Another Claw/SR build
I would push CJ/SJ back so you can get Stamina right at 20. There isnt really that big of a need for a travel power right away any more because if you do AE you never leave the building, and if you don't do AE you will probably get a jetpack from a Safeguard mish anyway. You also want to try to get Quickness ASAP as well (preferably 22). Personally I would switch Focused Senses and Agile because it provides much more +def, however it will cause you more end issues until you get Stamina.
And I would replace Stealth with Hasten myself, SR with CJ and Weave can be softcapped for very very cheap already. You could also ditch Stealth and Caltrops and try to get Aid Self in there. If you go with Aid Self you should probably push weave back to 49 so you can get Aid Self 5 or 6 slotted.
And don't worry about putting that many slots (if any) in Tough. Its not that useful alone without other S/L resist powers, and the main reason you got it is for Weave. If you are trying to softcap use its default slot for Steadfast +3% def. I don't think I've ever turned Tough on on my FM/SR, and the only time I can imagine doing so would be in a really tough fight against mobs that do S/L damage.
great advice and it makes sense. This toon is actually 32 and is looking for a respec anyway so it makes even more sense as you described. I always do a safeguard at level 5 and 11 just for the temp travel powers anyway even with AE. Forgot about that.
I put in the +3% def steadfast IO and I noticed it isn't doing anything in mid's totals column. is that a known bug?
NEW QUESTION:
What is the best Defense IO set to use in all the SR powers?
What is the best least expensive IO set to use in SR powers?
Also my reworked slots with some of the IOs I'd like to get eventually. If I keep Weave and pickup Aid other/self I have no room for Hasten, and I am not willing to drop any SR but maybe shockwave for it, not sure, I did have to drop Eviscerate already.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Hero Profile:
Level 1: Strike -- Acc-I(A), Acc-I(3), Dmg-I(5), Dmg-I(9), Dmg-I(34), EndRdx-I(39)
Level 1: Focused Fighting -- EndRdx-I(A), DefBuff-I(5), DefBuff-I(11), DefBuff-I(25)
Level 2: Slash -- Acc-I(A), Acc-I(3), Dmg-I(7), Dmg-I(15), Dmg-I(25), EndRdx-I(34)
Level 4: Focused Senses -- EndRdx-I(A), DefBuff-I(7), DefBuff-I(29), DefBuff-I(31)
Level 6: Spin -- Acc-I(A), Acc-I(9), Dmg-I(13), Dmg-I(17), Dmg-I(37), EndRdx-I(39)
Level 8: Swift -- Run-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Follow Up -- Acc-I(A), Acc-I(13), RechRdx-I(15), RechRdx-I(17), Dmg-I(23), Dmg-I(46)
Level 14: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(42), Numna-Heal(43), Numna-Regen/Rcvry+(45)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(27)
Level 18: Focus -- Acc-I(A), Acc-I(19), Dmg-I(23), Dmg-I(33), Dmg-I(34), EndRdx-I(40)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21), EndMod-I(40)
Level 22: Quickness -- Run-I(A)
Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(40)
Level 26: Agile -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(31)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(33)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(48)
Level 32: Shockwave -- Acc-I(A), Acc-I(33), Dmg-I(37), Dmg-I(37), Dmg-I(39), EndRdx-I(43)
Level 35: Evasion -- EndRdx-I(A), DefBuff-I(36), DefBuff-I(36), DefBuff-I(36)
Level 38: Aid Other -- Empty(A)
Level 41: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-Rchg(43), Dct'dW-Heal/EndRdx/Rchg(45), Heal-I(45)
Level 44: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(46), RzDz-EndRdx/Stun(46), RzDz-Acc/Rchg(48), Stpfy-Acc/EndRdx(48)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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This build isn't the best in the world but it's soft capped with the Steadfast unique. And most of the sets are fairly reasonable. A lot of +def bonuses take 5 or 6 parts of the sets so usually you dont have to be using level 50's.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Hero Profile:
------------
Level 1: Strike T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(37)
Level 1: Focused Fighting S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(11), S'dpty-Def/EndRdx/Rchg(15), S'dpty-Def(17), S'dpty-EndRdx(37), Ksmt-ToHit+(43)
Level 2: Slash C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(27), Achilles-ResDeb%(34)
Level 4: Agile DefBuff-I(A), DefBuff-I(40)
Level 6: Spin M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(31)
Level 8: Follow Up C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(29), Mako-Acc/EndRdx/Rchg(34)
Level 10: Practiced Brawler RechRdx-I(A), RechRdx-I(11)
Level 12: Swift Empty(A)
Level 14: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46), Numna-Heal(46)
Level 16: Combat Jumping DefBuff-I(A), DefBuff-I(45)
Level 18: Focus Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(31)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(37), P'Shift-EndMod/Acc/Rchg(45)
Level 22: Quickness Empty(A)
Level 24: Focused Senses RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(27), RedFtn-EndRdx(39)
Level 26: Dodge DefBuff-I(A), DefBuff-I(40)
Level 28: Lucky DefBuff-I(A), DefBuff-I(40)
Level 30: Boxing Empty(A)
Level 32: Shockwave Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(33), Det'tn-Acc/Dmg/EndRdx(33), Det'tn-Dmg/EndRdx/Rng(33), Det'tn-Dmg/EndRdx(34), Posi-Acc/Dmg/EndRdx(45)
Level 35: Evasion S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def(36), S'dpty-EndRdx(39)
Level 38: Tough S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx(46), Aegis-ResDam/EndRdx(50)
Level 41: Weave RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Stimulant Empty(A)
Level 47: Aid Self Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Rchg(48), Dct'dW-Heal(50), Dct'dW-Heal/EndRdx(50)
Level 49: Super Jump Empty(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
If you slot Boxing for set bonuses, use 6 Razzle Dazzle IOs so you get the extra defense. And it isn't worth putting the 3rd def into CJ.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
Here try this:
I just took your build and moved 1 or 2 slots and did some cheap IO frankenslotting, as well as got it to softcap. I had a very similar build to this on my FM/SR while I got all the recipies I needed to get my build with Aid Self. It should only cost 50-75 million if you don't count slotting health.
On my build like this, I would very rarely run out of end on long fights. Since Claws costs less end than FM, you should be fine even without the Miracle: +Recovery.
Edit: Changed the build a tiny bit again. Now it should cost a lot less because you won't need the Zephyr -KB to get enough AoE defense. I just changed the slotting on boxing a bit. The only thing is that your Ranged defense is just barely capped, so if you go down too far in levels on the IOs in Focused Senses or Agile it might go under 45% a little.
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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[ QUOTE ]
If you slot Boxing for set bonuses, use 6 Razzle Dazzle IOs so you get the extra defense. And it isn't worth putting the 3rd def into CJ.
[/ QUOTE ]
Off topic, but...
Happy birthday
I like what you did Twinblades and its some fairly cheap IOs in there!
I appreciate the help.
Ya ya another one. I am not sure about my slotting or the fighting pool. Heck, even the stealth choice is iffy. But anyway rip him up please.
The caltrops are just for fun.
Thanks.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Strike -- Acc-I(A), Acc-I(3), Dmg-I(5), Dmg-I(9), Dmg-I(34), EndRdx-I(39)
Level 1: Focused Fighting -- EndRdx-I(A), DefBuff-I(5), DefBuff-I(11), DefBuff-I(21)
Level 2: Slash -- Acc-I(A), Acc-I(3), Dmg-I(7), Dmg-I(15), Dmg-I(27), EndRdx-I(34)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(29)
Level 6: Spin -- Acc-I(A), Acc-I(9), Dmg-I(13), Dmg-I(17), EndRdx-I(37)
Level 8: Combat Jumping -- DefBuff-I(A), DefBuff-I(43), DefBuff-I(43)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Follow Up -- Acc-I(A), Acc-I(13), RechRdx-I(15), RechRdx-I(17), Dmg-I(23), Dmg-I(46)
Level 14: Super Jump -- Jump-I(A), Empty(46)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(31)
Level 18: Focus -- Acc-I(A), Acc-I(19), Dmg-I(21), Dmg-I(23), Dmg-I(37), EndRdx-I(39)
Level 20: Swift -- Run-I(A), Empty(46)
Level 22: Health -- Numna-Regen/Rcvry+(A), Heal-I(40), Heal-I(40), Heal-I(43)
Level 24: Stamina -- P'Shift-End%(A), EndMod-I(25), EndMod-I(25), EndMod-I(39)
Level 26: Focused Senses -- EndRdx-I(A), DefBuff-I(27), DefBuff-I(31), DefBuff-I(31)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(33)
Level 30: Quickness -- Run-I(A)
Level 32: Shockwave -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(34), Dmg-I(37), EndRdx-I(40)
Level 35: Evasion -- EndRdx-I(A), DefBuff-I(36), DefBuff-I(36), DefBuff-I(36)
Level 38: Boxing -- Empty(A)
Level 41: Caltrops -- Dmg-I(A), Dmg-I(42), Dmg-I(42), Slow-I(42)
Level 44: Tough -- EndRdx-I(A), ResDam-I(45), ResDam-I(45), ResDam-I(45)
Level 47: Weave -- EndRdx-I(A), DefBuff-I(48), DefBuff-I(48), DefBuff-I(48)
Level 49: Stealth -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr />