Ice/SS Tank Power Selection
I'm also debating on whether or not Hurl is worth it. At first, I liked the ability, but now I'm not so sure. The animation is really long. Not sure if it's worth getting...
From SS: Jab, Haymaker, KO Blow, Rage, Taunt, Hurl. Footstomp is meh unless you fight a lot of MMs. Hurl is vital because lacking a good ranged attack will put you at a severe disadvantage.
From Ice: maybe everything except Chilling Embrace and Icicles (since they get detoggled). Choosing between the two I'd keep CE because it's autohit (meaning any Stalker that wanders near you will get have Stealth + stealth IO dropped). Permafrost is debatable but it gives extra slow res as well as another source of +res to fire and cold (admittedly not much after DR, but it's at least a place to slot special IOs).
Honestly I'd take the Stone epic and take Fossilize + Stone Prison (Quicksand if you have room, another good Stalker-killer). Barring that, go with Energy for Focused Accuracy (still worth it, especially for the +perception).
As far as your pool power conundrum - if it's an arena dueling build I'd go CJ/Medicine, if it's a zone build I'd go with the fighting pool.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
[ QUOTE ]
From SS: Jab, Haymaker, KO Blow, Rage, Taunt, Hurl. Footstomp is meh unless you fight a lot of MMs. Hurl is vital because lacking a good ranged attack will put you at a severe disadvantage.
From Ice: maybe everything except Chilling Embrace and Icicles (since they get detoggled). Choosing between the two I'd keep CE because it's autohit (meaning any Stalker that wanders near you will get have Stealth + stealth IO dropped). Permafrost is debatable but it gives extra slow res as well as another source of +res to fire and cold (admittedly not much after DR, but it's at least a place to slot special IOs).
Honestly I'd take the Stone epic and take Fossilize + Stone Prison (Quicksand if you have room, another good Stalker-killer). Barring that, go with Energy for Focused Accuracy (still worth it, especially for the +perception).
As far as your pool power conundrum - if it's an arena dueling build I'd go CJ/Medicine, if it's a zone build I'd go with the fighting pool.
[/ QUOTE ]
Thanks a lot for the response. I'll put Taunt in the last SS spot and go with the Fighting pool. I like Chilling Embrace a lot. Think I'll keep that. As for the Epic powers, what's the advantage of Fossilize over Block of Ice and such?
Fossilize, does very good dmg, holds and does -def. IMO the -Def is the big winner. Add to that an AH proc and enjoy.
[ QUOTE ]
Fossilize, does very good dmg, holds and does -def. IMO the -Def is the big winner. Add to that an AH proc and enjoy.
[/ QUOTE ]
Can't slot def debuff IO sets in any of the stone mastery powers.
Oh well then I recant. Take LBE and have fun with that. I know that one can take the -res proc.
Thx for the clarification.
Ok then, so how about this?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
PIRATRON=: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(13), LkGmblr-Def/Rchg(40)
Level 1: Jab -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Acc/Dmg(40)
Level 2: Chilling Embrace -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(3), P'ngTtl-Acc/EndRdx(9), P'ngTtl-Rng/Slow(17), P'ngTtl-EndRdx/Rchg/Slow(34), P'ngTtl--Rchg%(39)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg(7), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 6: Wet Ice -- EndRdx(A)
Level 8: Hoarfrost -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(15), Numna-Heal/EndRdx(31)
Level 10: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt(11), Zinger-Taunt/Rchg/Rng(13), Zinger-Acc/Rchg(43), Zinger-Taunt/Rng(46), Zinger-Dam%(46)
Level 12: Hasten -- RechRdx(A), RechRdx(29), RechRdx(43)
Level 14: Super Speed -- Run(A)
Level 16: Swift -- Run(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(19)
Level 20: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(21), Efficacy-EndMod/Acc(21)
Level 22: Glacial Armor -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(23), LkGmblr-EndRdx/Rchg(43)
Level 24: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 26: Energy Absorption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(27), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(46)
Level 28: Rage -- RechRdx(A), RechRdx(29)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 32: Hibernate -- RechRdx(A)
Level 35: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(36), Dev'n-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(37), Dev'n-Hold%(37)
Level 38: Tough -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam(39), ImpArm-ResPsi(40)
Level 41: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(42), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def(42)
Level 44: Stone Prison -- TotHntr-Acc/Immob/Rchg(A), TotHntr-Immob/Acc(45), TotHntr-Acc/Rchg(45), TotHntr-EndRdx/Immob(45)
Level 47: Fossilize -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(48), G'Wdw-Acc/EndRdx(48), G'Wdw-Hold/Rng(48), G'Wdw-Acc/Hold/Rchg(50), G'Wdw-Dam%(50)
Level 49: Quick Sand -- RechRdx(A), RechRdx(50)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet
I just made an Ice/SS tank that I'd like to be usable in PvP, but I'm having a bit of trouble deciding what power pool powers would be the most effective ones to take. Here are the powers I'm possitive I'm going to be taking:
Frozen Armor
Hoarfrost
Chilling Embrace
Wet Ice
Glacial Armor
Energy Absorption
Hibernate
Jab
Haymaker
Knockout Blow
Rage
Hurl
Another SS attack (Haven't decided which)
Hasten
Super Speed (Or Super Jump if I go with Combat Jumping)
Hurdle/Swift
Health
Stamina
Epic 1
Epic 2
Epic 3 (Haven't decided which Ancillary to go with. Obviously, it's between Ice and Energy. Leaning towards Ice.)
That leaves 3 open spots for power pool powers. The options as far as I see them are:
1) Combat Jumping
Stimulant
Aid Self
2) Combat Jumping
Assault/Maneuvers
Tactics
3) Boxing/Kick
Tough
Weave
Right now, I'm just worried about which powers to take. I can worry about slots and enhancements when I respec. Anyone have any input of which power pools to go with, which SS attack should fill the last spot, or which Ancillary I should go with? Any and all suggestions would be much appreciated.