Tank Build (Fire/SS)
Anyone...
For starters, you only have 4 points of kb protection. Anything with decent kb will put you on your back and keep you there. Might want to pick up acro and get some more kb ios if you want to stay on your feet for more then a minute at a time.
Other then that very important issue the build looks good.
Alright thank you, I dropped burn to pick up acro, what would be a good KB defense to shoot for to be safe from this? (Lol my other toon is a regen scrapper so never had to deal with knockback before)
The more kb protection the merrier, but my Fire/SS tank has only 13 pts. of kb protection from IOs and it seems to do the job ok in RV and the arena. If they have it slotted for kb I can still get tossed in the air by a brute's KO Blow and of course by a /FF mastermind.
Alright thx, with acro running i get 13 kb defense as well, hopefully its not too bad.
To stop Mind or Grav Doms/Trollers you'll want to build for KB protection in the upper 30s (before DR).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I had about 20 points of kb protection and I was still getting tossed around by doms on my FA. Someone that face plants from attacks like levitate is a good target for spikes. I'm at 35 points now and I haven't been kb in RV since I added the extra protection. It made a huge difference.
I need some help perfecting this build for pvp, both zone and arena. It seems to have good resistance/defense/damage, but the problem I see with it is its stats effect defenses. I am looking for advice on how to improve this setup.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Viral Titan: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Fire Shield -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(3), S'fstPrt-ResKB:30(3), TtmC'tng-ResDam/EndRdx:50(5), TtmC'tng-ResDam:50(50)
Level 1: Jab -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Dmg/EndRdx/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(9)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(15)
Level 4: Haymaker -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(15), Mako-Dmg/Rchg:50(17), Mako-Acc/EndRdx/Rchg:50(17), Mako-Acc/Dmg/EndRdx/Rchg:50(19), Mako-Dam%:50(19)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
Level 8: Consume -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), P'Shift-EndMod/Rchg:50(23), P'Shift-Acc/Rchg:50(25), P'Shift-EndMod/Acc/Rchg:50(25)
Level 10: Combat Jumping -- EndRdx-I:50(A)
Level 12: Plasma Shield -- TtmC'tng-EndRdx:50(A), TtmC'tng-ResDam:50(27), TtmC'tng-ResDam/EndRdx:50(27), TtmC'tng-ResDam/EndRdx/Rchg:50(29), TtmC'tng-ResDam/Rchg:50(50)
Level 14: Super Speed -- QckFt-RunSpd:50(A), QckFt-EndRdx:50(29), QckFt-EndRdx/RunSpd:50(31), Run-I:50(31)
Level 16: Super Jump -- SprngFt-Jump:50(A), SprngFt-EndRdx:50(31), SprngFt-EndRdx/Jump:50(33)
Level 18: Burn -- RechRdx-I:50(A)
Level 20: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(34), Hectmb-Dmg/EndRdx:50(34), Hectmb-Dam%:50(34)
Level 22: Swift -- Run-I:50(A)
Level 24: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(36), Numna-Heal/EndRdx:50(36), Heal-I:50(36)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 28: Rage -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(37), AdjTgt-ToHit/EndRdx/Rchg:50(37), AdjTgt-EndRdx/Rchg:50(39), AdjTgt-Rchg:50(39), AdjTgt-ToHit/EndRdx:50(50)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(39), Aegis-EndRdx/Rchg:50(40), Aegis-ResDam/EndRdx/Rchg:50(40), Aegis-ResDam/Rchg:50(40)
Level 35: Hurl -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Acc/Dmg:50(42), Dev'n-Acc/Dmg/Rchg:50(43), Dev'n-Dmg/EndRdx:50(43), Dev'n-Dmg/Rchg:50(43), Dev'n-Hold%:50(46)
Level 38: Stamina -- EndMod-I:50(A), EndMod-I:50(42), EndMod-I:50(42)
Level 41: Stone Prison -- Acc(A)
Level 44: Fossilize -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(45), Dev'n-Acc/Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Dev'n-Dmg/EndRdx:50(46), Apoc-Acc/Rchg:50(46)
Level 47: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def/Rchg:50(48)
Level 49: Quick Sand -- Slow-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]13.5% DamageBuff(Smashing)[*]13.5% DamageBuff(Lethal)[*]13.5% DamageBuff(Fire)[*]13.5% DamageBuff(Cold)[*]13.5% DamageBuff(Energy)[*]13.5% DamageBuff(Negative)[*]13.5% DamageBuff(Toxic)[*]13.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]7.69% Defense(Fire)[*]7.69% Defense(Cold)[*]4.88% Defense(Energy)[*]4.88% Defense(Negative)[*]6.75% Defense(Psionic)[*]3% Defense(Melee)[*]6.75% Defense(Ranged)[*]7.69% Defense(AoE)[*]25% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]40% Enhancement(Accuracy)[*]5% FlySpeed[*]309.2 HP (16.5%) HitPoints[*]7% JumpHeight[*]7% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 16.9%[*]MezResist(Immobilize) 14.1%[*]MezResist(Sleep) 11.9%[*]MezResist(Stun) 9.7%[*]MezResist(Terrorized) 9.7%[*]8% (0.13 End/sec) Recovery[*]62% (4.85 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]6.26% Resistance(Toxic)[*]3.76% Resistance(Psionic)[*]10% RunSpeed[*]2.5% XPDebtProtection[/list]