Synapse's Capacitor New IO set Idea
I don't like the unique in the set as it eliminates the possibility of stacking the 6th bonus. Other than that, it's interesting.
If it were a unique 6th slot, you'd be able to get away with a fancier 6 piece bonus like the Gaussian's 6 piece.
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I don't like the unique in the set as it eliminates the possibility of stacking the 6th bonus. Other than that, it's interesting.
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I was keeping in the theme of the other sets named after signature characters, all of which have either procs or uniques. A proc might be a viable substitute as well.
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If it were a unique 6th slot, you'd be able to get away with a fancier 6 piece bonus like the Gaussian's 6 piece.
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Good point. But was looking at Numina's Convalescence, which has a unique and a +3.75 positional bonus as a model.
Well you keeping it in theme you could still go like chance for disorient or smashing damage. I would say energy but you already got that .
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Well you keeping it in theme you could still go like chance for disorient or smashing damage. I would say energy but you already got that .
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Chance for +recharge (10% chance) might not be out of line, but set already does have a 6.25 recharge bonus. What the heck, I'll throw it in as an alternate possibility in the origional post.
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Well you keeping it in theme you could still go like chance for disorient or smashing damage. I would say energy but you already got that .
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Chance for +recharge (10% chance) might not be out of line, but set already does have a 6.25 recharge bonus. What the heck, I'll throw it in as an alternate possibility in the origional post.
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If it's unique, I think you'd be better served by making it a "set bonus" IO like the LotG +rech and 3% +def IOs. Something like 15% +recharge might not be too bad without completely imbalancing everything.
As to the 6 slot bonus, my recommendation would be to make it a 2.5% +def (melee/ranged/AoE) and 1.25% +def(s/l/f/c/n/e) just like the Gaussian's, otherwise I can see the set being used more for the unique/proc than for the actual set bonuses.
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If it's unique, I think you'd be better served by making it a "set bonus" IO like the LotG +rech and 3% +def IOs.
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And make it more difficult to get for the electric based ATs who haven't had an end modification set with damage ever, at the auction house, no thanks. Looking for a balanced set, not one of the "primo" ones.
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Something like 15% +recharge might not be too bad without completely imbalancing everything.
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10% chance is the standard for +recharge, ala Force Feedback. I could see every regen and willpower scrapper putting on in each of their recovery toggles as is. 10% x 2 always on is more than enough. It may in fact be too much, if you consider electric melee.
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As to the 6 slot bonus, my recommendation would be to make it a 2.5% +def (melee/ranged/AoE) and 1.25% +def(s/l/f/c/n/e) just like the Gaussian's, otherwise I can see the set being used more for the unique/proc than for the actual set bonuses.
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The gaol is to provide something for electric attack based toons more than have a set for everyone to throw in Stamina. I could see, for example, and electric blaster using the other 5 minus the unique and another piece (likely damage) in an electric blast as is.
That being said a Gaussian's bonus is not without merit, in my eyes.
Also thanks for all the feedback/suggestions.
I really like the idea. I'd say make the last one a damage proc, though. Elec Blast is pretty damage weak, and having a damage proc that only elec blast, and none of the other blast sets, can slot would help give it a nice boost in power. Chance for Energy Damage, of course.
NPCs: A Single Method to Greatly Expand Bases
Isn't about time Synapse got his own IO Set? And Isn't it about time Electric Oriented Power sets had an Endurance Modification/Damage set? Why not kill two birds with one stone? Here is how I envision it.
Synapse's Capacitor 30-50 Endurance Modification
2) +2.5 Recovery
3) +3.13% Energy Resistance
4) +5% Movement Speed
5) Recharge +6.25%
6) +3.75 Ranged Defense/Energy and Negative Energy Defense +1.88%
1)End Mod/Accuracy
2)End Mod/Damage
3)End Mod/Recharge
4)Acc/Dam/Recharge
5)End Mod/Dam/End/Rech
6)Unique Slow Resistance (20%) or Chance for recharge (10% chance)