Spines/Fire or Fire/Shield
I think I found a build I like. However, my end/sec drops to 3.0 and my global recharge drops to 32.5% ... but solid defense?
Oh, and it means getting 4 oblits and a TOD set... blerg.
I <3 my Spines/Fire. Slotted the way I am, I'm getting my heal back just in time, no need for Consume ( I use it as another attack) and doing fine with your Target Group. I'll PM it to you from Mids if you want to take a look at it.
I just finished building out the offensive portion of my spines/fire with melee defense at close to 39%.
I take too much of a beating and it's kind of disappointing.
I'll keep it for now.
What I love about it is the heal comes back quick. I can also deal a boatload of damage with caltrops, build up, burn, spine burst, ripper and throw spines. Huzzah.
What I don't like about it is that the S/L resists are only at 52% and 40% isn't good enough even against +1 lieuts. If I want to play it safe I pop a purple and an orange.
I was just hoping he'd perform better.
Here's my build in case you're interested:
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[ QUOTE ]
I just finished building out the offensive portion of my spines/fire with melee defense at close to 39%.
I take too much of a beating and it's kind of disappointing.
I'll keep it for now.
What I love about it is the heal comes back quick. I can also deal a boatload of damage with caltrops, build up, burn, spine burst, ripper and throw spines. Huzzah.
What I don't like about it is that the S/L resists are only at 52% and 40% isn't good enough even against +1 lieuts. If I want to play it safe I pop a purple and an orange.
I was just hoping he'd perform better.
[/ QUOTE ]
I hear ya, I've been agonizing about tanker vs scrapper for 3 days - I want scrapper damage, but I crave tanker survivability. I think I'm going to go the Dark/Fire/Pyre tank route; 46% S/L, 41% Melee, 30% Range, 25% AOE, tanker resist levels (weak: En 33 toxic 31 rest ~50+) with 3 AOE's and great self heal
Of course, -tohit, energy and slow kryptonites (relatively speaking) and my main concern is loss of endurance and recharge, but at the moment my build is +1.87EPS and I've been running with +1.99EPS... the only change in attack chain being Combustion goes from costing 8.5 end to 11 end. And no single target attacks worth clicking.
Now that I think about it, really a f/f/p tanker with capped S/L defense ... blerg.
My build above is going to be useful in more places, but... meh. This would kill faster (fiery embrace being *huge*) and just as safe in many areas. Slotted for sets and did this in ~3m so it's not a 'final' build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura -- M'Strk-Dmg/Rchg(A), M'Strk-Acc/EndRdx(3), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/EndRdx/Rchg(5), M'Strk-Acc/Dmg(5), M'Strk-Acc/Dmg/EndRdx(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 2: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 4: Combustion -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(19), Oblit-Acc/Rchg(19), Oblit-Dmg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 8: Hurdle -- Empty(A)
Level 10: Hasten -- Empty(A), Empty(11)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), S'fstPrt-ResDam/Def+(34), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(46)
Level 16: Health -- Empty(A)
Level 18: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam(36)
Level 20: Stamina -- Empty(A), Empty(21), Empty(21)
Level 22: Consume -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(23), Oblit-Dmg(23), Oblit-Dmg/Rchg(27), Oblit-Acc/Rchg(27), Oblit-Acc/Dmg/Rchg(29)
Level 24: Weave -- HO:Cyto(A), HO:Cyto(25), HO:Cyto(25)
Level 26: Combat Jumping -- DefBuff-I(A), Zephyr-Travel(45), Zephyr-Travel/EndRdx(45)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-%Dam(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(43)
Level 30: Fiery Embrace -- Empty(A), Empty(31), Empty(31)
Level 32: Build Up -- Empty(A), Rec'dRet-ToHit(33), Rec'dRet-ToHit/Rchg(33)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Knock%(37)
Level 38: Greater Fire Sword -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Acc/Dmg(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(42), Enf'dOp-Acc/Rchg(42), Enf'dOp-Immob/Rng(42), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(43)
Level 44: Char -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Rchg(46)
Level 47: Fire Ball -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50)
Level 49: Healing Flames -- Empty(A), Empty(50), Empty(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Just throwing this out there: for farming, couldn't you fight fire-only mobs? You're at the fire resist cap, and even though you didn't build for it there's also almost 13% def against fire as well. Obviously teams tend to fight s/l mobs but you won't be taking as many hits in those situations.
I have a spines/fire I'm currently leveling for exactly this purpose, but I have to admit she's still kind of squishy. I suppose a fire tank would be safer, although how does the damage compare?
Leveling a Spines/Fire as well and I just can't decide. Do I want to gimp some of my build for Defense or do I wanna go for Rech/HP and just pop Lucks.. Decisions decisions..
I have a 50 Shield/Fire/Pyre Tank that is great but he lacks the damage of a Scrap.
Background: I have a 50 spines/fire that I'm mid-reworking and am debating just creating a fire/shield instead.
Target: No higher than +2's, large groups solo, and solid ae damage on teams. Not single target damage.
Thoughts: Need higher defense on my spines/fire (I could hit ~40% melee without gimping the build badly, but sooo expensive) and debating just swapping to a fire/shield.