A few questions about heat loss


Kahlan_

 

Posted

A few months back my son and I started a duo that has worked out pretty well so far (him a stone melee/ SR brute and me an ice/cold corr). It has been a side project of ours that meshes pretty well: for example with only my ice shields + his SR toggles he is soft capped using just standard IOs. Also both of our toons are a bit end heavy but /cold gets a "ranged consume" at lvl 38. This synergy has made the journey all the more fun.

Last night I dinged level 38, so I went and picked up this "ranged consume" called heat loss. +End powers are always welcome so the first thing I do is run over to critter and try heat loss out. My first surprise arrives in that it has a pretty cool graphic and then I noticed I had a small recovery buff on. Yay!

But having not paid much attention to the power's info I started to realize something pretty quick: heat loss is a bad [censored] of a power. It isn't just giving me a small recovery boost, it's crippling whatever it lands on. So I mess around with it a bit and now have a few questions.

- will slotting it with end mods only affect the amount of end that is drained on the mob or will it also increase our recovery rate?

- its it listed as a targetted AoE, are all the mobs in the radius affected by the -rech and damage resistance debuff, or is it just the end drain part? I have been trying to pay attention to this but seconds later his brute has them squashed.

- finally, is heat loss good enough to replace stamina with? I have never before considered this, not even my drain psyche dom or claw stalker has me convinced that stamina is replaceable. And ice corrs suck through end like it's going out of style (well, I do anyways and that's -with- stamina). On a very high rech build I can get it to around 5 seconds downtime on heat loss between buffs. Has anyone ever tried this?

What an awesome power!


 

Posted

To answer your last question, yes if you have enough recharge.


 

Posted

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- will slotting it with end mods only affect the amount of end that is drained on the mob or will it also increase our recovery rate?

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it effects the +End, -End, and +Recovery components. So yes, all of the above.

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Heat Loss summons two pet types multiple times, one for the buff and one for the debuff. The power summons 1 buff pet around you and 1 debuff pet that hits all those around the targeted foe. The debuff pet then applies all it's debuff values and summons 1 buff pet per foe.

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- finally, is heat loss good enough to replace stamina with?

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Yes and No, really depends on how you are building and slotting stuff. It's not my specialty but I think I recall a guide awhile centered around it specifically. IMO not really worth it since both Health and Stamina are great powers to have even if you have to use one power slot to grab swift/hurdle.

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On a very high rech build I can get it to around 5 seconds downtime on heat loss between buffs. Has anyone ever tried this?

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I think I'm sitting at 110 second recharge on Turbo-Ski for Heat Loss, and while I do suck end down rather fast, I'm not doing so anywhere fast enough to where I need heat loss as soon as it recharges. I usually let it sit out there idle until either my end bar has dropped below 10% or a nearby teammate's has, since the +End refill is more useful that way.


 

Posted

Ty Kahlan and Turboski for the quick responses =D