Renzro's Dark/Dark/Dark Build
Overall it looks fun. I like to tweak things to death though, so here it is.
Here's what I would tell myself if I asked me about it:
If you're going to take your snipe and nuke, then slot them. You need that damage maxed out on each if you want to use them. If you aren't going to slot them up, then I'd consider swapping one or both out for something else...
Health is over slotted. You aren't going to get much from regeneration unless you can get A LOT, which you can't. The small amount you get from three slotting health just isn't going to make a difference. Leave it with just the numina and drop a miracle in there too when you can get it.
Shadow fall needs full +damres enhancement. That psionic/status res isn't doing jack for you. The 3% psionic res isn't going to make a difference by itself. Neither will the status resistance - if only it was status protection instead. Same thing goes for Dark Embrace: You want the full value of 3 +damres in there. These two powers fully slotted give you some real survivability combined with your -tohit debuffs. Also, shadow fall is the perfect spot for a karma -knockback, which are relatively cheap right now. (I've been buying them for 1.5 million)
Find a way to fit hasten. That one power will still increase your offense more than anything else.
Consider Soul Drain.
I generally don't like the leadership pool on Offenders. I'd rather be using that endurance to blast and debuff. If you can blast and debuff like crazy while running those toggles then that's awesome too.
If you want to "min-max" a bit...
Take a look at the bonuses you can get from sets. Pick a couple and focus on getting them as high as possible while staying with what you want for powers. It's generally better to be a specialist when it comes to set bonuses. A bunch of small bonuses really isn't going to make as much of a difference as a few high bonuses... If you pick the right ones. I'd look at ranged defense, recharge, and AoE defense.
Welcome to the World of Mids! You'll never be the same.
[ QUOTE ]
Overall it looks fun. I like to tweak things to death though, so here it is.
Here's what I would tell myself if I asked me about it:
If you're going to take your snipe and nuke, then slot them. You need that damage maxed out on each if you want to use them. If you aren't going to slot them up, then I'd consider swapping one or both out for something else...
Health is over slotted. You aren't going to get much from regeneration unless you can get A LOT, which you can't. The small amount you get from three slotting health just isn't going to make a difference. Leave it with just the numina and drop a miracle in there too when you can get it.
Shadow fall needs full +damres enhancement. That psionic/status res isn't doing jack for you. The 3% psionic res isn't going to make a difference by itself. Neither will the status resistance - if only it was status protection instead. Same thing goes for Dark Embrace: You want the full value of 3 +damres in there. These two powers fully slotted give you some real survivability combined with your -tohit debuffs. Also, shadow fall is the perfect spot for a karma -knockback, which are relatively cheap right now. (I've been buying them for 1.5 million)
Find a way to fit hasten. That one power will still increase your offense more than anything else.
Consider Soul Drain.
I generally don't like the leadership pool on Offenders. I'd rather be using that endurance to blast and debuff. If you can blast and debuff like crazy while running those toggles then that's awesome too.
If you want to "min-max" a bit...
Take a look at the bonuses you can get from sets. Pick a couple and focus on getting them as high as possible while staying with what you want for powers. It's generally better to be a specialist when it comes to set bonuses. A bunch of small bonuses really isn't going to make as much of a difference as a few high bonuses... If you pick the right ones. I'd look at ranged defense, recharge, and AoE defense.
Welcome to the World of Mids! You'll never be the same.
[/ QUOTE ]
In defense of the Status resistance Its upped my survivability quite abit as what kills me more then anything else is Stuns and there is no mez prot available for that. I agree with you on Blackstar/Moonbeam, i took them out of habbit more then anything else. my main is a Dark/dark corr and they are both 6 sloted on him.
The regen...helps Its a work in progress. I can get my regen up to about 3% and ill be good.
If I were to ditch moonbeam I would shove hasten in but ive tried it before and it somehow just does not feel "right" its too fast.
Leadership is staple for me, I like the little damage boost I get out of it+teams like it when Im on them. *shrug*
D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.
Hay guys ive allways wanted to bring up my Offenders build on the forums but I never had the chance/time before now so have at it..
This is using what I got currently Slotted. Due to a lack of monies some set things will be incomplete-ish/have placholders
Also the levels I picked for slotting is alittle off since this is my first time using Mids
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Renzro: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp <ul type="square">[*] (A) Touch of the Nictus - Accuracy/Endurance/Recharge[*] (46) Touch of the Nictus - Healing[*] (46) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge[*] (48) Touch of the Nictus - Accuracy/Healing[*] (50) Recharge Reduction IO[*] (50) Accuracy IO[/list]Level 1: Dark Blast <ul type="square">[*] (A) Devastation - Accuracy/Damage/Recharge[*] (3) Thunderstrike - Damage/Endurance/Recharge[*] (3) Devastation - Accuracy/Damage/Endurance/Recharge[*] (5) Devastation - Damage/Recharge[*] (5) Devastation - Damage/Endurance[*] (7) Endurance Reduction IO[/list]Level 2: Tar Patch <ul type="square">[*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (9) Pacing of the Turtle - Chance of -Recharge[/list]Level 4: Gloom <ul type="square">[*] (A) Devastation - Accuracy/Damage/Endurance/Recharge[*] (13) Devastation - Damage/Endurance[*] (13) Devastation - Accuracy/Damage[*] (17) Devastation - Damage/Recharge[*] (17) Thunderstrike - Damage/Endurance/Recharge[*] (36) Endurance Reduction IO[/list]Level 6: Howling Twilight <ul type="square">[*] (A) Recharge Reduction IO[*] (9) Recharge Reduction IO[*] (11) Recharge Reduction IO[/list]Level 8: Moonbeam <ul type="square">[*] (A) Sting of the Manticore - Accuracy/Damage[*] (11) Sting of the Manticore - Damage/Interrupt/Recharge[*] (37) Interrupt Reduction IO[/list]Level 10: Hover <ul type="square">[*] (A) Flight Speed IO[/list]Level 12: Fearsome Stare <ul type="square">[*] (A) Glimpse of the Abyss - Fear/Range[*] (37) Glimpse of the Abyss - Accuracy/Recharge[*] (37) Glimpse of the Abyss - Accuracy/Endurance[*] (39) Glimpse of the Abyss - Chance of Damage(Psionic)[*] (39) Glimpse of the Abyss - Accuracy/Fear/Recharge[/list]Level 14: Fly <ul type="square">[*] (A) Flight Speed IO[*] (15) Flight Speed IO[*] (15) Flight Speed IO[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 18: Health <ul type="square">[*] (A) Healing IO[*] (19) Healing IO[*] (19) Healing IO[*] (31) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[*] (23) Performance Shifter - Chance for +End[/list]Level 22: Tenebrous Tentacles <ul type="square">[*] (A) Trap of the Hunter - Chance of Damage(Lethal)[*] (23) Positron's Blast - Chance of Damage(Energy)[*] (34) Detonation - Accuracy/Damage[*] (34) Detonation - Damage/Recharge[*] (36) Detonation - Accuracy/Damage/Endurance[*] (36) Range IO[/list]Level 24: Night Fall <ul type="square">[*] (A) Recharge Reduction IO[*] (25) Positron's Blast - Chance of Damage(Energy)[*] (25) Detonation - Accuracy/Damage[*] (33) Detonation - Accuracy/Damage/Endurance[*] (33) Detonation - Damage/Recharge[*] (34) Detonation - Damage/Endurance/Range[/list]Level 26: Darkest Night <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff/Recharge[*] (27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[*] (27) Dark Watcher's Despair - Recharge/Endurance[*] (31) Dark Watcher's Despair - To Hit Debuff/Endurance[*] (33) Dark Watcher's Despair - Chance for Recharge Slow[/list]Level 28: Shadow Fall <ul type="square">[*] (A) Aegis - Resistance[*] (29) Aegis - Psionic/Status Resistance[*] (29) Endurance Reduction IO[*] (31) Resist Damage IO[/list]Level 30: Torrent <ul type="square">[*] (A) Knockback Distance IO[/list]Level 32: Petrifying Gaze <ul type="square">[*] (A) Lockdown - Accuracy/Recharge[*] (39) Lockdown - Accuracy/Hold[*] (40) Lockdown - Recharge/Hold[*] (40) Lockdown - Endurance/Recharge/Hold[*] (40) Accuracy IO[/list]Level 35: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 38: Dark Servant <ul type="square">[*] (A) Recharge Reduction IO[*] (42) To Hit Debuff IO[*] (43) To Hit Debuff IO[*] (43) Healing IO[*] (43) Healing IO[*] (46) Healing IO[/list]Level 41: Blackstar <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (42) Scirocco's Dervish - Damage/Recharge[*] (42) Multi Strike - Damage/Recharge[/list]Level 44: Dark Consumption <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (45) Efficacy Adaptor - EndMod/Accuracy[*] (45) Recharge Reduction IO[*] (45) Accuracy IO[/list]Level 47: Dark Embrace <ul type="square">[*] (A) Resist Damage IO[*] (48) Resist Damage IO[*] (48) Endurance Reduction IO[/list]Level 49: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (50) To Hit Buff IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Vigilance
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[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]2.5% Enhancement(Held)[*]11.3% Enhancement(RechargeTime)[*]18% Enhancement(Accuracy)[*]5% Enhancement(Heal)[*]2.75% Enhancement(Terrorized)[*]110.6 HP (10.9%) HitPoints[*]MezResist(Held) 2.2%[*]MezResist(Sleep) 3.3%[*]2.5% (0.04 End/sec) Recovery[*]46% (1.95 HP/sec) Regeneration[*]3.75% Resistance(Energy)[*]3% Resistance(Psionic)[*]5% RunSpeed[*]1% XPDebtProtection[/list]
I tried to balance it to get the most out of soloing and teaming along with some stupid fun (torrenting lvl 1's? Oh yes.)
Hope you guys like my build, its not quite min-max but it does feel like good balanced fun for the resources available to me.
D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.