AV level ranges & map/enemy group questions


Eva Destruction

 

Posted

I *thought* that one of the features of I15 was supposed to be the ability for the MA to scale down higher level foes to the level of the mission. However, it doesn't appear to be working correctly, or else I'm misunderstanding how it's supposed to work. In a story arc I'm working on, at various points there appear a level 40-54 AV, a level 51-51 AV, and a level 52-52 AV, for a story that is supposed to be level 40-54. When I test it on my level 50 dominator, it seems to work correctly. But when I tested it on a lower level stalker auto-SK'd to 40, the 40-54 AV scales properly, but the 51 and 52 AVs are both their natural level (i.e. extremely, extremely purple) - it seems that issue 15's scaling ability isn't working for them. Somehow, it doesn't seem right that the MA allows you to make missions that could send characters up against a +11 AV/EB. Is this a known bug, and if so, does anyone know if it's going to be fixed anytime soon?

Regarding maps, for the second mission I've got a rather specific set of requirements in mind - it has to be an oranbega map, it has to be small and linear enough for that to not be hugely annoying, it has to have only one room where 'back' objectives can spawn, said room has to allow for 3 floor glowies and an ally rescue, and the room should be small enough that all 4 objectives spawn in sight of each other. Right at the moment I'm using 'COT - city of villains set', size 'small', map number 22. This works (at least once I realized that on this map the 'back' and 'middle' positions are reversed for glowies), but has a couple annoyances. First, the last room isn't very impressive looking (small square room with sunken water pit), and second, the room is small enough that when the ally rescue spawns on completion of the glowie objectives, the guards often start out inside aggro range of the player. If anyone happens to know of a better map for this, I'm all ears.

Lastly, the arc currently uses the enemy groups crey, arachnos, circle of thorns, and three custom groups containing different mixes of standard enemies (no customs). Yet, the arc description says: "Enemy Groups: Generic, Circle of Thorns, Arachnos". Does anyone know where 'generic' came from, and why the crey aren't showing up?


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Are you using the STF or RSF AVs? Their levels may be locked.

I got the "Generic" tag when I set a map's enemy group to "empty." An enemy group won't show up in the description unless they're the base group for a map, so unless you set the Crey as a base group, they won't show up. Your custom group made up entirely of standard enemies will still show up as "custom" in the description...or maybe they're what's causing the "generic" tag.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I am using 'empty' as the enemy group for the first map, so maybe that's the cause of the 'generic' tag - and ditto, crey aren't actually used as a base enemy type. That 'generic' tag (imo) makes it look like the arc is bugged or something, so I'll do something about it. The objective points that are used for the patrol/etc objectives are also the ones where normal enemies spawn, right? It seems to me that if I set 'crey' as the enemy group for the first map but fill up all the possible patrol/etc objectives, it would stop any normal crey from spawning. Would that work?

And, yeah, the level 51 and 52 AVs are from the STF - arbiter sands and wretch. Annoying that they don't scale. Wretch isn't really important, I can remove him, but sands kinda is. Well, I guess it's time to see how close a facsimile of an arbiter I can make in the character creator....


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Replacing all the spawn points might work, depending on the map. Some maps have spawn points that can't be replaced. The "generic" tag...I'm pretty sure we'll be seeing more and more of it, as more people create arcs with maps set to "empty."

If you must use Sands, you can always set the level of the mission he appears in to 50-54. In cases like that, I personally would forgive the uneven level range, but of course YMMV.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World