mind/fire build.


ConFlict

 

Posted

After much deliberation, this is the build I came up with for my dominator. What do you guys think? My shield will have 5 Gladiator Armor's. This will be mainly Arena Build.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Mesmerize <ul type="square">[*] (A) Fortunata Hypnosis - Chance for Placate[*] (3) Devastation - Damage/Endurance[*] (3) Devastation - Accuracy/Damage[*] (5) Devastation - Damage/Recharge[*] (5) Devastation - Accuracy/Damage/Recharge[*] (7) Devastation - Accuracy/Damage/Endurance/Recharge[/list]Level 1: Flares <ul type="square">[*] (A) Apocalypse - Damage[*] (7) Apocalypse - Damage/Recharge[*] (9) Apocalypse - Accuracy/Damage/Recharge[*] (9) Apocalypse - Accuracy/Recharge[*] (11) Apocalypse - Damage/Endurance[*] (11) Apocalypse - Chance of Damage(Negative)[/list]Level 2: Levitate <ul type="square">[*] (A) Kinetic Crash - Damage/Knockback[*] (13) Kinetic Crash - Accuracy/Knockback[*] (13) Kinetic Crash - Recharge/Knockback[*] (15) Kinetic Crash - Recharge/Endurance[*] (15) Kinetic Crash - Damage/Endurance/Knockback[*] (17) Kinetic Crash - Accuracy/Damage/Knockback[/list]Level 4: Dominate <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (17) Devastation - Damage/Endurance[*] (19) Devastation - Damage/Recharge[*] (19) Devastation - Accuracy/Damage/Recharge[*] (21) Devastation - Accuracy/Damage/Endurance/Recharge[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Maneuvers <ul type="square">[*] (A) Kismet - Accuracy +6%[*] (34) Karma - Knockback Protection[/list]Level 10: Fire Blast <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (23) Devastation - Damage/Endurance[*] (23) Devastation - Damage/Recharge[*] (25) Devastation - Accuracy/Damage/Recharge[*] (25) Devastation - Accuracy/Damage/Endurance/Recharge[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection[*] (21) Luck of the Gambler - Recharge Speed[*] (50) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 14: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (27) Adjusted Targeting - To Hit Buff/Recharge[*] (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (29) Adjusted Targeting - Endurance/Recharge[*] (31) Adjusted Targeting - To Hit Buff/Endurance[*] (40) Rectified Reticle - Increased Perception[/list]Level 16: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (27) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 18: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (37) Recharge Reduction IO[/list]Level 20: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (33) Regenerative Tissue - +Regeneration[*] (33) Miracle - +Recovery[*] (33) Numina's Convalescence - Heal[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (34) Performance Shifter - EndMod/Accuracy[*] (34) Performance Shifter - EndMod/Recharge[*] (36) Performance Shifter - EndMod/Accuracy/Recharge[*] (36) Performance Shifter - EndMod[/list]Level 24: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 26: Acrobatics <ul type="square">[*] (A) Knockback Distance IO[/list]Level 28: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 30: Confuse <ul type="square">[*] (A) Coercive Persuasion - Confused[*] (37) Coercive Persuasion - Confused/Recharge[*] (37) Coercive Persuasion - Accuracy/Confused/Recharge[*] (43) Coercive Persuasion - Accuracy/Recharge[*] (48) Coercive Persuasion - Confused/Endurance[/list]Level 32: Telekinesis <ul type="square">[*] (A) Range IO[/list]Level 35: Blazing Bolt <ul type="square">[*] (A) Extreme Measures - Accuracy/Range/Recharge[*] (36) Extreme Measures - Damage/Interrupt/Recharge[*] (40) Extreme Measures - Accuracy/Interrupt/Range[*] (46) Devastation - Damage/Recharge[*] (50) Devastation - Accuracy/Damage/Recharge[*] (50) Devastation - Accuracy/Damage[/list]Level 38: Blaze <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (39) Devastation - Accuracy/Damage/Recharge[*] (39) Devastation - Damage/Recharge[*] (39) Devastation - Accuracy/Damage/Endurance/Recharge[*] (40) Accuracy IO[/list]Level 41: Water Spout <ul type="square">[*] (A) Achilles' Heel - Chance for Res Debuff[*] (42) Positron's Blast - Accuracy/Damage[*] (42) Positron's Blast - Damage/Endurance[*] (42) Positron's Blast - Damage/Recharge[*] (43) Positron's Blast - Damage/Range[*] (43) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 44: Shark Skin <ul type="square">[*] (A) Empty[*] (45) Empty[*] (45) Empty[*] (45) Empty[*] (46) Empty[*] (46) Steadfast Protection - Knockback Protection[/list]Level 47: Hibernate <ul type="square">[*] (A) Recharge Reduction IO[*] (48) Recharge Reduction IO[*] (48) Recharge Reduction IO[/list]Level 49: Vengeance <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Healing IO[/list]Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]24.5% DamageBuff(Smashing)[*]24.5% DamageBuff(Lethal)[*]24.5% DamageBuff(Fire)[*]24.5% DamageBuff(Cold)[*]24.5% DamageBuff(Energy)[*]24.5% DamageBuff(Negative)[*]24.5% DamageBuff(Toxic)[*]24.5% DamageBuff(Psionic)[*]5% Defense(Psionic)[*]18% Enhancement(Accuracy)[*]4% Enhancement(Confused)[*]53.8% Enhancement(RechargeTime)[*]5% FlySpeed[*]179.3 HP (17.6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -27)[*]Knockup (Mag -27)[*]MezResist(Held) 9.9%[*]20% Perception[*]10.5% (0.18 End/sec) Recovery[*]82% (3.48 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]8% RunSpeed[/list]


d


 

Posted

I would slot numis in hiber. Get the kismet in cj instead of maneuvers it has to be toggled on every 120 seconds to work. You can drop a recharge out of fe, it is giving you very little in return for the slot. I would get a cent in blaze, two if you can and maybe mix up the deva pieces in it for a better over all enhanced numbers. While I do like passive regen these days I would drop the regen tissue in health for a miracle heal piece to get some more recovery working. I understand your theory behind apoc in flares, I think after playing it you will find it fits better in fire blast and flares probably won't even make your tray. I definitely would not 6 slot apocs. Get the unbreakable proc in dominate. I would drop all the 5 slotted devastations you have down to 4 and get a cent in all those powers. The extra range is hot. Think about getting getting some recharge in tk, you want the cheese up as much as possible


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Why not 6 slot apoc? You don't think the extra acc would out way the damage/range cent for the devastations? w/o the 5th dev I have 66% acc, but with an acc IO i go to 96% acc. Range is good, but I essentially don't have any acc from BU or aim. At most a rech in TK will increase the rech by 7 sec. Rech would be good though, I just figured range might be more helpful.


 

Posted

Drop the straight damage piece from apoc. Slotting more acc will help some but its not the same thing as the tohit you get from aim/bu type powers. Also with slotted out tactics + a kismet you are pretty well up there as far as the tohit cap these days anyways. I know alot of people these days are swearing by getting 99 acc in their attacks but it really isn't adding that much, and adding range to a power like blaze will be something you find very handy later. The range in tk only effects how far away you can put it on someone. I know mids is showing you that its only 7 seconds you are gaining but trust me with dr its over 10 closer to 12. Its very noticeable. I actually 3 slot mine 2 rech and 1 range these days, pre i12 I used to do 2 end 1 range. The farther away you can fight as a mind fire the better.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

New Build.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Mesmerize <ul type="square">[*] (A) Fortunata Hypnosis - Chance for Placate[*] (3) Devastation - Damage/Endurance[*] (3) Devastation - Accuracy/Damage[*] (5) Devastation - Damage/Recharge[*] (5) Devastation - Accuracy/Damage/Recharge[*] (7) Devastation - Accuracy/Damage/Endurance/Recharge[/list]Level 1: Flares <ul type="square">[*] (A) Apocalypse - Chance of Damage(Negative)[*] (7) Apocalypse - Damage/Recharge[*] (9) Apocalypse - Accuracy/Damage/Recharge[*] (9) Apocalypse - Accuracy/Recharge[*] (11) Apocalypse - Damage/Endurance[/list]Level 2: Levitate <ul type="square">[*] (A) Kinetic Crash - Damage/Knockback[*] (13) Kinetic Crash - Accuracy/Knockback[*] (13) Kinetic Crash - Recharge/Knockback[*] (15) Kinetic Crash - Recharge/Endurance[*] (15) Kinetic Crash - Damage/Endurance/Knockback[*] (17) Kinetic Crash - Accuracy/Damage/Knockback[/list]Level 4: Dominate <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (17) Devastation - Damage/Endurance[*] (19) Devastation - Damage/Recharge[*] (19) Devastation - Accuracy/Damage/Recharge[*] (21) Unbreakable Constraint - Chance for Smashing Damage[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (34) Karma - Knockback Protection[/list]Level 10: Fire Blast <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (11) Devastation - Accuracy/Damage/Endurance/Recharge[*] (23) Devastation - Damage/Endurance[*] (23) Devastation - Damage/Recharge[*] (25) Devastation - Accuracy/Damage/Recharge[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection[*] (21) Luck of the Gambler - Recharge Speed[*] (25) Kismet - Accuracy +6%[*] (31) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 14: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (27) Adjusted Targeting - To Hit Buff/Recharge[*] (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (29) Adjusted Targeting - Endurance/Recharge[*] (31) Adjusted Targeting - To Hit Buff/Endurance[*] (40) Rectified Reticle - Increased Perception[/list]Level 16: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (27) Recharge Reduction IO[/list]Level 18: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (37) Recharge Reduction IO[/list]Level 20: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (33) Regenerative Tissue - +Regeneration[*] (33) Miracle - +Recovery[*] (33) Numina's Convalescence - Heal[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (34) Performance Shifter - EndMod/Accuracy[*] (34) Performance Shifter - EndMod/Recharge[*] (36) Performance Shifter - EndMod/Accuracy/Recharge[*] (36) Performance Shifter - EndMod[/list]Level 24: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 26: Acrobatics <ul type="square">[*] (A) Knockback Distance IO[/list]Level 28: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 30: Confuse <ul type="square">[*] (A) Coercive Persuasion - Confused[*] (37) Coercive Persuasion - Confused/Recharge[*] (37) Coercive Persuasion - Accuracy/Confused/Recharge[*] (43) Coercive Persuasion - Accuracy/Recharge[*] (48) Coercive Persuasion - Confused/Endurance[/list]Level 32: Telekinesis <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 35: Blazing Bolt <ul type="square">[*] (A) Extreme Measures - Accuracy/Range/Recharge[*] (36) Extreme Measures - Damage/Interrupt/Recharge[*] (40) Extreme Measures - Accuracy/Interrupt/Range[*] (46) Devastation - Damage/Recharge[*] (50) Devastation - Accuracy/Damage/Recharge[*] (50) Devastation - Accuracy/Damage[/list]Level 38: Blaze <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (39) Devastation - Accuracy/Damage/Recharge[*] (39) Devastation - Damage/Recharge[*] (39) Devastation - Accuracy/Damage/Endurance/Recharge[*] (40) HamiO:Centriole Exposure[*] (50) HamiO:Centriole Exposure[/list]Level 41: Water Spout <ul type="square">[*] (A) Achilles' Heel - Chance for Res Debuff[*] (42) Positron's Blast - Accuracy/Damage[*] (42) Positron's Blast - Damage/Endurance[*] (42) Positron's Blast - Damage/Recharge[*] (43) Positron's Blast - Damage/Range[*] (43) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 44: Shark Skin <ul type="square">[*] (A) Empty[*] (45) Empty[*] (45) Empty[*] (45) Empty[*] (46) Empty[*] (46) Steadfast Protection - Knockback Protection[/list]Level 47: Hibernate <ul type="square">[*] (A) Numina's Convalescence - Heal/Recharge[*] (48) Numina's Convalescence - Heal/Endurance/Recharge[*] (48) Numina's Convalescence - Heal[/list]Level 49: Vengeance <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Healing IO[/list]Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]24.5% DamageBuff(Smashing)[*]24.5% DamageBuff(Lethal)[*]24.5% DamageBuff(Fire)[*]24.5% DamageBuff(Cold)[*]24.5% DamageBuff(Energy)[*]24.5% DamageBuff(Negative)[*]24.5% DamageBuff(Toxic)[*]24.5% DamageBuff(Psionic)[*]61.3% Enhancement(RechargeTime)[*]4% Enhancement(Confused)[*]18% Enhancement(Accuracy)[*]5% FlySpeed[*]198.4 HP (19.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -27)[*]Knockup (Mag -27)[*]MezResist(Held) 6.6%[*]20% Perception[*]10.5% (0.18 End/sec) Recovery[*]82% (3.48 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]8% RunSpeed[/list]


 

Posted

I really don't think u need so much knockback protection. I would drop some of them and try to get a winter's gift slow resist or another LotG paired up with the +rech to get a little regeneration bonus.


 

Posted

The regen bonus seems negligible when I already have over 300% with health. Slotting a LOTG puts me from 17.3 HP/sec to 17.9HP/sec. And the defense goes from 5.4% to 6%. Eh... I did debate about a winter's gift, but ive been told that slows really dont matter much anymore.


 

Posted

I'd ditch the Regen Tissue and throw it in Dominate. Otherwise, your build looks pretty good. Keep the KO protection you have. Slows are negligible.


@Ra Ra