DM/SR Leveling build suggestions?


cptbuellx1

 

Posted

Hi all,
I'm just recently back to the community and I'm sorting out a few new toons in an attempt to determine what my main will be. My general build will be focused on soloing, leveling and some teaming...so just some general all around stuff. I am starting over and don't have much Inf so I will be mostly on SOs for now.

A few questions I have relevant to DM and SR leveling

Do you believe that Shadow Maul is required or more beneficial than taking SP and Smite?

I guess slotting SL for Heals would help more as a soloing character?

As far as SR goes I guess that I could likely put Focused Senses off until my teens in order to get a good early attack chain going? But would really want Practiced Brawler when available to give the mez protection.

I know by the mid-teens I started to run into End issues with my DM/WP do you think going for Stamina early versus a travel power will give me fits?

I know, a lot of noob questions. But I haven't seen much traffic devoted to a leveling strategy only AV soloing. I want to worry about AV soloing..but I need to get to 50 first and would like to get a little knowledge along the way..

Thanks!


 

Posted

Smite 1st shadow maul I always find the best second attack if you know how to line it up to hit multiple guys

Siphon Life should be a damaging attack 1st not a heal the best defense for /sr early levels is an enemy that is not attacking. Siphon got a big buff and even late game most suggest a franken slot approach of acc/damage/heal/recharge because it is that good of an attack



/sr is a late blooming set just for an fyi but is a great set and dm/sr is a wonderful combo


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Don't skip Shadow Maul and don't be afraid to use it against a single target. It's more endurance efficient than even your single-target attacks, PLUS it's an AoE. Shadow Maul is like cheating. Thing is, you're also going to want Shadow Punch and Smite. Smite does some high end DPS, and Shadow Punch is decent while recharging quickly enough to help fill out your attack chain.

Yes, its OK to delay your defense to focus on your offense. That's a typical approach on scrappers since just the low level powers with TOs or DOs just don't do all that much to keep you alive. You're usually better off just finishing the fight as fast as you can with a good offense.

I think I took Stamina at 20. I wanted Hurdle for movement and Health to recover more quickly between fights without needing to take a knee. Stamina was just one more power pick, so it was an easy decision to make. That said, Dark Consumption at 18 can actually do a better and earlier job of relieving your endurance woes, and Siphon Life is a good combat heal, so delaying Fitness is reasonable if you want.

On the other hand, you can delay the travel power. With the availability of the temp travel powers in the low level safeguard missions (talk to the detective then run radio missions in King's Row and then Steel Canyon), these days, I typically take my travel power in the 30s or whenever the power choices start to loosen up.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks