Please critique my Ice/Elec dom
So I assume since no responses that means my build is perfect?
We might just not care.
In all seriousness, I don't know Ice/ from a hole in the ground. But +1 and hopefully bumping so other people pay attention who might know it.
Yeah, my last post was nothing more than a bump. That's cool if nobody cares. Honestly, I feel I have a good build. Really the only thing I'm unsure of is the Patron pools.
Here are my off-the-cuff comments.
Block of Ice: This is better suited for hold than for damage. Since you stated your goal wasnt perma-dom per se, then the recharge from this set isnt especially valuable. It would be more valuable to slot this power as a hold. If you were going to put Unbreakable Constraint somewhere, I'd put it here (not Glacier). Or, if you want damage, there are ways to slot this that dont sacrifice hold either, tho you wont get the set recharge bonus.
Basically, you are undermining your #1 power.
Hover ... this is underslotted, and slotted late.
Fly... underslotted.
Glacier ... I would move Unbreakable Constraint to Block of Ice. You can still get good numbers in 5 slots. GW A/H/R, EoC A/H/R, NS A/H/R, Paralytic A/H/R, Lockdown A/H/E/R. It gives 92% to acc, recharge and hold, if I recall correctly.
Arctic Air ... this is WAY under slotted. It needs 6 slots if you take it. 3 end, 3 confuse. Without the confuse, it just wont perform well.
Shiver ... this is horribly under-slotted.
Speaking of AA and Shiver, you waited too long to pick these up. You should really pick up one or the other as soon as you get access to it.
Jack Frost has crappy accuracy.
Thunderstrike has crappy accuracy. I dont care even if you do have 51% global recharge, this accuracy is terrible.
Summon tarantula ... why not put 3 hammi-O acc/dams here? You've spared no other expense.
My overall feeling is that you went for recharge or set bonuses strictly for the sake of having them, and not with a certain goal in mind (perma-Dom) and you did so in a way that was at the expense of the actual functionality of your individual powers.
Lewis
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Thanks for the info.
Here is a first attempt at a build for my Ice/Elec dom, just looking for some general advice. Permadom wasn't a goal, I just wanted recharge for my attack chain. Any problems anybody see with my build? Better slotting ideas?
Also, I have zero experience with Patron power pools, so any advice on those is needed. I went with mace mastery initially because I generally prefer defense, but I'm not tied to it by any means.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Munki: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Electricity Assault
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Block of Ice <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (7) Decimation - Damage/Endurance[*] (7) Decimation - Damage/Recharge[*] (9) Decimation - Accuracy/Endurance/Recharge[*] (9) Decimation - Accuracy/Damage/Recharge[*] (45) Unbreakable Constraint - Hold[/list]Level 1: Charged Bolts <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (11) Thunderstrike - Damage/Recharge[*] (11) Thunderstrike - Damage/Endurance[*] (13) Thunderstrike - Damage/Endurance/Recharge[*] (13) Apocalypse - Chance of Damage(Negative)[/list]Level 2: Charged Brawl <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (3) Crushing Impact - Damage/Endurance[*] (3) Crushing Impact - Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Endurance[*] (5) Crushing Impact - Damage/Endurance/Recharge[/list]Level 4: Lightning Bolt <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (15) Decimation - Damage/Endurance[*] (15) Decimation - Damage/Recharge[*] (19) Decimation - Accuracy/Endurance/Recharge[*] (19) Decimation - Accuracy/Damage/Recharge[*] (45) Thunderstrike - Damage/Endurance/Recharge[/list]Level 6: Hover <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (40) Luck of the Gambler - Recharge Speed[*] (45) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 8: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 10: Havoc Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (23) Crushing Impact - Damage/Endurance[*] (25) Crushing Impact - Damage/Recharge[*] (27) Crushing Impact - Accuracy/Damage/Endurance[*] (27) Crushing Impact - Damage/Endurance/Recharge[/list]Level 12: Ice Slick <ul type="square">[*] (A) Recharge Reduction IO[*] (29) Recharge Reduction IO[*] (29) Recharge Reduction IO[*] (31) Endurance Reduction IO[/list]Level 14: Fly <ul type="square">[*] (A) Flight Speed IO[/list]Level 16: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (17) Rectified Reticle - To Hit Buff/Recharge[*] (17) Rectified Reticle - Increased Perception[*] (46) Recharge Reduction IO[/list]Level 18: Health <ul type="square">[*] (A) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Performance Shifter - Chance for +End[/list]Level 22: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (23) Recharge Reduction IO[*] (25) Recharge Reduction IO[/list]Level 24: Shiver <ul type="square">[*] (A) Tempered Readiness - Endurance/Recharge/Slow[*] (31) Tempered Readiness - Accuracy/Endurance[/list]Level 26: Glacier <ul type="square">[*] (A) Unbreakable Constraint - Chance for Smashing Damage[*] (31) Unbreakable Constraint - Hold/Recharge[*] (33) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (33) Unbreakable Constraint - Accuracy/Recharge[*] (33) Unbreakable Constraint - Endurance/Hold[/list]Level 28: Arctic Air <ul type="square">[*] (A) Endurance Reduction IO[*] (34) Endurance Reduction IO[*] (34) Endurance Reduction IO[/list]Level 30: Chilblain <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (43) Decimation - Damage/Endurance[*] (43) Decimation - Damage/Recharge[*] (46) Decimation - Accuracy/Endurance/Recharge[*] (46) Decimation - Accuracy/Damage/Recharge[/list]Level 32: Jack Frost <ul type="square">[*] (A) Call to Arms - Accuracy/Damage[*] (34) Call to Arms - Damage/Endurance[*] (36) Call to Arms - Accuracy/Damage/Recharge[*] (36) Call to Arms - Defense Bonus Aura for Pets[*] (36) Damage Increase IO[/list]Level 35: Thunder Strike <ul type="square">[*] (A) Eradication - Damage[*] (37) Eradication - Damage/Recharge[*] (37) Multi Strike - Damage/Endurance[*] (37) Cleaving Blow - Damage/Endurance[*] (39) Cleaving Blow - Accuracy/Recharge[/list]Level 38: Voltaic Sentinel <ul type="square">[*] (A) Call to Arms - Accuracy/Recharge[*] (39) Call to Arms - Accuracy/Damage[*] (39) Call to Arms - Damage/Endurance[*] (40) Call to Arms - Accuracy/Damage/Recharge[*] (40) Damage Increase IO[/list]Level 41: Scorpion Shield <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Gift of the Ancients - Defense/Endurance[*] (42) Gift of the Ancients - Defense[*] (42) Gift of the Ancients - Defense/Endurance/Recharge[*] (43) Gift of the Ancients - Endurance/Recharge[/list]Level 44: Poisonous Ray <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 47: Flash Freeze <ul type="square">[*] (A) Fortunata Hypnosis - Sleep[*] (48) Fortunata Hypnosis - Sleep/Recharge[*] (48) Fortunata Hypnosis - Accuracy/Recharge[*] (48) Fortunata Hypnosis - Sleep/Endurance[*] (50) Fortunata Hypnosis - Chance for Placate[/list]Level 49: Summon Tarantula <ul type="square">[*] (A) Accuracy IO[*] (50) Damage Increase IO[*] (50) Damage Increase IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Domination