Fire/Empathy Help!
I am no Pvp vet. So I imagine one will come along and give much better input.
However with the changes, I suggest slotting the Single Target Hold and Immob for damage/acc/rech and not duration.
isnt pvp mainly about burst damage now?..i dont see fire.emp being bursty enough honestly
i dont pvp anymore as well but with heal decay and all that going against a healer..might not work out as well
Same here little to no experience with pvp especially post i13. But in the few Empathy pvp oriented builds I've looked at just to see what is different a few things stand out.
1) Stealth, tons of it, everywhere they seem to be able to get it.
2) Knockback protection, again tons and tons of it.
3) Absorb Pain is in them all. PvE it's entirely skippable if useful for some. PvP its a huge fast animating heal with quick recharge that is very helpful in dealing with Heal Decay (or so I gather).
Hope that's minimally helpful ... I see all sorts of things I'd do very very differently but that's from a PvE point of view and I have no clue if it would be more or less useful for PvP.
I am trying to correct a friends build and have no idea where to start. He said he wants to do PvP with this build and is trying to increase the effectiveness of his crowd controlling abilities. Help?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Mikamir: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Empathy
Power Pool: Fitness
Power Pool: Flight
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Ring of Fire -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(13), TotHntr-Acc/EndRdx(13), TotHntr-Immob/Acc(15), TotHntr-Acc/Immob/Rchg(15), TotHntr-Dam%(17)
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34)
Level 2: Fire Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(3), TotHntr-Acc/EndRdx(3), TotHntr-Immob/Acc(9), TotHntr-Acc/Immob/Rchg(11), TotHntr-Dam%(11)
Level 4: Char -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(5), G'Wdw-Acc/EndRdx(5), G'Wdw-Hold/Rng(7), G'Wdw-Acc/Hold/Rchg(7), G'Wdw-Dam%(9)
Level 6: Smoke -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(39), DampS-ToHitDeb/Rchg/EndRdx(40), DampS-Rchg/EndRdx(40), DampS-ToHitDeb/EndRdx(40), DampS-Rchg(42)
Level 8: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39)
Level 10: Resurrect -- RechRdx-I(A)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(25), Stpfy-Acc/Stun/Rchg(25), Stpfy-KB%(27)
Level 14: Hot Feet -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(27), P'ngTtl-Acc/EndRdx(31), P'ngTtl-Rng/Slow(31), P'ngTtl-EndRdx/Rchg/Slow(31), P'ngTtl--Rchg%(33)
Level 16: Clear Mind -- RechRdx-I(A)
Level 18: Cinders -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(19), G'Wdw-Acc/EndRdx(19), G'Wdw-Hold/Rng(21), G'Wdw-Acc/Hold/Rchg(21), G'Wdw-Dam%(23)
Level 20: Fortitude -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(45), AdjTgt-Rchg(45)
Level 22: Swift -- Flight-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(42), EnManip-Stun%(42)
Level 28: Hover -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(29), Winter-ResSlow(29)
Level 30: Fly -- Flight-I(A)
Level 32: Bonfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(50)
Level 35: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-+Res(Pets)(37)
Level 38: Stealth -- EndRdx-I(A)
Level 41: Recall Friend -- EndRdx-I(A)
Level 44: Fire Blast -- Acc-I(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Fire Shield -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Virtue: @Santorican
Dark/Shield Build Thread