Missing mouse cursor
Update to Service Pack 2.
I'd also recommend going through Zloth's ++ Common Solutions & Posting Guidelines ++ thread that is stickied in this forum.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
This can be avoided by running in windowed mode, though that CAN make your screen res a bit odd. There's also a -compatiblecursors1 switch you can add to your shortcut, but for me I find it crashes the game under Vista. So I'm stuck with window mode.
Things to remember:
-Common sense ain't;
-Overkill is the only kill;
-If someone asks if you're a god, run away.
Thanks all! I d/l'd the SP2 update for Vista 64, and turned on the compatible cursors, and now it works.
You all have the patience of saints, and your help with these things is greatly appreciated.
Hi there,
I had the black screen on startup problem, but fixed it with reverting my Nvidia drivers to the 185 versions instead of the 186 versions. But now, when the login screen comes up, I have no visible mouse cursor. I can manage to input my password and select a character with a lot of difficulty, and get in-game, but the mouse cursor's missing there too.
Any ideas of what could cause this, and how I can fix it?
************************
---System information gathered by CoH Helper version 0.1.1.7---
DxDiag gathered at July 16, 2009 21:18 (-04:00)
Operating System: Windows Vista Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 05/19/09 12:10:39 Ver: 08.00.15
Central Processor: Intel(R) Core(TM) i7 CPU 975 @ 3.33GHz (8 CPUs), ~3.3GHz
Memory: 12278MB
.Net Memory Report: 10527MB out of 12277MB available
Page File: 22927MB (1552MB currently in use)
C Drive: (WDC WD1500HLFS-01G6U0) 95215MB out of 143086MB (66%) free
D Drive: (OCZ SOLID_SSD) 114385MB out of 122284MB (93%) free
E Drive: (Volume0) 953744MB out of 953863MB (99%) free
F Drive: (HL-DT-ST BDDVDRW GGC-H20L) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 10
DirectX Diag version: 6.00.6001.18000 (64-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
No problems found.
Input Notes: No problems found.
Monitor: Generic PnP Monitor
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce GTX 295
Manufacturer / Chip: NVIDIA / GeForce GTX 295
Video Memory: 366 MB
Driver Version: 8.15.0011.8585
Driver Date: 4/30/2009 10:02:00 PM
Driver Language: English
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5657
Driver Date: 7/3/2008 5:03:48 AM
Sound Device Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5657
Driver Date: 7/3/2008 5:03:48 AM
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5657
Driver Date: 7/3/2008 5:03:48 AM
WMI Information
Motherboard Manufacturer: ASUSTeK Computer INC.
Motherboard Model: (empty)
Motherboard Product: P6T
Motherboard Version: Rev 1.xx
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: BIOS Date: 05/19/09 12:10:39 Ver: 08.00.15
BIOS Version: 051909 - 20090519
BIOS Release: 20090519000000.000000+000
Registry Information for Current User
Resolution: 2560x1600
3D Resolution: 2560x1600 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: Medium
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: 4x
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: High Quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Unknown (3)
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: Yes
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of Extra Player FX Enabled: No
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 1.000
Music Sound Volume: 0.600
Show Advanced Graphics Options: No
Overall Graphics Quality: 0.600
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: Unknown bytes/second
Current Game Version: 19.20090702.5T2
Installation Directory: D:\CoX\City of Heroes
Mod files in the Data directory
No modifications found