Shield Question


BrokenPrey

 

Posted

Here's the scenario: 47% defense to all positions already, and a level 49 power pick of either phalanx fighting or grant cover.
In your opinion, would the extra 5% defense (this is for a tank, but I find the scrapper forums so much more informative) from phalanx fighting be more beneficial than the 17.3% defense debuff resistance from grant cover? Keep in mind I run an ITF almost every night, so I will be running into debuffs regularly.

Edited for grammar


 

Posted

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Here's the scenario: 47% defense to all positions already, and a level 49 power pick of either phalanx fighting or grant cover.
In your opinion, would the extra 5% defense (this is for a tank, but I find the scrapper forums so much more informative) from phalanx fighting be more beneficial than the 17.3% defense debuff resistance from grant cover? Keep in mind I run an ITF almost every night, so I will be running into debuffs regularly.

Edited for grammar

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Considering you're already above the softcap, 5% more +def isn't really going to do much aside from turn aside a single sword debuff. Grant Cover, on the other hand, will give you other debuff resistance (30% -rech resist), slow down the speed at which you actually feel those debuffs, and keep the people close to you alive (rather than the generally redundant vice versa).


 

Posted

grant cover will go alot farther and do you and your team alot better,...
though i am curious as to why you'd pass up PF with it being a passive +5def ...


 

Posted

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though i am curious as to why you'd pass up PF with it being a passive +5def ...

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PF gives you 3.75% defesne when solo.

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not for a TANKER


 

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though i am curious as to why you'd pass up PF with it being a passive +5def ...

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PF gives you 3.75% defesne when solo.

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not for a TANKER

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sorry didn't see it was for a Tanker because you know this is the Scrappers Forums.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

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though i am curious as to why you'd pass up PF with it being a passive +5def ...

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PF gives you 3.75% defesne when solo.

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not for a TANKER

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sorry didn't see it was for a Tanker because you know this is the Scrappers Forums.

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The OP did actually make specific mention of it, so, however you take it...

Anyone else noticing an amusing trend that lots of other ATs are coming to the Scrapper forums to get answers concerning their number crunching/build woes?


 

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The OP did actually make specific mention of it, so, however you take it...

Anyone else noticing an amusing trend that lots of other ATs are coming to the Scrapper forums to get answers concerning their number crunching/build woes?


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Ya I saw the OP say it after I read the one quote.

And yes I do find it very amusing that they come here to ask question.

Now if Umbral and Werner stop posting here they might stop. You two know way to much.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

I haven't gotten my /shield Scrapper to those levels yet, so what I'm saying is mostly speculation based on the math.

Phalanx Fighting would give about 5%+ defense, and possibly significantly higher with your buddies near you. That would give you at least 52% def, possibly higher. Assuming even-conned mobs and that you got about 39% Defense debuff Resist from your other powers, your tank could take one or two hits of debuffs before your defenses sink below the soft-cap if you take Phalanx Fighting (possibly more considering how Phalanx Fighting could fluctuate around teammates). If you take Grant Cover, even with about a total of 56% Defense debuff resists, one hit will still drop you below the soft-cap, but not by much. However, Grant Cover will stall the cascading failure better than Phalanx Fighting once you drop below soft-cap in any case.

Now this is just the math and within a vacuum. Keep in might that Grant Cover gives some other benefits other than just the DDR. I would assume that you got your teams to be buffing you in some way, so if you can get a single buff that is equal to or greater than the defense given by Phalanx Fighting, then you might not need Phalanx Fighting, granting more potential benefits to the team as a whole. Of course, if you got more def%, then you might not need as much DDR in the first place...

The only other reason to get Phalanx Fighting over Grant Cover is because it's an auto power and not a toggle, so it is less strain on Endurance Management (though it is a small strain compared to other toggles, of course).

Hmm, I personally would go for both but put priority on Phalanx Fighting, but only because I'm thinking as a Scrapper. As a Tanker, though, you might be thinking more team-oriented, so getting Grant Cover with its associated benefits would be better for you and the role you play.


 

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though i am curious as to why you'd pass up PF with it being a passive +5def ...

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Its so much easier to softcap defense on a tanker than a scrapper. I could've dropped weave, but taking out boxing means 1 less purple set, and I hate SJ without hurdle. I'm not worried about my teammates so much (I'm selfish.) I'm really just worried about being able to solo the first 2 missions of the ITF. I think the endurance issues are going to push me towards Phalanx Fighting. I have enough recharge to keep active defense double stacked permanently which, with hamis, puts me at about 75ish% DDR (I think.) Thanks for the replies guys.