Strange conversation at Wents...


Arcanaville

 

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how much resistance a target with 0% resist to all has after 3x Enervating Field is put on it. (Actually, I'm not 100% sure about that one, either. )

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Assuming they're all defender EFs, -90% resist.

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90% is correct because resistance debuffs are only affected by the original resistance, so the resistance debuff from EF does not modify future resistance debuffs. If a character had 50% resistance, then each of the three EF resistance debuffs would be resisted 50%.

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Uh, what is Arcanatime?


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I'm sure someone will come along to answer this better later, but arcanatime is a correction to take into account that the game operates in discrete time intervals.
From a post by YanYan quoting Umbral:
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The formula is as follows: (roundUp(listedTime/.132)+1)*.132 = realTime (commonly referred to as the Arcanatime of the power)

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Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

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However, I can't cut a lot of slack on this one

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Nothing to do with the guy explicitly saying that your guide is wrong, right?

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I don't deduct points for that all by itself, since out of context there's no way to know whether a player-written guide is accurate or not. The Guide to Tohit and Defense is written essentially authoritatively, without referencing all of the data that backs up its information (there's simply too much: you either know the historical basis for it, or you don't). So it doesn't have an easy way to check its information independently in all of its details.

The real problem is that while its not trivially easy for someone with no outside assistance to deduce how defense works, its trivially easy for someone that plays Super Reflexes of all sets to deduce that attacks do not work the way the person in question implies, which is to say that attacks check against each power individually. Such a person would have to never have popped a luck in their playing career or have poor observational skills.

It would be different if someone read an analysis of mine that was internally foundationally supported and simply dismissed it out of hand (like, say, the "Arcanatime" post): there I believe I would have more justification in tagging someone trivially dismissive as being unjustified.


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It doesn't sound like this particular guy was receptive to advice but if you do run across someone who is willing to listen point them over to the Combat Attributes window.

Watching their defense values change as they toggle on powers is a pretty simple way for people to see what does and doesn't stack.

That he was running Acrobatics which offers no +Def whatsoever would have been very easy to demonstrate too.

Alternatively, for players with slightly more of clue who may just be forgetting a detail there's always [Real Number Links] like

"/team Compare [Acrobatics] to [Focused Fighting]".


"Striving for the impossible" doesn't mean "toiling in vain". It means growth. It means improvement in the direction of your ideals. Not futility.
Erfworld: the Battle for Gobwin Knob

 

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Uh, what is Arcanatime?

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Arcanatime is time the way the game server perceives it -- as discrete ticks in a two-phase processing loop. Due to the way this loop works, attack chains may not take the amount of time that you would expect them to by simply adding up the activation times of all the powers.

Details here