Mind/FF: Which "repulsion" powers to take?


Chaos_String

 

Posted

On a Mind/Force Field Controller, if you were only going to take two of the three "repulsion" powers, which one would you leave out and why?

a.) Telekinesis
b.) Repulsion Field
c.) Force Bubble
d.) This is dumb. You really need all three.


Picture Jack Emmert in front of a mirror on patch day, holding a tinfoil Goa'uld
hand-device and shouting, "You dare question ME?! Kneel before your God!"
-An anonymous GDN victim

 

Posted

I would take Telekinesis and Force Bubble.

Telekinesis is a strong repel power and a great toggle hold. Yes it takes a lot of endurance, but there are ways of circumventing this for when it is really necessary. (Geas of the Old Ones)

Force Bubble is great for shoving a whole pack into a corner. It is a really fun power and you would be missing out if you skip it. Think Dispersion Bubble but twice the size.

Repulsion Field, as far as I can tell, works very much like Kinetics "repel", and for the most part is very skippable.


 

Posted

Repulsion field is even worse than repel, it has a bigger radius and a slower knockback rate so there is a lot less control over it, I actually like repel, its great for fighting bosses, sadly repulsion field doesnt work that well.


 

Posted

[ QUOTE ]
On a Mind/Force Field Controller, if you were only going to take two of the three "repulsion" powers, which one would you leave out and why?

a.) Telekinesis
b.) Repulsion Field
c.) Force Bubble
d.) This is dumb. You really need all three.

[/ QUOTE ]

How about:

e.) They are all redundant and you don't need any.

If Dominate, Confuse, Total Domination, Terrify, and Mass Confusion aren't enough you've done something wrong with your primary.

Also any power that changes a mobs hit point total or position breaks sleep, which means that ALL these powers will break the sleeps in Mesmerize and Mass Hypnosis.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

[ QUOTE ]

How about:

e.) They are all redundant and you don't need any.

If Dominate, Confuse, Total Domination, Terrify, and Mass Confusion aren't enough you've done something wrong with your primary.

[/ QUOTE ]

None of these can pile a spread out spawn into a corner where a scrapper waits with Fire Sword Circle.


 

Posted

[ QUOTE ]
[ QUOTE ]

How about:

e.) They are all redundant and you don't need any.

If Dominate, Confuse, Total Domination, Terrify, and Mass Confusion aren't enough you've done something wrong with your primary.

[/ QUOTE ]

None of these can pile a spread out spawn into a corner where a scrapper waits with Fire Sword Circle.

[/ QUOTE ]

On the contrary, Mass Confusion is an excellent way for mobs to self herd.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

[ QUOTE ]

On the contrary, Mass Confusion is an excellent way for mobs to self herd.

[/ QUOTE ]

Curses, foiled again! (Though MC's recharge is a little issue here.)

From a different tack, Force Bubble (like confusions) is a lot of fun. The amazing velocity of some of its victims, a successful bunching of enemies, the surprise aggro that you never saw...


 

Posted

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Force Bubble is invaluable on STFs for dealing with repairmen, it's also pretty nifty on ITFs when you're trying to keep all those meleers away from you.

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BAD IDEA!!! If you push any repairmen to an already dead tower... they will rez it. ( learned that the hard way)

I have Force bubble on my fire/FF and pretty much the only time I use it is during the respec trial. It's great to keep everyone away from the reactor.


 

Posted

[ QUOTE ]
[ QUOTE ]

Force Bubble is invaluable on STFs for dealing with repairmen, it's also pretty nifty on ITFs when you're trying to keep all those meleers away from you.

[/ QUOTE ]

BAD IDEA!!! If you push any repairmen to an already dead tower... they will rez it. ( learned that the hard way)

I have Force bubble on my fire/FF and pretty much the only time I use it is during the respec trial. It's great to keep everyone away from the reactor.

[/ QUOTE ]
It isn't hard to push them away from all the other towers. You just stand towards where LR spawns and they go flying down the ramps or into the corners.


 

Posted

You should put Force Bubble on alternate build if only to experience the thrill of "minion hockey." To play all you have to do is use Super Speed to run at a pack of level 1s hanging out in Atlas Park. The resulting repulsion is so great they'll often go flying out of line of sight, even passing through thin obstacles, like fences. Once you get really good you can vault them past the police drones and right under Atlas' legs. Pointless? Mostly. Fun? Definitely.


 

Posted

No, no. The best possible use of Force Bubble is to execute the Skulburst.

To do this, you get on your lvl 50 FF toon, turn on PFF and Force Bubble.

Now, jog into the middle of a big pack of Skulls in Perez Park. Get ready for a screenshot, and then turn off PFF.

Voila, the Skulburst. It's a true classic.