New Difficulty setting options!? ::snoopy dance::
Big mobs are a /Psi's best friend. I'm drooling over this feature already. I've already filled, like, 3 buckets.
Anything plant will just love this - more mobs for seeds to confuse! My plant/storm is already drooling over the possiblities.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Linky (go to the bottom)
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Enhanced Difficulty Options - Players can now fine-tune their difficulty levels by telling the game exactly how they want to be treated. They can choose to be regarded as a specific size team (even if they are soloing), and even have control over the level they are detected to be when it comes to the dynamic spawn system. So if you ever wanted to see if your Scrapper could take on a map that is populated for an 8 person team, four levels higher than your own, now you can! The difficulty settings of the mission owner dictate how the mission is handled, just as before, and you can change your difficulty settings at any Hero Corp.'s Representative in Paragon City or Fateweaver in the Rogue Isles.
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That's going to make a BIG difference! Farming will no longer mean teams with place holders... I'm not a farmer at *ALL* but I have to admit it'll be nice to be able to control the actual size and level of the spawns!
Whoo HOO!
Arg