Damage badge question...


BlueRidger

 

Posted

Although it is needed for the Born in Battle accolade, for some reason the damage that I receive is not always registered on the badge tracker. Is there a reason for this, or is it bugged?


50 Tankers: Ice/EM, Stone/WM, Fire/Stone, Dark/Ice, Inv/SS, Inv/Dark, Elec/Elec
50 Brutes: ElecMelee/EA, WM/Elec

 

Posted

I have heard that only damage to your base hit points works for the badge. This means damage affecting extra hit points from powers (High Pain Tolerance, etc) and set bonuses won't count. I haven't tested this but this is what I have heard. Anyone able to confirm this?


Best regards,

Tommy Truestar

 

Posted

This is true. Damage taken only counts from the base value HP of your AT. So set bonuses, accolades, and even primary/secondary powers that boost HP do not count toward damage taken badges. You have to devise ways to get past them first.

If you can work on damage taken badges before you earn any HP accolades, it makes things easier. If you have many +HP set bonuses, do a dual build with nothing in it while working on your damage taken badges. Etc.

Most who want Born in Battle end up farming damage badges by Resting in front of a mob or two and taking damage. If you can find a mob that does a great amount of damage without killing you, you'll regen back the HP in time to take another series of hits. Generally the best strategy is to leave your toon doing this while you sleep. Personally I prefer Circle of Thorns Guides.

Good luck.


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Posted

I left my mez protect toggle running with my sm/wp and rested in front of a red con freakshow stunner. They have more than one attack, but stay at range, and weren't able to smoke me with their chain (just come damned close, and barely able to get back to full to survive a second chain, which is where you want it really.)


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Posted

[ QUOTE ]
I left my mez protect toggle running with my sm/wp and rested in front of a red con freakshow stunner. They have more than one attack, but stay at range, and weren't able to smoke me with their chain (just come damned close, and barely able to get back to full to survive a second chain, which is where you want it really.)

[/ QUOTE ]
I took my level 24 DM/SR and rested right next to a +3 (red con) Freak Stunner - they have more than one attack but only ever use Charged Brawl if you're in melee with them. Roughly 1/4 mil damage per hour, but the regen cap for base Brute hp at that level is 293k/hr so not too far off the mark.


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Posted

The work around the +hp damage bug is, Get a Mission, Find a mob you can have toggled rest infront of so the hits do massive damage but dont kill you. The mob needs to have a slow enough recharge attack chain that rest keeps you alive. Then go to bed.


 

Posted

Really, that's how anyone does it. None of my brutes, even the resistance only based brutes (dark, fire), tanking for 8 man teams has come anywhere near the 10 million naturally. I think my dark/dark is somewhere in the mid 3 million mark after 500 hours of play. And no, I don't run oppressive gloom or cloak of fear.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."