Looking Towards Respecin'


Fury Flechette

 

Posted

I'm currently lvl 17 (Fire/Eng), and I was thinking of starting to save my salvage for when I start slotting Invention Enhancements (I was thinking around lvl 30). Since this would be after the lvl 24 Respec trial, I figured I might as well see what I want to do for a respec. I was hoping I could get some feed back on my choices.

My current build:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares -- Acc(A), EndRdx(3), RechRdx(7), Dmg(11), Dmg(19)
Level 1: Power Thrust -- Acc(A), Dmg(5), RechRdx(9)
Level 2: Energy Punch -- Acc(A), RechRdx(3), EndRdx(7), Dmg(11), Dmg(19)
Level 4: Build Up -- RechRdx(A), RechRdx(5), RechRdx(9)
Level 6: Hurdle -- Jump(A), Jump(15)
Level 8: Fire Ball -- Acc(A), EndRdx(13), RechRdx(17), Dmg(25), Dmg(40), Dmg(50)
Level 10: Bone Smasher -- Acc(A), EndRdx(13), RechRdx(23), Dmg(37), Dmg(43), Dmg(46)
Level 12: Combat Jumping -- Jump(A)
Level 14: Super Jump -- Jump(A), Jump(15)
Level 16: Rain of Fire -- Acc(A), EndRdx(17), RechRdx(23), Dmg(27), Dmg(27), Dmg(29)
Level 18: Health -- Heal(A)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Fire Breath -- Acc(A), RechRdx(25), EndRdx(29), Dmg(31), Dmg(34), Dmg(34)
Level 24: Acrobatics -- EndRdx(A)
Level 26: Aid Other -- Heal(A)
Level 28: Aim -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 30: Aid Self -- RechRdx(A), RechRdx(33), RechRdx(33)
Level 32: Blaze -- Acc(A), RechRdx(33), EndRdx(34), Dmg(36), Dmg(37), Dmg(37)
Level 35: Conserve Power -- RechRdx(A), RechRdx(36), RechRdx(36)
Level 38: Blazing Bolt -- Acc(A), RechRdx(39), EndRdx(39), Dmg(39), Dmg(40), Dmg(40)
Level 41: Inferno -- Acc(A), EndRdx(42), RechRdx(42), Dmg(42), Dmg(43), Dmg(43)
Level 44: Bonfire -- EndRdx(A), EndRdx(45), EndRdx(45), Dmg(45), Dmg(46), Dmg(46)
Level 47: Char -- Acc(A), EndRdx(48), RechRdx(48), Hold(48), Hold(50), Hold(50)
Level 49: Rise of the Phoenix -- RechRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx(A)
Level 1: Defiance



My respec:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Lady Bloodwine Respec: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares -- Acc-I(A), EndRdx-I(3), EndRdx-I(3), Dmg-I(5), Dmg-I(5), Dmg-I(34)
Level 1: Power Thrust -- Acc-I(A), EndRdx-I(7), EndRdx-I(7), Dmg-I(9), Dmg-I(9), Dmg-I(34)
Level 2: Energy Punch -- Acc-I(A), EndRdx-I(13), EndRdx-I(13), Dmg-I(15), Dmg-I(15), Dmg-I(17)
Level 4: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 6: Swift -- Flight-I(A)
Level 8: Fire Ball -- Acc-I(A), EndRdx-I(19), EndRdx-I(21), Dmg-I(21), Dmg-I(33), Dmg-I(34)
Level 10: Bone Smasher -- Acc-I(A), EndRdx-I(11), EndRdx-I(11), Dmg-I(23), Dmg-I(23), Dmg-I(25)
Level 12: Combat Jumping -- Jump-I(A)
Level 14: Air Superiority -- Acc-I(A)
Level 16: Fly -- Flight-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(27)
Level 22: Rain of Fire -- Acc-I(A), EndRdx-I(27), EndRdx-I(29), Dmg-I(31), Dmg-I(33), Dmg-I(36)
Level 24: Fire Breath -- Acc-I(A), EndRdx-I(29), EndRdx-I(31), Dmg-I(31), Dmg-I(33), Dmg-I(37)
Level 26: Aid Other -- Heal-I(A)
Level 28: Aim -- RechRdx-I(A), RechRdx-I(50)
Level 30: Aid Self -- RechRdx-I(A)
Level 32: Blaze -- Acc-I(A), EndRdx-I(37), EndRdx-I(37), Dmg-I(39), Dmg-I(39), Dmg-I(40)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Blazing Bolt -- Acc-I(A), EndRdx-I(39), EndRdx-I(40), Dmg-I(40), Dmg-I(42), Dmg-I(42)
Level 41: Inferno -- Acc-I(A), EndRdx-I(42), EndRdx-I(43), Dmg-I(43), Dmg-I(43), Dmg-I(45)
Level 44: Bonfire -- EndRdx-I(A), EndRdx-I(45), EndRdx-I(45), Dmg-I(46), Dmg-I(46), Dmg-I(46)
Level 47: Char -- Acc-I(A), EndRdx-I(48), EndRdx-I(48), Hold-I(48), Hold-I(50), Hold-I(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance

The issues I had with the old build are this:

1) I don't think I had enough slots in my attack powers to do as much damage as I'd like. As someone who primarily solos, I like being able to take out my opponents quickly. At lvl 17, I'm fine, but looking ahead, I'm worried I might not be able to survive as easily as I'd like.

2) I originally had Combat Jump/Super Jump/Acrobatics. I don't like Super Jump. I actually just like flying, but for missions (especially in caves), Hover's not doing it for me. I like Combat Jump, hence my choice.

Marc


 

Posted

Well, I don't have much build advice, but in lieu of acrobatics, why not go with 4 slots of... what's that set (kinetic crash?) in power thrust for kb protection. I have mine slotted that way, and rarely get kb'd. Just a thought...


 

Posted

Invest in some cheap IOs.

I'd buy two IOs right off the bat: Karma -kb IO and forgo acrobatics and a stealth IO (usually Unbound Leap slotted in sprint). You don't have to actively market to get these and you can probably get these by exchanging out merits or running AE a few times for reward rolls.

Also, even if you're not going for set bonuses, frankenslot your powers with IO set pieces (not generic IOs). That means grabbing the acc/dmg, acc/dmg/end, acc/dmg/rech, etc. from many different sets and mixing and matching. Why do that? First of all, if you don't care about set bonuses, you'll be surprised how cheaply you can acquire them...they're almost the price of one or two sets of SOs for a complete set. Second, it will allow you to 4-5 slot your powers and get over 60% accuracy, 95%+ dmg, 40%+ rech, 40%+ end redx...that's far better than what you can get with SO or generic IO slotting.

There's really no reason at all to use generic IOs for many things since recipes for set pieces from Ruin, Maelstorm Fury, Tempest and Volley Fire can be had for as little for 100 inf. Buy recipes that are level 27+ and they're pretty much good all the way to 50.


 

Posted

Example build I modified off of yours, and replaced with cheap set IOs. I put in a Karma -kb and a stealth IO, your two most expensive purchases. However, (and I assure you this as someone who marketeers regularly), everything else on this build is dirt cheap...probably cheaper than the equivalent level 50 generic IO by a wide, wide margin.

I chose to 5 slot a number of powers but haven't sacrificed anything in terms of accuracy or damage, though sometimes you lost a little bit of end redx or recharge. I slotted for end redx on more expensive powers, recharge on cheaper ones.

Also, I added slots in powers that needed them...aim, aid self and took away from powers that were fine with just 5 slots. Note: I used level 35s...it's actually easier to save slots if you use higher level IOs, but I'm presuming you don't have a lot of influence on you.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Lady Bloodwine Respec: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares -- Ruin-Acc/Dmg(A), Ruin-Acc/Dmg/Rchg(3), Mael'Fry-Acc/Dmg(3), Mael'Fry-Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(5)
Level 1: Power Thrust -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx/Rchg(7), F'dSmite-Acc/Dmg(7), F'dSmite-Acc/Dmg/Rchg(9), F'dSmite-Dmg/EndRdx(9)
Level 2: Energy Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(13), F'dSmite-Acc/Dmg(13), F'dSmite-Dmg/EndRdx(15), S'ngH'mkr-Dmg/EndRdx/Rchg(15)
Level 4: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 6: Swift -- Flight-I(A)
Level 8: Fire Ball -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(19), Det'tn-Acc/Dmg(21), Det'tn-Acc/Dmg/EndRdx(21), Det'tn-Dmg/EndRdx/Rng(33), Det'tn-Dmg/EndRdx(34)
Level 10: Bone Smasher -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), F'dSmite-Acc/Dmg(11), F'dSmite-Dmg/EndRdx(23), S'ngH'mkr-Dmg/EndRdx/Rchg(23)
Level 12: Combat Jumping -- Krma-ResKB(A)
Level 14: Air Superiority -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/Rchg(19), S'ngH'mkr-Acc/Dmg(25), S'ngH'mkr-Dmg/Rchg(46)
Level 16: Fly -- Flight-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(27)
Level 22: Rain of Fire -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(27), Det'tn-Acc/Dmg(29), Det'tn-Acc/Dmg/EndRdx(31), Det'tn-Dmg/EndRdx/Rng(33), Det'tn-Dmg/EndRdx(36)
Level 24: Fire Breath -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(29), Det'tn-Acc/Dmg(31), Det'tn-Acc/Dmg/EndRdx(31), Det'tn-Dmg/EndRdx/Rng(33), Det'tn-Dmg/EndRdx(34)
Level 26: Aid Other -- Heal-I(A)
Level 28: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(45), AdjTgt-Rchg(50)
Level 30: Aid Self -- H'zdH-Heal/EndRdx(A), H'zdH-Heal/EndRdx/Rchg(40), H'zdH-Heal(42), IntRdx-I(50)
Level 32: Blaze -- Ruin-Acc/Dmg(A), Ruin-Acc/Dmg/Rchg(37), Mael'Fry-Acc/Dmg(37), Mael'Fry-Dmg/EndRdx(39), Ruin-Dmg/EndRdx(39)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Blazing Bolt -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(39), ExtrmM-Dmg/ActRdx/Rchg(40), CalAcc-Acc/Dmg(40), CalAcc-Acc/Dmg/Rchg(42)
Level 41: Inferno -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(42), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(43), C'ngBlow-Dmg/Rchg(43)
Level 44: Bonfire -- Det'tn-Acc/Dmg/EndRdx(A), AirB'st-Dmg/EndRdx(45), Det'tn-Acc/Dmg(45), Det'tn-Dmg/EndRdx(46), Det'tn-Dmg/EndRdx/Rng(46)
Level 47: Char -- EoCur-Acc/Rchg(A), EoCur-EndRdx/Hold(48), EoCur-Acc/EndRdx(48), EoCur-Acc/Hold/Rchg(48), Para-EndRdx/Hold(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]

    [*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]5% Enhancement(RechargeTime)[*]6% Enhancement(Knockup)[*]6% Enhancement(Knockback)[*]9% Enhancement(Accuracy)[*]58.7 HP (4.87%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 4.95%[*]MezResist(Immobilize) 15.4%[*]MezResist(Sleep) 8.25%[*]MezResist(Stun) 3.3%[*]MezResist(Terrorized) 4.95%[*]4% (0.07 End/sec) Recovery[*]0.95% Resistance(Fire)[*]0.95% Resistance(Cold)[*]8.76% Resistance(Energy)[*]1.26% Resistance(Negative)[*]6% RunSpeed[*]4% XPDebtProtection[/list]


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Posted

Fury,

Thank you That does look a lot better than mine.

Marc