Plant/Energy Super Cheap Respec Build?
Your probably not getting much response, because this build looks pretty solid. You've taken all the key powers, made smart set bonus choices. You also have a very strong Primary and Secondary'; and also have made very good use of Bile Spray's toxic cone.
The only criticism I have is the lack of "total focus" but it looks like you're going for a ranged focused build. So not having TF probably won't be an issue for you. This build also looks like a good pvp/pve hybrid one.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
Thanks for the vote of confidence. I respeced and placed all the recharge sets already. I was a bit surprised at just how inexpensive this really was, I skimped buying lower than 50 stuff in a lot of cases, I spent about 60 million, which I had saved up by selling stuff up to 50. I was up to triple dom (for about 1 second) in a group with a kin yesterday who was good at keeping sb on me, I'm not permadom without one though, and been in a couple groups with poor kins I kept loosing domination. I wish I could make both hasten and domination auto, I'm always forgetting whichever one I don't have on auto. Does domination stack for effects?
I was running the numbers again and I realized I've got 7 6.25 recharge set bonuses. I already placed entropic chaos in power bolt, and both sets of positron's blast, so I think I'm going to place thunderstrikes & a force feedback chance for recharge in the other ranged attack powers for the bonus to accuracy & defenses. If I respec again I'll probably take a slot out of strangler and place it in power blast and slot kinetic crash there, since I hardly ever use that power now that power push does good damage. I'm either activating something else with the small window that one or the other isn't up or I can go in melee and get a full attack chain with just those two and bone crusher.
I was finding bile spray a little difficult at first as the cone is fairly narrow, especially compared to roots/seeds of confusion, so I was looking at the powers again, and ran the numbers, it appears that water spout does do significantly more damage - at least against a single target, but it comes with the fear which I don't care for, and I'm getting better at hitting multiples with bile spray... and whirling hands does significantly more than water spout, I really hated it when I had it before, but it was mostly due the the really small area, which I hear has been improved. Some attacks with it I sometimes wouldn't hit anything just because they were too far. I'll probably go try it again on test, but may respec again into that. I'm mainly worried about the running in and out of melee range with it though, as that could get annoying.
I do miss total focus a bit, but by the numbers I can do almost as much damage if I want to get into melee with bone smasher, power push and power bolt in nearly the same time, without being locked into the long animation... which if I am in a team someone else typically kills the mob before I connect.
The Sniper Blast sucks really bad. I never used it after trying it a few times, I hate the long animation, even more than total focus, and it doesn't do nearly enough damage for that long animation, I can easily out damage it with anything, I'll probably drop it for something else eventually. Even though I'm using spirit tree mostly as a mule, it has more use (although hardly any) than Sniper Blast, I'll probably dump spirit tree eventually if I ever get enough of the really expensive IOs to get permadom without it.
I was hoping to start work on my first purple set after filling out everything I've got listed above - Absolute Amazement for boxing, but it seems that even AA is outrageously priced now, some of the enhancements being as much as 200 million, with those prices I might as well buy an armegeddon set.
/rant on
Even after feeling the permadom for a bit in a group, and the bonus to damage in i15 I'm still a bit disappointed with my dom's performace. I really haven't seen a single situation my Stone Melee/Willpower Brute wouldn't have been more valuable in. I can farm tickets solo almost 3x as fast with the Brute (faster than in any group I've been in, except for one consisting of just him and a Kin.) Control has meant almost nothing in groups, as there seem to be a ton of Stone Armor brutes around now, who can take anything dished at them and hold agro. Groups don't seem to see my control as good agro management, and don't get that we don't even need that Stone Armor brute with me and a kin to keep me in permadom. More damage would be more valuable, or more buffing. I also feel like the extra damage of Domination which was one mechanic that made the Dom as fun as my brute is gone, even if we do more damage now, the fun is gone... I still think some more damage would be good. Leave our base damage where it is and give a little bit from dom, even if it's only a couple percent, we'll at least feel like it's doing something.
/rant off
I just hit 48 yesterday, and I'm looking at respecing, as I never took Stamina, I have Acrobatics, and I hate Total Focus. I haven't actually tried Hibernate but I've seen it put to good use, or Bile Spray, but it looks better on paper than Water Spout which I have now and am not terribly happy with (mainly the fear).
Trying to get as close to Permadom as possible on as little money as possible, here's what I came up with, I know I can't afford this as I've only got 50 mil saved up, but it should be doable in a reasonable amount of time, or if I cave in and fund it with my other 50, which I don't want to do. There are no purples, and I tried to make sure all the IOs were below 10 mil each.
If after I get to this point, and I understand how it works, I'll put 2 LoTGs in as my next big purchases and should be at permadom then.
Any critiques are greatly appreciated.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Strangler -- EoCur-Acc/Rchg(A), EoCur-EndRdx/Hold(3), EoCur-Acc/EndRdx(3), EoCur-Hold/Rng(5), EoCur-Acc/Hold/Rchg(7)
Level 1: Power Bolt -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(5), Entrpc-Dmg/Rchg(9), Entrpc-Dmg/EndRdx/Rchg(9), Entrpc-Heal%(25)
Level 2: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(34)
Level 4: Power Push -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(27), Entrpc-Dmg/Rchg(27), Entrpc-Dmg/EndRdx/Rchg(29), Entrpc-Heal%(34)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(23), RechRdx-I(25), RechRdx-I(48), RechRdx-I(50)
Level 8: Seeds of Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(17), Mlais-Acc/EndRdx(17), Mlais-Conf/Rng(19), Mlais-Acc/Conf/Rchg(19), Range-I(21)
Level 10: Power Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(13), Entrpc-Dmg/Rchg(21), Entrpc-Dmg/EndRdx/Rchg(23), Entrpc-Heal%(34)
Level 12: Spirit Tree -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(15), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Rchg(39)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Roots -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(36), Posi-Dmg/EndRdx(37), Posi-Acc/Dmg(37), Posi-Dam%(37), TotHntr-Dam%(40)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Heal-I(A)
Level 24: Stamina -- EndMod-I(A), EndMod-I(39), EndMod-I(40)
Level 26: Carrion Creepers -- RtngG-Acc/Rchg(A), Enf'dOp-Acc/Rchg(40), TotHntr-Acc/Rchg(42), TmpRdns-Dmg/Slow(43), CtlSpd-Dmg/Slow(43), ImpSwft-Dmg/Slow(45)
Level 28: Boxing -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(29), Stgr-Acc/EndRdx(31), Stgr-Stun/Rng(31), Stgr-Acc/Stun/Rchg(33)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx/Rchg(33)
Level 32: Fly Trap -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(45), ExRmnt-Acc/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(46)
Level 35: Sniper Blast -- Mantic-Dam%(A), Mantic-Dmg/EndRdx/Rchg(36), Mantic-Acc/Dmg(36), Mantic-Dmg/EndRdx(39), Mantic-Acc/ActRdx/Rng(42)
Level 38: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
Level 41: Combat Jumping -- DefBuff-I(A)
Level 44: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 47: Shark Skin -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(48), Aegis-ResDam/EndRdx/Rchg(48)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- EndRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
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[u]Set Bonus Totals:[u]<ul type="square">[*]8.5% DamageBuff(Smashing)[*]8.5% DamageBuff(Lethal)[*]8.5% DamageBuff(Fire)[*]8.5% DamageBuff(Cold)[*]8.5% DamageBuff(Energy)[*]8.5% DamageBuff(Negative)[*]8.5% DamageBuff(Toxic)[*]8.5% DamageBuff(Psionic)[*]7.5% Defense(Fire)[*]7.5% Defense(Cold)[*]0.94% Defense(Energy)[*]0.94% Defense(Negative)[*]1.88% Defense(Ranged)[*]3.75% Defense(AoE)[*]6.75% Max End[*]1% Enhancement(Stun)[*]1.5% Enhancement(Held)[*]2.5% Enhancement(Confused)[*]4% Enhancement(Heal)[*]51.3% Enhancement(RechargeTime)[*]25% Enhancement(Accuracy)[*]22.9 HP (2.25%) HitPoints[*]MezResist(Confused) 12.4%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 4.7%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 4.15%[*]MezResist(Terrorized) 6.35%[*]7.5% (0.13 End/sec) Recovery[*]52% (2.21 HP/sec) Regeneration[*]4.41% Resistance(Fire)[*]4.41% Resistance(Cold)[*]12% RunSpeed[/list]