My current SS/SD build
Looks very nice from a glance. I'll look closer once I get around my computer and mids.
Thanks, Scin. Let me know if you see any areas you think can be tweaked. I know the easy answer is "use purples" but realistically at current prices purples aren't in my future.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Looks pretty good to me Sardan. I'm toying with a similar build:
I notice you also soft capped aoe unlike Thugsrus. I went with his way due to slot crunching.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx:50(9), S'fstPrt-ResDam/Def+:30(9), ResDam-I:50(11), S'fstPrt-ResDam/EndRdx:30(11)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13), LkGmblr-Def/EndRdx:50(13), LkGmblr-Def/Rchg:50(15)
Level 4: True Grit -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(15), Numna-Regen/Rcvry+:50(17), Numna-Heal:50(31), Mrcl-Heal:40(50), Numna-Heal/EndRdx:50(50)
Level 6: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(19), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(21), T'Death-Dam%:40(21)
Level 8: Knockout Blow -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(23), Mako-Dmg/Rchg:50(23), Mako-Acc/EndRdx/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(25), Mako-Dam%:50(27)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hurdle -- Empty(A)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(29)
Level 16: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(29)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(33), GSFC-Build%:50(33)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(34), P'Shift-EndMod/Acc:50(34), P'Shift-EndMod/Rchg:50(34)
Level 22: Against All Odds -- EndRdx-I:50(A)
Level 24: Phalanx Fighting -- DefBuff-I:50(A)
Level 26: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36)
Level 28: Boxing -- Empty(A)
Level 30: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(43), LkGmblr-Rchg+:50(46), LkGmblr-Def:50(50)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/Rchg:50(A), M'Strk-Dmg/EndRdx/Rchg:50(36), Sciroc-Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Sciroc-Acc/Dmg/EndRdx:50(37), FrcFbk-Rechg%:50(37)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 38: Tough -- TtmC'tng-ResDam/EndRdx/Rchg:50(A), TtmC'tng-ResDam:50(40), TtmC'tng-ResDam/EndRdx:50(42)
Level 41: Electrifying Fences -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(42), Posi-Acc/Dmg/EndRdx:50(43), Posi-Dam%:50(43)
Level 44: Ball Lightning -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(46), RechRdx-I:50(46)
Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 49: Grant Cover -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]13.5% DamageBuff(Smashing)[*]13.5% DamageBuff(Lethal)[*]13.5% DamageBuff(Fire)[*]13.5% DamageBuff(Cold)[*]13.5% DamageBuff(Energy)[*]13.5% DamageBuff(Negative)[*]13.5% DamageBuff(Toxic)[*]13.5% DamageBuff(Psionic)[*]9.88% Defense(Smashing)[*]9.88% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]9.25% Defense(Energy)[*]9.25% Defense(Negative)[*]3% Defense(Psionic)[*]16.8% Defense(Melee)[*]15.5% Defense(Ranged)[*]5.5% Defense(AoE)[*]55% Enhancement(RechargeTime)[*]45% Enhancement(Accuracy)[*]10% FlySpeed[*]224.9 HP (15%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 8.8%[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 4.4%[*]14% (0.23 End/sec) Recovery[*]74% (4.63 HP/sec) Regeneration[*]3.15% Resistance(Fire)[*]3.15% Resistance(Cold)[*]10% RunSpeed[/list]
Still not near my computer (at work) but one quick point... When i16 comes out I'd expect the market prices on purples to come down drastically. Being able to set our own spawn size and difficulty... Lots of farming coming up.
well ive looked at your build and its very well planned. Other than of course purples youre good. Grats on a great build!
One thing i will note is that ive found that mu patron is a little overkill.. i dont really need electric fences and sometimes it even lowers my survivability some. Taking soul on the other hand allows me to still keep my AOE that is not a DOT and darkest night that really can help on large boss spawns or when facing an AV. If youre farming with this build, do you really need electric fences?.. most LT's are dead with the FS, SC, and dark obliteration.. just something you may want to try later on... great build man.. i might change a few things on my build to mimic yours.
Following up on Scin's suggestion for the GW Patron, if you went with Dark Obliteration and DN, you would have the slots to spare for adding 2 more membranes to Active Defense, and either adding a third recharge to Hasten or sticking another Heal IO in Health.
Edit: Ahah... forgot Dark Obliteration was second tier Still, it's a shame that you can't get those other 2 membranes worked in - perhaps eliminate the Mako IO from haymaker?
Pretty good build though; once i16 hits and purple prices come back down to Earth, a set of Armageddon in FS would be ideal. Other than that however, nothing really needs them.
I use Red Fortunes instead of Luck's.... They are much cheaper and you get a ranged defense bonus along with more recharge. I also put my Steadfast into True Grit, but that is just me. Looks good and mean.
Thanks for the feedback, folks. I haven't experimented with Soul Mastery. I'll try doing a respec on Test and see how that plays. And I would love adding a Membrane or two to Active Defense.... I'll have to see how big a hit to my blue bar it'll be to eliminate the Mako from Haymaker.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
In a couple of recent threads I've been chiming in about my current brute, an SS/SD that I'm super happy with. I started with ThugsRus's SS/SD guide, but modified the build because purples were out of the question for me. Thanks to his input and some very thoughtful comments from TopDoc, the result is the build below.
The expense of this build is relative: it's vastly more expensive than any other villain I've had (none of my other villains have even a single LotG 7.5% recharge; this one has 5) but given the crazy prices of purples now, it's far cheaper than the multi-billion builds I've seen posted recently.
The only insanely expensive IO on this build is one of the empty slots in Deflection. It's for the Gladiator's Armor 3% unique. (I got it for a lot less than the current "are you kidding me?!" prices.) The other slot is a Gladiator's Armor Resistance IO for the 2.5% recovery bonus. The reason I have a generic EndMod in Stamina is that the build is at the limit for 2.5% recovery bonuses. Switching it to a Performance Shifter would not yield any additional bonus.
Mids doesn't show it (because it hasn't been updated to deal with PvP IOs yet), but with the Gladiator's Armor unique, the build is over the Defense soft cap in melee/range/AoE with no teammates in range.
EDIT: Chaos_Creator pointed out downthread that his build didn't max out AoE defense. That's a perfectly reasonable way to go. The most important defenses are Melee and Ranged. AoE attacks are less common and generally you won't be in much danger if you don't soft-cap for AoE.
I've been pleased with the frankenslotting of Foot Stomp. I could've easily slotted that for some additional global recharge but the resulting End cost wasn't worth it to me. Foot Stomp has very little Acc, relying on 41% global Acc bonuses + the ToHit from Rage.
[u]Click this DataLink to open the build![u]
Sofa King Brutal: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(29)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9), S'fstPrt-ResDam/Def+(9), Empty(11), Empty(11)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx(13)
Level 4: True Grit -- RgnTis-Regen+(A), Mrcl-Heal(15), Mrcl-Rcvry+(15), Numna-Heal(19), Numna-Regen/Rcvry+(27), Mrcl-Heal/EndRdx(48)
Level 6: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(29), Mako-Acc/EndRdx/Rchg(50)
Level 8: Knockout Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(36)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 12: Active Defense -- HO:Membr(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Heal(A), Numna-Heal/EndRdx(19)
Level 20: Stamina -- P'Shift-EndMod(A), EndMod-I(37), P'Shift-EndMod/Acc(37), P'Shift-End%(40)
Level 22: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(37), GSFC-Build%(50)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Against All Odds -- EndRdx-I(A)
Level 28: Boxing -- Dmg-I(A)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(36)
Level 32: Foot Stomp -- Sciroc-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(33), M'Strk-Acc/EndRdx(33), Sciroc-Dmg/Rchg(33), Oblit-Dmg/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(46)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(43), RedFtn-EndRdx(46)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), LkGmblr-Rchg+(48), Zephyr-ResKB(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]10% DamageBuff(Smashing)[*]10% DamageBuff(Lethal)[*]10% DamageBuff(Fire)[*]10% DamageBuff(Cold)[*]10% DamageBuff(Energy)[*]10% DamageBuff(Negative)[*]10% DamageBuff(Toxic)[*]10% DamageBuff(Psionic)[*]8% Defense(Smashing)[*]8% Defense(Lethal)[*]10.5% Defense(Fire)[*]10.5% Defense(Cold)[*]8.63% Defense(Energy)[*]8.63% Defense(Negative)[*]3% Defense(Psionic)[*]13% Defense(Melee)[*]14.3% Defense(Ranged)[*]13.3% Defense(AoE)[*]70% Enhancement(RechargeTime)[*]41% Enhancement(Accuracy)[*]10% FlySpeed[*]174.3 HP (11.6%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 9.35%[*]MezResist(Sleep) 1.65%[*]MezResist(Stun) 2.2%[*]10% (0.17 End/sec) Recovery [It's actually 12.5%][*]54% (3.38 HP/sec) Regeneration[*]4.41% Resistance(Fire)[*]4.41% Resistance(Cold)[*]15% RunSpeed[/list]
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.