AE: Timed Mission Bug?


Fluorescent

 

Posted

Pretty sure someone mentioned this here before and it's a known bug.


 

Posted

Yes I believe so. I think though that describes part of the bug. It happens when The NPC Captive despawns. So it will happen on "release Captive" objectives as well. I changed it to a non-timed mish and it worked fine. So basically it's up to the devs to fix this bug.