Spines/Fire Critique


Hejtmane

 

Posted

Here is a build for my Spines/Fire I've been working on. I plan to use him as my personal farmer and how much he costs is not important to me. My goal is to have good Rech, HP, Defense and Recovery. Let me know what y'all think and if there's something I could do to make him a little better. I really wanted a Rag proc in Throw Spines and some damage procs in my damage auras. I'm just worried my endurance would be a mess. Thanks in advance for any input.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Spine O' Might: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(46)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-EndRdx(43), RctvArm-EndRdx/Rchg(43)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-%Dam(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 8: Healing Flames -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(11), Mrcl-Heal(13), H'zdH-EndRdx/Rchg(13), H'zdH-Heal/Rchg(15)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Build%(46), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Acc(33)
Level 22: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 24: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(29)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(50)
Level 28: Impale -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-Acc/Immob(45), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(50), Enf'dOp-Immob/Rng(50)
Level 30: Plasma Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(40), TtmC'tng-ResDam/EndRdx(40), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-EndRdx(43)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37)
Level 35: Boxing -- Amaze-Stun(A), Amaze-ToHitDeb%(45)
Level 38: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam(39), TtmC'tng-EndRdx(40), TtmC'tng-EndRdx/Rchg(42)
Level 41: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 47: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 49: Super Speed -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17.5% DamageBuff(Smashing)[*]17.5% DamageBuff(Lethal)[*]17.5% DamageBuff(Fire)[*]17.5% DamageBuff(Cold)[*]17.5% DamageBuff(Energy)[*]17.5% DamageBuff(Negative)[*]17.5% DamageBuff(Toxic)[*]17.5% DamageBuff(Psionic)[*]23.9% Defense(Smashing)[*]23.9% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]5.5% Defense(Energy)[*]5.5% Defense(Negative)[*]3% Defense(Psionic)[*]33.6% Defense(Melee)[*]6.13% Defense(Ranged)[*]5.5% Defense(AoE)[*]3% Enhancement(Immobilize)[*]45% Enhancement(Accuracy)[*]50% Enhancement(RechargeTime)[*]10% FlySpeed[*]135.5 HP (10.1%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 3.85%[*]MezResist(Sleep) 4.4%[*]MezResist(Stun) 11%[*]17% (0.28 End/sec) Recovery[*]20% (1.12 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]1.88% Resistance(Negative)[*]10% RunSpeed[/list]


 

Posted

Updated Build:

I revamped it some and came up with this. Little better overall, I think. Plan would be to take 2 rows of lucks and 2 rows of blues when soloing.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Spine O' Might: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Lunge -- HO:Nucle(A)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(36), TtmC'tng-EndRdx(36), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(40), TtmC'tng-ResDam(40)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(7)
Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(43)
Level 8: Healing Flames -- RgnTis-EndRdx/Rchg(A), RgnTis-Heal/Rchg(29), RgnTis-Heal/EndRdx/Rchg(31), RgnTis-Heal/EndRdx(31), RgnTis-Regen+(39)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17), GSFC-Build%(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21), P'Shift-EndMod/Acc(27)
Level 22: Quills -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(23), TmpRdns-Acc/EndRdx(23), TmpRdns-EndRdx/Rchg/Slow(25), TmpRdns-Acc/Dmg/Slow(25)
Level 24: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(42)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(43), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45)
Level 28: Impale -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(29), Enf'dOp-EndRdx/Immob(31), Enf'dOp-Acc/Immob/Rchg(37), Enf'dOp-Acc/Immob(37), Enf'dOp-Immob/Rng(48)
Level 30: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-EndRdx(34), TtmC'tng-ResDam/Rchg(46), TtmC'tng-EndRdx/Rchg(46), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-ResDam(48)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(48)
Level 38: Boxing -- Acc-I(A)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-ResDam(50), TtmC'tng-EndRdx(50)
Level 44: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(45)
Level 47: Super Speed -- Run-I(A)
Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]14.5% DamageBuff(Smashing)[*]14.5% DamageBuff(Lethal)[*]14.5% DamageBuff(Fire)[*]14.5% DamageBuff(Cold)[*]14.5% DamageBuff(Energy)[*]14.5% DamageBuff(Negative)[*]14.5% DamageBuff(Toxic)[*]14.5% DamageBuff(Psionic)[*]19.6% Defense(Smashing)[*]19.6% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]32.4% Defense(Melee)[*]5.5% Defense(Ranged)[*]5.5% Defense(AoE)[*]0.9% Max End[*]1.5% Enhancement(JumpSpeed)[*]1.5% Enhancement(FlySpeed)[*]45% Enhancement(Accuracy)[*]1.5% Enhancement(JumpHeight)[*]3% Enhancement(Immobilize)[*]53.8% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]1.5% Enhancement(RunSpeed)[*]10% FlySpeed[*]130.5 HP (9.75%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 8.25%[*]MezResist(Sleep) 6.6%[*]MezResist(Stun) 11%[*]10.5% (0.18 End/sec) Recovery[*]20% (1.12 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]1.88% Resistance(Negative)[*]14% RunSpeed[/list]


 

Posted

Personally I would pot 5 attacks in quills either sciros or something else quills is one of the big damage over time stacking with Blazing your slows do not benefit enough from the IO's (this is from a spines/da person I did it with all SO's back in the day to)

Also I would but a winter gift unique in super jump healing flames is one of your biggest tools to survive and you have no slow resistance a 20% resistance helps not great but every second counts sometimes

That is what i see at this time


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Ok I found some other stuff why are you not taking dr wounds you are gimping your healing flames you can still get the 5% recharge and you get max heal and 20% more base recharge than your current IO set and why superspeed over conserve Power


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

I can trade out Regen Tissue for Doctored Wounds seeing as I have yet to enhance. I'd like extra HP, but I did not look at the difference in how much it will heal.

I don't need a Winter's Gift in SJ because I will only be farming with this toon. Why would I farm something that can mess with my rech?

As for the Quills, I like the set bonuses better and Tempered Readiness has damage.

I don't think I need CP. I could only slot one rech in it and I've got Consume/CaBs.


 

Posted

[ QUOTE ]
I can trade out Regen Tissue for Doctored Wounds seeing as I have yet to enhance. I'd like extra HP, but I did not look at the difference in how much it will heal.

I don't need a Winter's Gift in SJ because I will only be farming with this toon. Why would I farm something that can mess with my rech?

As for the Quills, I like the set bonuses better and Tempered Readiness has damage.

I don't think I need CP. I could only slot one rech in it and I've got Consume/CaBs.

[/ QUOTE ]

Then that makes sense did not know you where just farming with him I understood why you took tempered which is why I said personally but that is me

Yea the doctor wounds at lvl 45 will give you around 90+% heal buff and like 80% recharge plus a 5% recharge bonuses compared to your 60% across the board


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Appreciate the input man.. I would have never noticed the difference in heal loss. That's why I love posting builds on the forums. Always good to have more than one set of eyes look at it!