Looking For Feedback On A FA/SS Tanker Build


Calash

 

Posted

Hi Guys and Gals!

After recently ending love affairs with Controllers and Scrappers, I have moved on to Tankers!

I recently put together a build for a Fiery Aura / Super Strength Tanker that will hopefully put my beloved Fiery Aura / Fire Melee Tanker to shame. I adore my Fire / Fire Tank, so I hope this build will please me.

The build runs at 70.4% resistance to S/L and has the following defenses:

Melee: 23.3%
Ranged: 22.1%
AOE: 30.2%

I couldn't figure out what to take at level 49, so I took Temperature Protection, since I mostly fight mobs that have ranged / melee fire based attacks. Nothing in the build is designed around concept as I am one of those dreaded min/max type players

Other than expense, are there any glaring omissions or errors that you can see? Thanks in advance for all of your help!

DOMI

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Blazing Aura
(A) Obliteration - Damage
(3) Obliteration - Accuracy/Recharge
(3) Obliteration - Damage/Recharge
(27) Obliteration - Accuracy/Damage/Recharge
(27) Obliteration - Accuracy/Damage/Endurance/Recharge
(31) Obliteration - Chance for Smashing Damage


Level 1: Jab
(A) Accuracy IO


Level 2: Fire Shield
(A) Steadfast Protection - Resistance/+Def 3%
(9) Steadfast Protection - Knockback Protection
(9) Impervium Armor - Resistance
(40) Impervium Armor - Resistance/Endurance
(42) Impervium Armor - Resistance/Endurance/Recharge


Level 4: Haymaker
(A) Touch of Death - Accuracy/Damage
(5) Touch of Death - Damage/Endurance
(5) Touch of Death - Damage/Recharge
(15) Touch of Death - Accuracy/Damage/Endurance
(15) Touch of Death - Damage/Endurance/Recharge
(42) Touch of Death - Chance of Damage(Negative)


Level 6: Healing Flames
(A) Miracle - Heal/Endurance
(7) Miracle - Endurance/Recharge
(7) Miracle - Heal/Recharge
(36) Miracle - Heal/Endurance/Recharge
(36) Miracle - Heal


Level 8: Hurdle
(A) Jumping IO


Level 10: Hasten
(A) Recharge Reduction IO
(11) Recharge Reduction IO
(11) Recharge Reduction IO


Level 12: Consume
(A) Scirocco's Dervish - Accuracy/Damage
(13) Scirocco's Dervish - Damage/Endurance
(13) Scirocco's Dervish - Damage/Recharge
(37) Scirocco's Dervish - Accuracy/Recharge
(37) Scirocco's Dervish - Accuracy/Damage/Endurance


Level 14: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(50) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 16: Plasma Shield
(A) Impervium Armor - Resistance/Endurance
(17) Impervium Armor - Resistance/Recharge
(17) Impervium Armor - Endurance/Recharge
(40) Impervium Armor - Resistance/Endurance/Recharge
(42) Impervium Armor - Resistance


Level 18: Health
(A) Regenerative Tissue - +Regeneration
(19) Numina's Convalescence - +Regeneration/+Recovery
(19) Numina's Convalescence - Heal
(46) Miracle - +Recovery


Level 20: Stamina
(A) Performance Shifter - EndMod
(21) Performance Shifter - EndMod/Recharge
(21) Performance Shifter - EndMod/Accuracy/Recharge
(43) Performance Shifter - Accuracy/Recharge
(43) Performance Shifter - EndMod/Accuracy
(46) Performance Shifter - Chance for +End


Level 22: Knockout Blow
(A) Hecatomb - Damage/Recharge
(23) Hecatomb - Accuracy/Damage/Recharge
(23) Hecatomb - Accuracy/Recharge
(25) Hecatomb - Damage/Endurance
(25) Hecatomb - Chance of Damage(Negative)


Level 24: Boxing
(A) Accuracy IO


Level 26: Tough
(A) Impervium Armor - Resistance
(33) Impervium Armor - Resistance/Endurance/Recharge
(33) Impervium Armor - Resistance/Recharge
(33) Impervium Armor - Resistance/Endurance


Level 28: Rage
(A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(29) Gaussian's Synchronized Fire-Control - To Hit Buff
(29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(36) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 30: Fiery Embrace
(A) Recharge Reduction IO


Level 32: Weave
(A) Gift of the Ancients - Defense/Endurance
(34) Gift of the Ancients - Defense/Recharge
(34) Gift of the Ancients - Defense
(34) Gift of the Ancients - Defense/Endurance/Recharge


Level 35: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(43) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 38: Foot Stomp
(A) Armageddon - Damage/Recharge
(39) Armageddon - Accuracy/Damage/Recharge
(39) Armageddon - Accuracy/Recharge
(39) Armageddon - Damage/Endurance
(40) Armageddon - Chance for Fire Damage


Level 41: Char
(A) Accuracy IO


Level 44: Fire Blast
(A) Apocalypse - Damage/Recharge
(45) Apocalypse - Accuracy/Damage/Recharge
(45) Apocalypse - Accuracy/Recharge
(45) Apocalypse - Damage/Endurance
(46) Apocalypse - Chance of Damage(Negative)


Level 47: Fire Ball
(A) Ragnarok - Damage/Recharge
(48) Ragnarok - Accuracy/Damage/Recharge
(48) Ragnarok - Accuracy/Recharge
(48) Ragnarok - Damage/Endurance
(50) Ragnarok - Chance for Knockdown


Level 49: Temperature Protection
(A) Resist Damage IO


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Gauntlet
------------
Set Bonus Totals:
14.5% DamageBuff(Smashing)
14.5% DamageBuff(Lethal)
14.5% DamageBuff(Fire)
14.5% DamageBuff(Cold)
14.5% DamageBuff(Energy)
14.5% DamageBuff(Negative)
14.5% DamageBuff(Toxic)
14.5% DamageBuff(Psionic)
8% Defense(Smashing)
8% Defense(Lethal)
11.4% Defense(Fire)
11.4% Defense(Cold)
7.38% Defense(Energy)
7.38% Defense(Negative)
8.62% Defense(Psionic)
13% Defense(Melee)
11.8% Defense(Ranged)
19.9% Defense(AoE)
6.3% Max End
45% Enhancement(RechargeTime)
5% Enhancement(Heal)
63% Enhancement(Accuracy)
10% FlySpeed
189.7 HP (10.1%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Held) 5.5%
MezResist(Immobilize) 2.75%
MezResist(Stun) 2.2%
28% (0.47 End/sec) Recovery
38% (2.97 HP/sec) Regeneration
10.1% Resistance(Fire)
7.56% Resistance(Cold)
3.13% Resistance(Negative)
10% RunSpeed



------------
Set Bonuses:
Obliteration
(Blazing Aura)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Steadfast Protection
(Fire Shield)
1.5% (0.03 End/sec) Recovery
3% Defense(All)
Knockback Protection (Mag -4)


Impervium Armor
(Fire Shield)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)


Touch of Death
(Haymaker)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Miracle
(Healing Flames)
2.5% (0.04 End/sec) Recovery
35.1 HP (1.88%) HitPoints
5% Enhancement(Heal)
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)


Scirocco's Dervish
(Consume)
10% (0.78 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)


Impervium Armor
(Plasma Shield)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
MezResist(Held) 2.75%


Numina's Convalescence
(Health)
12% (0.94 HP/sec) Regeneration


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Hecatomb
(Knockout Blow)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Impervium Armor
(Tough)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End


Gaussian's Synchronized Fire-Control
(Rage)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Gift of the Ancients
(Weave)
2% (0.03 End/sec) Recovery
2.5% Resistance(Fire)
1.8% Max End


Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)


Armageddon
(Foot Stomp)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Apocalypse
(Fire Blast)
16% (1.25 HP/sec) Regeneration
56.2 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)


Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


 

Posted

Since the build is for a set goal I will not comment too much on that. Overall it looks good but you may want to move Temp Protection up a bit earlier. 20% slow resist is nice on a Fire tank and keeps Consume and Healing Flames coming back. It also makes a nice slot for a KB Protect IO, or a +def IO (don't remember the names off the top of my head.)

If possible get one more recharge into Fiery Embrace.


 

Posted

Thanks for your advice Calash =)