KB in PvP


Lucky666

 

Posted

If you slot for KB on a particular power for PvP purposes, does that affect the distance you KB a foe or does it increase the magnitude of the KB. Or is it both/neither?

Thanks in advance.


 

Posted

both


 

Posted

So, for example, on TK Thrust (blaster secondary MM)

It comes with a stock 16 mag KB and I max it out for KB...what mag will it be, and is there anything short of outside buffs that a player could use to resist that?


 

Posted

The thing about pvp is DR(diminishing returns). You may slot it up for that but it will probably be DR back 13mag?

Now the squishys will probably be KBed but brutes,scrappers, and tanks have KB resistance which will in turn make the TK Thrust equal 0.001 KB. And remember DR well you KB doesn't work on the same target twice in 10 seconds I believe.

I'm not so familiar with all the buffs in this game but I'm sure some have kb resistance/protection in them(fortitude?).


 

Posted

[ QUOTE ]
So, for example, on TK Thrust (blaster secondary MM)

It comes with a stock 16 mag KB and I max it out for KB...what mag will it be, and is there anything short of outside buffs that a player could use to resist that?

[/ QUOTE ]

With KD/KB and KU (Knockup) Mag IS distance. Three SOs of KB enhancement would give you roughly 38-40 mag KB on TK Thrust, if it starts at 16 (KB enhancers are roughly 40% each on SOs).

Almost all Mez toggles (DA and Fire being the big exceptions) not only grant protection, but resistance, to KB & KU. 10,000%. Since the knocks are instant, the resistance reduced magnitude, then protection kicks in - so most mez armors reduce Knocks to nothing. However, some Knocks are irresistible (which is where the armor's having 10mag protection comes in handy.)


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.