How to build a Dwarfen Tank: Capped to Melee


Combat

 

Posted

This build has capped melee defenses. It doesn't have Nova Form at all, and instead relys on Dwarf Form. With 45.5% to melee, 40% to smashing/lethal, and even a decent amount of +recharge, this build can do it all. A 40 second downtime on Eclipse means that 90 seconds out of 130 you are basically unkillable. Note that the 45.5% is entirely from IOs, meaning you still have that in Dwarf Form.

Here's the build:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Real Capped Warshade: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Ebon Eye -- Empty(A)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A)
Level 2: Gravimetric Snare -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Rchg(43)
Level 4: Gravity Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/Rchg(46), TtmC'tng-EndRdx(50), TtmC'tng-EndRdx/Rchg(50), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 6: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(34), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36)
Level 8: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 10: Penumbral Shield -- ImpArm-ResPsi(A)
Level 12: Sunless Mire -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(27), Oblit-Acc/Rchg(29), Oblit-%Dam(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Twilight Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(33), TtmC'tng-EndRdx(33), TtmC'tng-EndRdx/Rchg(33), TtmC'tng-ResDam/EndRdx/Rchg(34)
Level 18: Gravity Well -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(37), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 20: Black Dwarf -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(21), TtmC'tng-ResDam/Rchg(21), TtmC'tng-EndRdx/Rchg(23), TtmC'tng-ResDam/EndRdx/Rchg(23), TtmC'tng-EndRdx(25)
Level 22: Essence Drain -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(36), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37)
Level 24: Stygian Circle -- EndMod-I(A)
Level 26: Tough -- EndRdx-I(A)
Level 28: Weave -- LkGmblr-Rchg+(A)
Level 30: Jump Kick -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Knock%(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 32: Dark Extraction -- Dmg-I(A), Dmg-I(45), RechRdx-I(48)
Level 35: Hasten -- RechRdx-I(A)
Level 38: Eclipse -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-EndRdx(39), TtmC'tng-ResDam/Rchg(39), TtmC'tng-EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx/Rchg(40)
Level 41: Super Speed -- Empty(A)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Super Jump -- Empty(A)
------------
Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx(48)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- EndRdx-I(A)
Level 10: Shadow Recall -- Empty(A)
------------
Level 20: Black Dwarf Strike -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Acc/Dmg(17)
Level 20: Black Dwarf Smite -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(7), T'Death-Dam%(9), T'Death-Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Acc/Dmg(11)
Level 20: Black Dwarf Mire -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(3), Oblit-Acc/Rchg(3), Oblit-%Dam(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7)
Level 20: Black Dwarf Drain -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Dmg/EndRdx(25), T'Death-Acc/Dmg(27)
Level 20: Black Dwarf Step -- Range-I(A)
Level 20: Black Dwarf Antagonize -- Taunt-I(A)



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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So, any thoughts?


TW/Elec Optimization

 

Posted

I think I would get rid of tough and weave and just use stealth and invisibility. Drop a couple luck of the gamblers in them.


 

Posted

Oops you already used stealth...