Selectable Mastermind weapons.
I don't believe that's worth it, or indeed even possible. And even if it were, it opens up a can of worms of people wanting to mix-and-match their attacks on different sets. Mastermind attacks are thematically tied to the whole Mastermind set. I don't believe they should be customizable in terms of theme any more so than, say, Assault Rifle's Flamethrower attacks should be allowed to be replaced with the Arachnos Mace.
I understand that it would probably suck to want to use Trick Arrow powers and having to alternate to a mini assault rifle, but this isn't too much different from how Archery Blasters have to redraw every time they use Munitions Mastery powers.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'd love to have options with my Necromancer, Dr. Herbert West. Thematically he isn't the Dark Force type. However, I don't see this as a change that has to be made; my enjoyment of playing Dr West isn't marred by his weaponry.
How many people even take the weapons? If I ever take them it's at level 49 when there's nothing else to take, and even then it's a struggle to fit them into the build usually.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
/signed, though purely out of the motivation that I have a Malta Gunslinger Bots/Traps.
Never surrender! Never give up!
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Keep in mind that, with the upcoming power customization, it may be at least POSSIBLE for current Mastermind attacks to be given new animations, new effects, new weapons, or even all of the above. Rather than mess with power balance and give Castle a headache, we could instead wait and see if we can't give BABs a migraine.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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One neat idea would be for the Munitious mastery powers to have Bow or Grenade animations as opposed to Rifle ones.
Like I said before this isn't a "MUST DO IT NAO!"-type request. This is more of a "It would be nice if you could do it" -request.
"Steady as a mountain, attack like fire, still as a wood, swift as the wind.
In heaven and earth I alone am to be revered."
- Motto on the war banner of Takeda Shingen (1521-1573)
Here's an idea I had for Masterminds, it would take a lot of development to make it would but I'm wondering if anyone would be interested in the idea.
Here's how it works:
The mastermind primary is split into two sub powersets: Minions and Weapons. The Minion sets would have all of the powers that relate to the various Mastermind summoning and buffing powers. The weapons sets would consist of the three attacks that make up the personal attacks of the Mastermind. Nothing changes in terms of when the Mastermind gets the various powers.
Example: Taking Archery attacks without having to play Ninjas. Selecting Pistol attacks while also summoing Mercenaries.
The idea is you could pick a weapon more in line with your seconday if you choose too. Sets that come to mind are Trick Arrow, Dark, and possibly Thermal if the Demon summoning set has basic fire attacks.
It's not a small thing, but it might make MMs more interesting.
"Steady as a mountain, attack like fire, still as a wood, swift as the wind.
In heaven and earth I alone am to be revered."
- Motto on the war banner of Takeda Shingen (1521-1573)