Another idea for Vigilance


StormyDarkness

 

Posted

Here goes.

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VIGILANCE

The Defender is a watchful sentry and can summon great power in a moment of dire need. When a Defender on a team uses a Primary power he gains a small stacking damage buff that applies only to the next Secondary attack. The more Primary powers used before attacking, the greater the buff will be. Furthermore, when without teammates, the Defender's vigilance gives him a permanent 10% damage buff.

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So to clarify with an example:

I'm playing an Empath. I spend 2 minutes doing nothing but buffing and healing. Each power I activate adds a small damage buff, maybe on the order of 1% or 2% per power (just a guess). The buffs have unlimited duration Until a Secondary power is activated. So when I finally use an attack at the end of those 2 minutes, that ONE attack, and not any subsequent attacks, might be Capped in damage, depending how much healing and buffing I had done. This lets the Defender help a bit more with burst damage, while encouraging the continued use of primary powers.

Obviously, the solo bit would help defs do more damage solo.

Ideally the powers could be set individually so that hitting Aim, for example, did not remove your damage buff.

If it's too powerful, give the buffs a limited duration, lower the solo damage buff, whatever. What do you guys think?


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

It would let defenders do funny things like assasinate the first giant monster they see if the vigilence buff didn't dissappate. That's probably fair, right?

The idea has merit, but you'd have to play with it.


 

Posted

The problem I see with this are the people who would do it just like your example. Charge it by only buffing/debuffing, then firing it off in a blaze of glory... every 2 minutes. If they use an AoE power with it, it'll be like having a nuke without it!

However, when I play a defender and how I want other defenders to be played is to not only utilize their primaries, but also use their secondaries more than every 2 minutes. All power sets being the case.

Other things that can easy break this is FF/Ice/Sonic/Etc. with fast recharge shields. Buff really quickly getting massive damage increase and then tossing the AoE nuke at the mob. IT also doesn't account for toggles, which could easily make it even easier for some who have toggle buff/debuffs.

An interesting idea, but I see it either making Defender believe they can only attack once per 2 minutes and/or exploit through many different means to slowly, but safely, kill harder mob spawns.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

[ QUOTE ]
It would let defenders do funny things like assasinate the first giant monster they see if the vigilence buff didn't dissappate. That's probably fair, right?

The idea has merit, but you'd have to play with it.

[/ QUOTE ]

It only effects One attack, how is that gonna let them assassinate a GM?


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Getting a whole lot of buffs before getting started, getting a lot of damage increased. Debuff/etc. to your GM to maximize effectiveness, then one blast. 1-5 minute prep time, cast 3-5 debuffs, then one attack and crippled.

That's just one of the exploits I see, not to mention a team of 2-5 doing this and each getting their one attack with all their debuffs on it as well. Force multipliers times two!


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

[ QUOTE ]
Getting a whole lot of buffs before getting started, getting a lot of damage increased. Debuff/etc. to your GM to maximize effectiveness, then one blast. 1-5 minute prep time, cast 3-5 debuffs, then one attack and crippled.

That's just one of the exploits I see, not to mention a team of 2-5 doing this and each getting their one attack with all their debuffs on it as well. Force multipliers times two!

[/ QUOTE ]

I doubt it would actually get that extreme, mainly because the +dam would be limited by the Defender +dam cap of 300%. Enhancements work against you here as well.

I've always supported some kind of Defiance-esque buff though I doubt this idea would work very well. Personally, I think making the various primary powers provide a short term damage buff and the secondaries provide a short term end redux buff would work well.


 

Posted

[ QUOTE ]
[ QUOTE ]
Getting a whole lot of buffs before getting started, getting a lot of damage increased. Debuff/etc. to your GM to maximize effectiveness, then one blast. 1-5 minute prep time, cast 3-5 debuffs, then one attack and crippled.

That's just one of the exploits I see, not to mention a team of 2-5 doing this and each getting their one attack with all their debuffs on it as well. Force multipliers times two!

[/ QUOTE ]

I doubt it would actually get that extreme, mainly because the +dam would be limited by the Defender +dam cap of 300%. Enhancements work against you here as well.

I've always supported some kind of Defiance-esque buff though I doubt this idea would work very well. Personally, I think making the various primary powers provide a short term damage buff and the secondaries provide a short term end redux buff would work well.

[/ QUOTE ]


Not to mention being limited by the Base damage of Defender attacks. EVEN if you were to get off a single attack at capped damage, what attack is going to Cripple a GM??

And I suggested modifications in the OP, such as having the buffs not be permanent til used.




My real question is, does it address real or perceived issues that defenders have?


Also, I like your idea of the damage buff for primary powers and end red buff for secondaries.

May not work sufficiently solo tho.

The issue is that Defenders who LACK powers they can use solo wouldn't get as much out of that as Defs who already have stuff they can do solo, making the disparity worse.

EDIT: Also, just for clarity, the Defender damage cap is 400% or +300%, not 300%.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.