Fire/Regen


LordVanquish

 

Posted

Hey guys. I posted a similar thread in the PvP forums, but then I realized that some of the Regen Guru's don't PvP. Therefore, I am humbly requesting criticism on the following build. It is a PvP build, but I am looking for similar qualities such as +HP, + Recharge, and +Damage as most PvE builds as well. Any critique you can give me would be great. My budget is about 1.5 Billion so if you could please keep that in consideration. Here is the build:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34), Heal-I(37)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(31), P'Shift-End%(36)
Level 6: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(43), AdjTgt-Rchg(43), Rec'dRet-Pcptn(50)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(46), Dct'dW-Rchg(50)
Level 12: Confront -- Zinger-Taunt(A), Zinger-Taunt/Rchg(25), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(36), Zinger-Taunt/Rng(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/EndRdx/Rchg(50)
Level 18: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(19), Clrty-Stlth(19)
Level 20: Combat Jumping -- Ksmt-ToHit+(A), Krma-ResKB(21)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Greater Fire Sword -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34)
Level 35: Phase Shift -- RechRdx-I(A)
Level 38: Moment of Glory -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), Krma-ResKB(40)
Level 41: Web Grenade -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(42), GravAnch-Hold%(43)
Level 44: Shuriken -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Apoc-Dam%(46), Empty(46)
Level 47: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(48), GSFC-ToHit/Rchg/EndRdx(48)
Level 49: Caltrops -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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You guys can revamp the Pool Powers as you see fit as those are not set in Stone. I am not sure whether or not my End Recov is high enough to eliminate Stamina from the build. Any changes you would make to increase stats or make them more effective in anyway would be appreciated.

Thanks Alot,
Vanquish


 

Posted

No comments? Comon guys would really appreciate the info as I want to get this guy into RV ASAP!


 

Posted

I probably wouldn't focus too much on + hp because with the accolades and dull pain you'll be at the scrapper hp cap. I'm not entirely sure how PvP works but I would definitely focus on getting recharge then defense in that order. Also you can buy Eitheral Shift and it will allow you to pick up another power instead of choose phase shift.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Go for +dmg and +rchg in that order. I'd say enough recharge for perma-DP is fine, more is icing on the cake. Add +dmg until your eyes bleed. It's about the only bonus that doesn't get murdered by DR(Diminshing Returns) in PvP. I read somewhere that in contrast to the standard rule of 5 when it comes to set bonuses, treat PvP slotting with a rule of 3 (that is, no more than 3 of a particular rchg, hp, def, etc bonus). For whatever reason, +dmg can follow the standard rule of 5.


@Rakin

"You know Joe, When Matt and his brother Mark Hughes were growing up they would pound each other behind the barn." - Mike Goldberg

 

Posted

Looks like you copied that build from macskull in the pvp forum.


@Ra Ra