Best for +4 AE Boss fighting


Chaos_String

 

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One more point I want to make about +4 boss farms;

I've seen more kins FS & die in a heartbeat than any other debuffer. The reason is they want to get near the mobs to use FS, they last 1-2 hits, and often there's more than the agro cap floating around (or they're not controlled) so the mobs take umbrage at the debuff and pop 'em like balloons. (Ed: I personally enjoy killing 2+ spawns at a time, without a tanker - which is quite doable on a good team - but getting near them as a squishy just isn't wise)

Everything else can debuff from a pretty safe distance, and trollers have immobs. Fire/storms who know how to use hurricane to push immobed mobs back into the killzone are by far my favorite conceptual troller for farms. Pity I never see them

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I would also add that Hot Feet frequently adds to their woes. I was just on a team with several Fire/Kins with my Fire/Rad. One fire/kin in particular died so frequently, it made me consider putting recharges in Fallout.

He decided mid-mish that Hot Feet was to blame. Possibly, I wasn't keeping that close of an eye on him. I was running Hot Feet as well, and standing next to the tank most every mob. Then again, between the dubuffs and the tank's taunt aura, that is sometimes the safest place to be.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

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To get back on subject, I think the discussion was originally which primary/secondary would be best at assisting a tank on +4 boss farms.

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A) Why do you need a tank?
B) If it's just 1 tank, 1 controller, fire/kin.
Ba) If it's 'what controller adds in the most stackable way to a typical farm' then fire/rad.

My $.02


 

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One more point I want to make about +4 boss farms;

I've seen more kins FS & die in a heartbeat than any other debuffer. The reason is they want to get near the mobs to use FS, they last 1-2 hits, and often there's more than the agro cap floating around (or they're not controlled) so the mobs take umbrage at the debuff and pop 'em like balloons. (Ed: I personally enjoy killing 2+ spawns at a time, without a tanker - which is quite doable on a good team - but getting near them as a squishy just isn't wise)

Everything else can debuff from a pretty safe distance, and trollers have immobs. Fire/storms who know how to use hurricane to push immobed mobs back into the killzone are by far my favorite conceptual troller for farms. Pity I never see them

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I would also add that Hot Feet frequently adds to their woes. I was just on a team with several Fire/Kins with my Fire/Rad. One fire/kin in particular died so frequently, it made me consider putting recharges in Fallout.

He decided mid-mish that Hot Feet was to blame. Possibly, I wasn't keeping that close of an eye on him. I was running Hot Feet as well, and standing next to the tank most every mob. Then again, between the dubuffs and the tank's taunt aura, that is sometimes the safest place to be.

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Urgh. I keep seeing squishies that fundamentally don't understand the agro cap. Admittedly I aim for 2-3 spawns at a time on my runs, but even with 2-3 taunt auras there's still some floating around, and remember that debuffs are working at 48% effectiveness vs +4's so they're not always as debuffed as you'd like.

Don't get me wrong, running hotfeet can be fine if mobs are tightly packed and debuffed. You can in fact do this with no melee characters whatsoever and do just fine, even vs. +4's. But a 54 boss with only one RI on him has a pretty darn good chance to hit you.

PS: Always take fallout. Always slot it up for recharge and damage. Amazing power.


 

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Earth/TA... If you want control this will not fail you.

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this



 

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The best farmer that i know of is Plant/Kin/Psionic COntroller.