Issue 16 Market predictions
[ QUOTE ]
I'm not much of a market hound, but I'll be running my aoe toons like this:
Spawn for 6-8, difficulty 4, conning -2.
[/ QUOTE ]
Here is how I presume the new difficulty settings will be implemented:
<font class="small">Code:[/color]<hr /><pre>
Team Size
---------
Even
+1
+2
+3
+4
...
+7
.
Enemy Level
-----------
Even
+1
+2
+3
+4
</pre><hr />
Note that there'd be no concept of "difficulty" anymore - it'd be split into "team size modifier" and "enemy level modifier". (Our current system basically gives team sizes of up to +1 and enemy levels of up to +2, though not both extremes at the same time.)
This is why I think it would necessarily apply to the AE; there's no longer anywhere to record what the AE should give you.
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
[ QUOTE ]
[ QUOTE ]
I'm not much of a market hound, but I'll be running my aoe toons like this:
Spawn for 6-8, difficulty 4, conning -2.
[/ QUOTE ]
Here is how I presume the new difficulty settings will be implemented:
<font class="small">Code:[/color]<hr /><pre>
Team Size
---------
Even
+1
+2
+3
+4
...
+7
.
Enemy Level
-----------
Even
+1
+2
+3
+4
</pre><hr />
Note that there'd be no concept of "difficulty" anymore - it'd be split into "team size modifier" and "enemy level modifier". (Our current system basically gives team sizes of up to +1 and enemy levels of up to +2, though not both extremes at the same time.)
This is why I think it would necessarily apply to the AE; there's no longer anywhere to record what the AE should give you.
[/ QUOTE ]
What if an 8 man team runs on +7 team size?
Aggro caps for everyone!
[ QUOTE ]
Oh God, Hope somebody remembers where the Portal Corps light switch is.
[/ QUOTE ]
I still farm there a bit. Nice and quiet right now. I've even adopted a giant monster I call Skippy.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I'm not much of a market hound, but I'll be running my aoe toons like this:
Spawn for 6-8, difficulty 4, conning -2.
[/ QUOTE ]
Here is how I presume the new difficulty settings will be implemented:
<font class="small">Code:[/color]<hr /><pre>
Team Size
---------
Even
+1
+2
+3
+4
...
+7
.
Enemy Level
-----------
Even
+1
+2
+3
+4
</pre><hr />
Note that there'd be no concept of "difficulty" anymore - it'd be split into "team size modifier" and "enemy level modifier". (Our current system basically gives team sizes of up to +1 and enemy levels of up to +2, though not both extremes at the same time.)
This is why I think it would necessarily apply to the AE; there's no longer anywhere to record what the AE should give you.
[/ QUOTE ]
What if an 8 man team runs on +7 team size?
Aggro caps for everyone!
[/ QUOTE ]
I'm thinking it may simply be that team size is ignored on teams or that the additional members are combined into the total + team size. May be easier to think of it as "fixing" the team at the specific size.
[ QUOTE ]
I predict ...
Things will change. Those who adapt will continue to be successful. Those who don't will preach doom and gloom and/or whine until they post an angry "That does it, you lost a dedicated customer this time." post; which will get several "Can I have your stuff?" replies.
Some people will try to anticipate what the changes to the market will be and will speculate wildly on what salvage / recipes / IOs will be worth stockpiling. This will cause a minor ripple in the market. During this time, here on the Market forum, we'll see a post about every 3 days about how the prices for XYZ have gone crazy.
When Issue 16 goes live, about a third of those speculators will have been right and will be back here gloating about the killing they made. The others will be sulking and trying to figure out how to make some of their losses back.
Four to six weeks after I16 launches, things will have re-established a new equilibrium. Marketers will keep making money, and the 6 or 7 hardcore PVP players will still be complaining that they can't get their PvP IO's at the price they would like to pay.
[/ QUOTE ]
You may now change your forum handle to Cassandra. Kthx.
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