Is this going to work?


Alabaster12

 

Posted

Planning on rolling a stone/fire tanker soon and below is the build I'm planning to use. I'm going to be running with my wife's ice/kin, so that makes a lot of things a lot easier. My biggest question though is, will I be okay not having minerals. Currently the build has 22% psionic defense and 13.5% psionic resistance. I had to ditch minerals from the build to fit in everything else I wanted, and still didn't have room for buildup. So is it workable?

Hero Plan by Mids' Hero Designer 1.401
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Stone Burn: Level 50 Science Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Stone Skin <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[/list]Level 1: Scorch <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (3) Kinetic Combat - Damage/Endurance[*] (3) Kinetic Combat - Damage/Recharge[*] (17) Kinetic Combat - Damage/Endurance/Recharge[*] (36) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 2: Earth's Embrace <ul type="square">[*] (A) Doctored Wounds - Heal[*] (5) Doctored Wounds - Recharge[*] (5) Doctored Wounds - Heal/Recharge[*] (13) Doctored Wounds - Heal/Endurance/Recharge[*] (40) Doctored Wounds - Endurance/Recharge[/list]Level 4: Combustion <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (7) Scirocco's Dervish - Damage/Endurance[*] (7) Scirocco's Dervish - Damage/Recharge[*] (17) Scirocco's Dervish - Accuracy/Recharge[*] (25) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (46) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 6: Mud Pots <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (9) Scirocco's Dervish - Damage/Endurance[*] (9) Scirocco's Dervish - Damage/Recharge[*] (13) Scirocco's Dervish - Accuracy/Recharge[*] (43) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (45) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 8: Rooted <ul type="square">[*] (A) Endurance Reduction IO[*] (11) Doctored Wounds - Heal/Endurance[*] (11) Doctored Wounds - Heal[*] (25) Healing IO[/list]Level 10: Taunt <ul type="square">[*] (A) Taunt Duration IO[/list]Level 12: Recall Friend <ul type="square">[*] (A) Range IO[/list]Level 14: Teleport <ul type="square">[*] (A) Time &amp; Space Manipulation - Endurance[*] (15) Time &amp; Space Manipulation - Range[*] (15) Time &amp; Space Manipulation - +Stealth[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 18: Health <ul type="square">[*] (A) Healing IO[*] (19) Healing IO[*] (19) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Fire Sword <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (23) Crushing Impact - Damage/Endurance[*] (23) Crushing Impact - Damage/Recharge[*] (29) Crushing Impact - Accuracy/Damage/Recharge[*] (37) Crushing Impact - Accuracy/Damage/Endurance[*] (45) Crushing Impact - Damage/Endurance/Recharge[/list]Level 24: Boxing <ul type="square">[*] (A) Accuracy IO[/list]Level 26: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (27) Recharge Reduction IO[*] (27) Recharge Reduction IO[/list]Level 28: Fire Sword Circle <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (29) Scirocco's Dervish - Damage/Endurance[*] (31) Scirocco's Dervish - Damage/Recharge[*] (31) Scirocco's Dervish - Accuracy/Recharge[*] (40) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (46) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 30: Tough <ul type="square">[*] (A) Impervium Armor - Psionic Resistance[*] (31) Impervium Armor - Resistance/Endurance/Recharge[*] (34) Impervium Armor - Resistance/Endurance[*] (40) Steadfast Protection - Resistance/+Def 3%[/list]Level 32: Granite Armor <ul type="square">[*] (A) Red Fortune - Defense[*] (33) Red Fortune - Defense/Endurance[*] (33) Defense Buff IO[*] (33) Titanium Coating - Resistance/Endurance[*] (34) Titanium Coating - Resistance[*] (34) Resist Damage IO[/list]Level 35: Incinerate <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (36) Crushing Impact - Damage/Endurance[*] (36) Crushing Impact - Damage/Recharge[*] (37) Crushing Impact - Accuracy/Damage/Recharge[*] (37) Crushing Impact - Accuracy/Damage/Endurance[*] (43) Crushing Impact - Damage/Endurance/Recharge[/list]Level 38: Greater Fire Sword <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (39) Crushing Impact - Damage/Endurance[*] (39) Crushing Impact - Damage/Recharge[*] (39) Crushing Impact - Accuracy/Damage/Recharge[*] (43) Crushing Impact - Accuracy/Damage/Endurance[*] (46) Crushing Impact - Damage/Endurance/Recharge[/list]Level 41: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (42) Red Fortune - Defense/Recharge[*] (42) Red Fortune - Defense[*] (42) Red Fortune - Defense/Endurance/Recharge[/list]Level 44: Char <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[/list]Level 47: Melt Armor <ul type="square">[*] (A) Analyze Weakness - Defense Debuff/Endurance/Recharge[*] (48) Analyze Weakness - Accuracy/Endurance/Recharge[*] (48) Analyze Weakness - Accuracy/Defense Debuff[*] (48) Shield Breaker - Accuracy/Defense Debuff[/list]Level 49: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (50) Positron's Blast - Damage/Recharge[*] (50) Detonation - Accuracy/Damage[*] (50) Detonation - Damage/Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]6.75% Defense(Smashing)[*]6.75% Defense(Lethal)[*]7.69% Defense(Fire)[*]7.69% Defense(Cold)[*]5.5% Defense(Energy)[*]5.5% Defense(Negative)[*]14.3% Defense(Psionic)[*]4.88% Defense(Melee)[*]4.25% Defense(Ranged)[*]12.4% Defense(AoE)[*]20% Enhancement(RechargeTime)[*]48% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]119.5 HP (6.38%) HitPoints[*]MezResist(Immobilize) 13.8%[*]MezResist(Sleep) 3.85%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 4.4%[*]5% (0.08 End/sec) Recovery[*]48% (3.76 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]9.38% Resistance(Negative)[*]13.5% Resistance(Psionic)[/list]


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Posted

You'll be fine by 32(Granite), even with 0 psionic defense or res on my Invul I still tank Psionic enemies. Especially if theres a Kin around. Even more so if that kin is a controller that holds mobs.


"If you can make a girl laugh, you can make her do anything"

"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."

 

Posted

Building for psi protection will certainly work. My fire/mace has a build with lots of psi protection and he now laughs at psi mobs, so you should have no problem.


 

Posted

You can build for a reasonable amount of psi damage. If memory serves I have something around 20 def 20 resist on my stone/fire in my last build while in granite.

In the end I did end up taking minerals in my last respec, but that was only because I wanted to have another place to put another LoTG and didn't really need buildup anymore. Then again, my build is totally different since I built mine to not be reliant at all on a kin.

Since you have a kin available (I'm assuming most of the time) some of your choices make a since, however I would still recommend 3 slotting swift. If just for the instances where it wears off and you don't have it back up and running right away it would be useful.

You also seem to be a bit attack heavy, but that's probably more personal flavor. As an example, I currently have scorch, combustion, fsc, and incinerate... and the pyre pool melt armor, and fireball... and thats it. I never worry about not having either a ST or AoE attack available when needed.

If I had room for one more attack it would definitely be GFS but while it would be nice to have in some cases, I find I don't really miss another ST attack all that much.

Lastly I wouldn't skip out on Rock Armor. In smaller groups it's really not worth running granite since you are just slowing everything down and don't need the survivability. Rock Armor is good enough for anything up to really 3-4 players (depending on difficulty). If you have a dedicated group that you're just going to play up the entire time that might work, but it really does seem a bit inflexible.