdx(37), Rec'dRet-Pcptn(37)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(29), RechRdx-I(31), Range-I(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Bitter Ice Blast -- Acc-I(A), Acc-I(19), Dmg-I(19), Dmg-I(33), RechRdx-I(33), EndRdx-I(33)
Level 20: Health -- Heal-I(A), Empty(21), Empty(21)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23), Empty(31)
Level 24: Lingering Radiation -- RechRdx-I(A), RechRdx-I(25), Acc-I(25), Acc-I(31)
Level 26: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(27)
Level 28: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(29)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Assault -- EndRdx-I(A)
Level 35: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(37)
Level 38: Vengeance -- Krma-ResKB(A), Empty(43)
Level 41: Shark Skin -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/EndRdx/Rchg(42), S'fstPrt-ResKB(42)
Level 44: Freeze Ray -- Acc-I(A), Acc-I(45), EndRdx-I(45), RechRdx-I(45), Range-I(46)
Level 47: Spirit Shark Jaws -- Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), EndRdx-I(50), RechRdx-I(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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[u]Set Bonus Totals:[u]<ul type="square">[*]4% DamageBuff(Smashing)[*]4% DamageBuff(Lethal)[*]4% DamageBuff(Fire)[*]4% DamageBuff(Cold)[*]4% DamageBuff(Energy)[*]4% DamageBuff(Negative)[*]4% DamageBuff(Toxic)[*]4% DamageBuff(Psionic)[*]3.13% Defense(Energy)[*]3.13% Defense(Negative)[*]6.25% Defense(Ranged)[*]4% Enhancement(Heal)[*]15% Enhancement(RechargeTime)[*]18% Enhancement(Accuracy)[*]16.1 HP (1.5%) HitPoints[*]Knockback (Mag -28)[*]Knockup (Mag -28)[*]MezResist(Sleep) 2.2%[*]MezResist(Terrorized) 2.2%[*]20% Perception[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]2.52% Resistance(Energy)[*]2.52% Resistance(Negative)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Thanks a lot Macskull, so I guess flying isn't really an option for me then ... unfortunately I kinda figured that, heh. I really appreciate the help.
Macskull's proposed build has FAR more -KB than you will ever need in PVE, almost triple what many brute and stalker powers get. A single -KB IO is all I have in my Ice/Rad and it covers me fine. Zephyr -KBs are also very expensive.
SS and SJ synergize well because you can run both at the same time, but if you like Fly better there's nothing wrong with it, it's just slightly slower. It's a matter of preference. I use SS for invisibility and Fly for vertical movement. I also like hover sometimes for staying above fights and out of AoE range.
If you don't have a lot of money to spend on sets I recommend using generic IOs for most powers, but frankenslotting things like your attacks. That's where you buy pieces from several different sets and use them purely for the enhancement value, not the set bonuses. You can get 2x acc/dam, 2x dam/rech, 2x dam/end in your attacks for fairly cheap and be much better off than with generics.
Sorry, should've been more clear, the build I posted was a PvP build since I saw he already had the PvE build down pretty well.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Thanks both of you. I really appreciate the input on both sides. As a founding member of the first Test Server PvP League, I was hoping I would be able to PvP with my Ice/Rad, but alas, it looks as though Castle has eeked closer and closer to Brawl+Sprint 'equality' PvP since I've been away, and now the sets don't play anything at all like they do in PvE. After about 20 nerfs to /Rad I was shocked to see that it had been nerfed even more. Dev's, the only 'fix' to Lingering Rad you needed was to make it UNSTACKABLE ... everything else about it worked just fine as it was in PvE. But Ice is just a joke now in PvP.
Pity about PvP, the activation time is something I must have sent about 50 suggestions/bugs/feedbacks about before they even went live with PvP . Now that they've finally figured out what DPS is, they make it painfully clear they still don't have a clue about Burst DPS, secondary effects as a function of DPS, or powerset integrity. It's as though a blind man with a hatchet were attempting a triple-bypass heart surgery while drinking on a boat. Sad really, as this game has far more PvP potential than any of the other MMO's, but the Dev's just don't get it.
Thanks again for the build help.
Daaaaaaaaaamn, that's harsh. But it's right.
Welcome back, at any rate. Sorry you had to return to PvP in its current state.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Daaaaaaaaaamn, that's harsh. But it's right.
Welcome back, at any rate. Sorry you had to return to PvP in its current state. |
Maybe a Mind/Psi Dom? I had a 50 Elec/Elec Blaster I deleted because in forever and a day they never fixed the issues (slow animations, no 3rd attack for the attack chain, etc.) and of course now 10 issues later they finally go 'oh, we should balance pvp dps by animation time ... brilliant!' And they didn't even invent Guinness.
Im actually in the same boat as the OP. Started this toon way back for PvP, and now run it mostly in PvE. My build is a mess so looking at the two here... Im not sure I like the scorpian shield, focus acc and phase shift route for PvE. Am I wrong in that? I was actually thinking I liked the PvP build with leadership (veng) and Hibernoob and damage resistance. So how do I combine the two builds? Take the PvE builds primary and secondary choices, throw in stamina, hasten/ss, combat jump (for immobalize), some KB ios so I dont have to take it in leaping, leadership assault/tactics/veng, and finally shark skin spirit/spirit jaws/and hib?
Hows that look to everyone? Anyone got an IOd out build theyd post?
Im actually in the same boat as the OP. Started this toon way back for PvP, and now run it mostly in PvE. My build is a mess so looking at the two here... Im not sure I like the scorpian shield, focus acc and phase shift route for PvE. Am I wrong in that? I was actually thinking I liked the PvP build with leadership (veng) and Hibernoob and damage resistance. So how do I combine the two builds? Take the PvE builds primary and secondary choices, throw in stamina, hasten/ss, combat jump (for immobalize), some KB ios so I dont have to take it in leaping, leadership assault/tactics/veng, and finally shark skin spirit/spirit jaws/and hib?
Hows that look to everyone? Anyone got an IOd out build theyd post? |
I think both builds are viable. As long as you have perception (Tactics vs. Focused Accuracy) and an unaffected state (Phase Shift vs. Hibernate), you should be OK in PvP. I like Speed and Fitness pools as well but with the right build you could leave either out for PvP. In PvE it's virtually a requirement to have the Speed and Fitness pools though.
Also, while the default is a Leaping pool build, it is also viable to choose the Flight pool instead ... it's just more situational and harder to play. In PvP, Flight is tricky to maintain because of all the web grenades and other -fly powers.
Just to be clear Im looking for strictly pve advice at this point. Not lookin to take my ice/rad into PvP these days.
After talkin to my buds in vent, Im thinkin of headin the power boost direction for the patron. Power boosted rad debuffs... and the ice hold... sounds nice. Also planning on assault, tactics and likely vengeance. Im thinkin of takin just combat jump for the immob protection and usin 2 KB ios (pve content should be plenty). Hasten and SS for travel.
Also thinkin no mutation, and no ice storm. Instead I might be trying chocking cloud.
Im not gonna take the defense shield cause I just dont see me trying to soft cap this toon. Im really shooting for a good PvE build. Something to run TFs, lots of AV content.
Thanks for the reply and lookin forward to hearin what everyone else thinks.
Choking Cloud is easily skippable. It costs lost of endurance, can't really be slotted for accuracy outside of sets, and its hold is low-mag.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I'm returning to the game from a long layoff and what I really wanted to do was PvP, but with the state of things, it looks like I'm going to have to hold off on that until the next nerfstorm comes and maybe some of my toons will be useful again, heh.
So, until then I am really curious how to respec my 50 Ice/Rad Corruptor. I'm going to post a PvE build with SO's, but I'm sure there's some good IO sets out there that can inexpensively improve my build, so if anyone has any suggestions, I'd love to hear them, both for PvE and PvP. The only exception to that are comments like "lolz ice blast sucks in pvp." I'm not disputing that (sadly), but see, I already know this, so that doesn't really help me.
Here is an SO build for PvE. Any suggestions for using IO's to improve it would be much appreciated.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Ice Bolt -- Acc(A), Acc(3), Dmg(5), Dmg(7), Dmg(9), EndRdx(11)
Level 1: Radiant Aura -- Heal(A), Heal(15), Heal(15), RechRdx(36), RechRdx(36), EndRdx(43)
Level 2: Ice Blast -- Acc(A), Acc(3), Dmg(5), Dmg(7), Dmg(9), EndRdx(11)
Level 4: Radiation Infection -- EndRdx(A), EndRdx(13), EndRdx(13), ToHitDeb(48), ToHitDeb(48), ToHitDeb(48)
Level 6: Hover -- Flight(A)
Level 8: Aim -- RechRdx(A)
Level 10: Freeze Ray -- Acc(A)
Level 12: Swift -- Run(A)
Level 14: Accelerate Metabolism -- RechRdx(A), RechRdx(17), RechRdx(17), EndMod(37), EndMod(37), EndMod(46)
Level 16: Health -- Heal(A)
Level 18: Bitter Ice Blast -- Acc(A), Acc(19), Dmg(19), Dmg(25), Dmg(25), RechRdx(37)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Hasten -- RechRdx(A), RechRdx(23), RechRdx(23)
Level 24: Fly -- Flight(A)
Level 26: Enervating Field -- EndRdx(A), EndRdx(27), EndRdx(27), Range(39), Range(39), Range(39)
Level 28: Lingering Radiation -- Acc(A), Acc(29), RechRdx(29), RechRdx(40), RechRdx(40), Range(40)
Level 30: Ice Storm -- Acc(A), Acc(31), Dmg(31), Dmg(31), Dmg(34), RechRdx(36)
Level 32: Blizzard -- Dmg(A), Dmg(33), Dmg(33), RechRdx(33), RechRdx(34), RechRdx(34)
Level 35: Mutation -- RechRdx(A)
Level 38: Stealth -- EndRdx(A)
Level 41: Scorpion Shield -- EndRdx(A), EndRdx(42), EndRdx(42), DefBuff(42), DefBuff(43), DefBuff(43)
Level 44: Focused Accuracy -- EndRdx(A), EndRdx(45), EndRdx(45), ToHit(45), ToHit(46), ToHit(46)
Level 47: Invisibility -- EndRdx(A)
Level 49: Phase Shift -- EndRdx(A), EndRdx(50), RechRdx(50), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Now, that takes care of the PvE build to tear apart. I don't even know how to build an Ice/Rad for PvP teams (duels always kinda bored me). I will do zones if I have to, but would really like to be able to have a build that works for kickball pickup pvp on the Test server or on Freedom. So, any suggestions would be great.
Before the nerfs, I had burst single-target dps, excellent slows, and Lingering Rad was absolutely awesome. Instead of lowering the dps a bit for Ice and not allowing LR to stack, the inept devs just gutted both sets, so I know I face a serious uphill challenge. Oh yeah, and it is a build built around slows, which have essentially been removed from PvP by lack of effectiveness. Lotsa limitations ... but if anyone has a good idea how to make my Ice/Rad useful in PvP, I'm listening. Thanks in advance.