Good build for Earth/kin


Deekz_4

 

Posted

Anyone have a good build for an Earth/kin controller they care to post and comment on?


 

Posted

Here's my Not-too-expensive build before any Purple recipes.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Dirt Napper: Level 50 Mutation Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Fossilize -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(19), Decim-Build%(29), Hold-I(46)
Level 1: Transfusion -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(3), Nictus-Acc/EndRdx/Rchg(15), Nictus-Heal/HP/Regen/Rchg(19), Nictus-%Dam(29), RechRdx-I(37)
Level 2: Stone Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(3), TotHntr-Acc/EndRdx(7), TotHntr-Dam%(40), Posi-Dam%(43)
Level 4: Siphon Power -- Acc-I(A), Acc-I(9)
Level 6: Quicksand -- RechRdx-I(A), RechRdx-I(7), TmpRdns-EndRdx/Rchg/Slow(40), TmpRdns-Rng/Slow(50)
Level 8: Air Superiority -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(43)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(11), RechRdx-I(11), RechRdx-I(17), TmpRdns-EndRdx/Rchg/Slow(46)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(17), Stpfy-Acc/Stun/Rchg(25), RechRdx-I(25)
Level 14: Fly -- Flight-I(A), Flight-I(15)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Earthquake -- RechRdx-I(A), RechRdx-I(23), DarkWD-ToHitDeb/Rchg(23)
Level 24: Speed Boost -- EndMod-I(A)
Level 26: Volcanic Gasses -- Lock-Rchg/Hold(A), Lock-EndRdx/Rchg/Hold(27), G'Wdw-Acc/Hold/Rchg(27), Lock-%Hold(31), G'Wdw-Dam%(34), G'Wdw-Hold/Rng(34)
Level 28: Increase Density -- ResDam-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-+Res(Pets)(34), BldM'dt-Acc/Dmg(50)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg(42), Thundr-Acc/Dmg/Rchg(43)
Level 44: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks! Can you expain the reasoning behind the Ice epics?


 

Posted

[ QUOTE ]
Thanks! Can you expain the reasoning behind the Ice epics?

[/ QUOTE ]

Frankly, the APP choices are very much subject to personal choice. I mostly picked Ice because it has two AoE powers. All the other sets only have one. Earth has plenty of control but lacks damage. And the biggest pitty about Earth/Kin is that you don't have much to take advantage of Fulcrum Shift due to the lack of damage -- Ice's two AoE make up for that some.

Kinetics doesn't need Endurance recovery (Fire's Consume or Primal's Conserve Power). It has a heal, so less need of Earth's Embrace. Earth/Kin does lack a "panic button" power, and Hibernate provides that.

But if you want better single target damage, I could see taking Earth APP -- with Seismic Smash, Hurl and Fissure. Personally, I found Fissure to be very short range and found that I used it more as a single target power than an AoE. Still, the stun in Fissure might stack with Stalagmites, so it is a good choice.

If you wanted to focus more on your control powers than damage, then Primal's Power Boost would be great. PB before Stalagmites makes it last quite a while.

And, of course, if your main concern is getting mezzed, then Psi is the best choice. I have Psi on my Fire/Rad and wouldn't change it. I use Fire on one Ill/Rad and my Ill/TA. I have Ice on my Ice/Storm and Ill/Storm and Earth/Rad. Earth on my Plant/Rad, because it lacks single target damage. I have Primal on my second Ill/Rad, but I'm going to change that, probably to Ice.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Because Ice rocks I imagine


 

Posted

Ice also gives you a non lethal damage type to use on smashing/lethal resistant mobs.

I would probably go with the Stone APP because you are going to be in close as a /Kin anyway, and Stalagmites + Fissure + Hasten + Siphon Speed + Fulcrum Shift = perma-stunned dead mobs.

The rest of the build is very good, though I would probably take Earthquake at 18 and push Stamina to 22. Since you will have Fulcrum Shift, Hasten, and Siphon Speed, any of the APP AoE damage powers will be up often and laying out good damage so the flavor is just that - flavor.


 

Posted

Here is one i'd use. I previously did one without hasten and picked up salt crystals for the purple bonuses. Its less hectic without hasten and you can still play fast with the IOs i've chosen plus siphon speed. But its nice having SS as a travel until you get to 28 for inertial reduction. But that build also got stone prison for some damage earlier on as well, and against AVs its nice for a continual defense debuff while using your main powers like tranfsuion, transference, siphon power, siphon speed and fulcrum.

Considering everyting i may like the non-hasten build better TBH, but general masses thought would go for this higher recharge build.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Earth Kin IO Hasten: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Fossilize -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(5), NrncSD-Acc/Hold/Rchg(17), G'Wdw-Acc/Rchg(23), G'Wdw-EndRdx/Hold(34), G'Wdw-Acc/Hold/Rchg(37)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9), RechRdx-I(23)
Level 2: Siphon Power -- Acc-I(A), Acc-I(3), RechRdx-I(40), RechRdx-I(46), RechRdx-I(46)
Level 4: Stone Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(5), TotHntr-Acc/EndRdx(34), TotHntr-Acc/Immob/Rchg(34)
Level 6: Quicksand -- TmpRdns-Rng/Slow(A), TmpRdns-EndRdx/Rchg/Slow(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 10: Siphon Speed -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(11), Acc-I(11), RechRdx-I(40), RechRdx-I(40)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), Rope-Acc/Stun/Rchg(17)
Level 14: Super Speed -- Run-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Earthquake -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(46), RechRdx-I(50)
Level 20: Speed Boost -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), EndMod-I(21)
Level 22: Health -- Heal-I(A)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(25), EndMod-I(25)
Level 26: Volcanic Gasses -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(27), NrncSD-Acc/Hold/Rchg(27), G'Wdw-Acc/Rchg(29), G'Wdw-Hold/Rng(29), G'Wdw-Acc/Hold/Rchg(31)
Level 28: Inertial Reduction -- Jump-I(A)
Level 30: Increase Density -- ResDam-I(A)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), BriL'shp-Acc/Dmg(37)
Level 35: Transference -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36), P'Shift-EndMod/Acc/Rchg(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(43)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(43)
Level 44: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Earth's Embrace -- Tr'ge-EndRdx/Rchg(A), Tr'ge-Heal/Rchg(48), Tr'ge-Heal/EndRdx/Rchg(48), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]3% DamageBuff(Smashing)[*]3% DamageBuff(Lethal)[*]3% DamageBuff(Fire)[*]3% DamageBuff(Cold)[*]3% DamageBuff(Energy)[*]3% DamageBuff(Negative)[*]3% DamageBuff(Toxic)[*]3% DamageBuff(Psionic)[*]2.25% Max End[*]38.8% Enhancement(RechargeTime)[*]5% Enhancement(Heal)[*]36% Enhancement(Accuracy)[*]5% Enhancement(Immobilize)[*]3% Enhancement(Stun)[*]194.6 HP (19.1%) HitPoints[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 6.9%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 2.5%[*]12% (0.2 End/sec) Recovery[*]36% (1.53 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]10% RunSpeed[/list]


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With 3 stacked siphon speeds its just shy of 2 seconds is of perma hasten.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

I have a question. Why does earth/kin work as a combo? It seems earth has suuuuper low damage, so combining that with kin might help? but it also seems like a waste because theres not many attacks to use it with.


 

Posted

It works because /kin requires a to-hit for most of its powers and earth has massive def debuffs. Also, there is plenty of damage potential after lvl 38 when you get FS by way of the APPs. Plus siphon speed allows for faster recharge of all the great AoE powers that earth has. /kin is not my favorite choice to pair with earth/ (that would be /storm), but it definitely has good synergy with earth/.


 

Posted

[ QUOTE ]
It works because /kin requires a to-hit for most of its powers and earth has massive def debuffs. Also, there is plenty of damage potential after lvl 38 when you get FS by way of the APPs. Plus siphon speed allows for faster recharge of all the great AoE powers that earth has. /kin is not my favorite choice to pair with earth/ (that would be /storm), but it definitely has good synergy with earth/.

[/ QUOTE ]

Plus, a speed-boosted Rocky is very effective. Even though his attacks don't recharge faster, he was always rather slow. Speed boosted, he gets around pretty fast.

I actually prefer Earth/Rad first, then Earth/Storm. The problem I have with my Earth/Kin is that those AoE controls tend to draw a lot of aggro, resulting in me wanting to use corners and other hiding places. Easy to do with Rad, but with Kin, you really need to go into melee. I had no idea how accurate it would be at the time, but I happened to give my Earth/Kin a very appropriate name -- "Dirt Napper." (His back story involved him stealing soil samples from a museum.)


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

My build, focusing on recharge and keeping indomitable will pretty close to perma (perma with stacked siphons) without bothering with purple sets. ID for the purposes of STF and +res in stoney.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), RechRdx-I(42), BasGaze-Rchg/Hold(43), HO:Endo(43), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/Rchg(46)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx/Rchg(A), Acc-I(25), Dct'dW-Heal/Rchg(34), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/EndRdx(40), Dct'dW-Rchg(40)
Level 2: Siphon Power -- Acc-I(A), Acc-I(3), RechRdx-I(3), RechRdx-I(25)
Level 4: Stone Cages -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/EndRdx(5), Enf'dOp-Acc/Rchg(5), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/Immob(9)
Level 6: Quicksand -- TmpRdns-Rng/Slow(A), TmpRdns-EndRdx/Rchg/Slow(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(11), RechRdx-I(11), RechRdx-I(17)
Level 12: Stalagmites -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/EndRdx(13), Stpfy-Acc/Rchg(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), RechRdx-I(17)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Earthquake -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(21), Achilles-ResDeb%(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Speed Boost -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod(23)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Volcanic Gasses -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(27), BasGaze-Acc/Hold(27), BasGaze-EndRdx/Rchg/Hold(29), RechRdx-I(29), HO:Endo(43)
Level 28: Inertial Reduction -- Zephyr-ResKB(A)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31), AdjTgt-ToHit/Rchg(31), AdjTgt-EndRdx/Rchg(34)
Level 32: Animate Stone -- SvgnRt-PetResDam(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-+Res(Pets)(34), ExRmnt-Acc/Rchg(40)
Level 35: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(50)
Level 44: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(45), S'fstPrt-ResKB(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 49: Increase Density -- (A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]7.5% DamageBuff(Smashing)[*]7.5% DamageBuff(Lethal)[*]7.5% DamageBuff(Fire)[*]7.5% DamageBuff(Cold)[*]7.5% DamageBuff(Energy)[*]7.5% DamageBuff(Negative)[*]7.5% DamageBuff(Toxic)[*]7.5% DamageBuff(Psionic)[*]2.5% Defense(Smashing)[*]2.5% Defense(Lethal)[*]5% Defense(Energy)[*]5% Defense(Negative)[*]1.25% Defense(Melee)[*]2.5% Defense(Ranged)[*]4% Enhancement(Heal)[*]18% Enhancement(Accuracy)[*]72.5% Enhancement(RechargeTime)[*]3% Enhancement(Immobilize)[*]3% Enhancement(Stun)[*]72.5 HP (7.13%) HitPoints[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 2.5%[*]MezResist(Sleep) 4.7%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 4.7%[*]16% (0.27 End/sec) Recovery[*]20% (0.85 HP/sec) Regeneration[*]20% Resistance(Smashing)[*]20% Resistance(Lethal)[*]22.8% Resistance(Fire)[*]22.8% Resistance(Cold)[*]21.3% Resistance(Energy)[*]23.1% Resistance(Negative)[*]20% Resistance(Toxic)[*]20% Resistance(Psionic)[/list]