Quills and slow IOs


Chyll

 

Posted

Hey all,

I have a lowbie spines/dark and I noticed that if I add 2 slow enhancements to Quills (lvl 50) the slow aspect goes from -16 to -29%.

Has anyone tried this? Is it noticeable?

Thanks!


 

Posted

The slow is noticeable. Note that it is only movement slow, not recharge slow, which is the more valuable. It does allow you a better chance to get away if you wind up in over your head, which may be worsh a few points of damage from Quills itself. I have it frankenslotted includiong some Pacing of the Turtle, with a chance for recharge slow.



<《 New Colchis / Guides / Mission Architect 》>
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Posted

The only attack on my Spine/Dark I really slotted for slows was Throw Spines since that has a fairly heafty slow on it, -40% compared to -16% for most other Spines attacks. I slotted Quills mostly for End Reduction and Damage with a little Accuracy. You can notice the slow effect from your attacks on mobs but this is mostly from stacking your attacks. Throw Spines is the only attack I see have a big effect on the enemy from only one application. The rest seem to need the stacking of a few attacks.

While levelling I throw two Tempered Readiness into five of my Spines attacks for the 1.5% recovery bonus. I prefer Acc/End and Acc/Dam/Slow IO's.


Best regards,

Tommy Truestar

 

Posted

I slotted slows in Quills, can't remember what set but stuck 2 in there for a small set bonus, and to help keep the victims within my AoE range as long as possible. (spines/dark)


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Posted

If slowing the enemies run speed is what you are looking to do...

BU-Quills-Caltrops-Spine Burst = PBAoE carnage with enemies movement slowed to the floor.

Quills+ Caltrops = 96% movement deBuff, 6% over the cap for even con enemies. Additional hits from Quills can cause higher level mobs to be floored by this combo as well.