Inv/WM build..critique...for a buddy


Finduilas

 

Posted

A buddy of mine asked me to make a Inv/WM build...so I did...dont know much about it. So point out any errors...or what have you...I took what he wanted and worked on the slotting...

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(46)
Level 1: Bash -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Acc/Dmg(45), T'Death-Dmg/EndRdx(45), T'Death-Dmg/Rchg(46), T'Death-Acc/Dmg/EndRdx(48)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 4: Dull Pain -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), Numna-EndRdx/Rchg(7), Numna-Heal/EndRdx/Rchg(7), RechRdx-I(45)
Level 6: Jawbreaker -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Acc/Dmg(25), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(50)
Level 8: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(9), ImpArm-ResPsi(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Empty(A)
Level 16: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(17), GSFC-ToHit(17), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(48)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(33), Mrcl-Rcvry+(46), RgnTis-Regen+(48)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34)
Level 22: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/Rchg(31)
Level 24: Boxing -- Empty(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), DefBuff-I(27)
Level 28: Whirling Mace -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(29), Oblit-Dmg(29), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(37)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(31)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
Level 35: Shatter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Crowd Control -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-%Dam(40), Oblit-Acc/Dmg/Rchg(40)
Level 41: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt(42), Mocking-Taunt/Rchg(42), Mocking-Rchg(42), Mocking-Taunt/Rng(43), Mocking-Acc/Rchg(43)
Level 44: Resist Elements -- ResDam-I(A)
Level 47: Resist Energies -- ImpArm-ResDam(A)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



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Posted

My main is an Inv/WM, and I've respec'd him too many times to count, from looking at this quickly (I'm at work atm so not enough time for an in-depth analysis) I can tell you you need to pick up invincibility at 18, move build up to 22 (I personally skipped it, but that's a whole 'nother debate for a different thread Invincibility is the heart and soul of invuln, so get and slot it asap. Also, you took jawbreaker for early damage (understandable) but skipped clobber. With the buffs to War Mace, Castle made Clobber the best ST damage power in the set, it's no KO Blow, but its way faster and not too far off damage wise. Get it, slot it, love it.


 

Posted

I agree with Ribic, Invinc should be taken at 18; either RPD or Build-Up can easily be delayed instead. Clobber is now a must-have, take it at 22 and slot it fully.

As shown, the slotting is rather strange. If you're going to short-slot a res/def power, pick the ones that have the lowest base value, like the resistance passives. I'd recommend fully slotting TI, UY, Invinc, TH, Tough and Weave, unless there's a compelling reason not to. 4-slotting Reactive Armors are the best choice for the resistance shields since they give both S/L and E/NE defense bonuses. I'm really baffled by that single Imperv Armor in ResEn--why spend the infl for that when you're not getting any bonuses and a ResDam IO would work just as well?

And since your friend should be looking for typed defense set bonuses rather than positional, the ToD sets are a waste, IMO. Kinetic Combat has a S/L def bonus that's twice as large for 4 slots instead of six. I'd also replace the Obliteration sets with 3-slotted Eradication, which should get the E/NE defense up near the soft cap. Most of the attacks can be fully enhanced with 5 slots, which will free up some slots for the other powers.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Well the Single Imperv Armor was a whoopsy...took the second slot out.

Ok...well let me go back to the ol drawing board and try again lol


 

Posted

Ok here is another attempt...

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(17)
Level 1: Bash -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(15), S'ngH'mkr-Dmg/Rchg(42), S'ngH'mkr-Dmg/EndRdx/Rchg(42), P'ngS'Fest-Dmg/Rchg(43)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Jawbreaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(13), S'ngH'mkr-Dmg/Rchg(13), S'ngH'mkr-Dmg/EndRdx/Rchg(43), P'ngS'Fest-Dmg/Rchg(43)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hurdle -- Empty(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), Numna-Heal(46)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(31)
Level 20: Stamina -- P'Shift-End%(A), Efficacy-EndMod(23), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod/Acc(34)
Level 22: Clobber -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(29), S'ngH'mkr-Dmg/Rchg(29), S'ngH'mkr-Dmg/EndRdx/Rchg(37), P'ngS'Fest-Dmg/Rchg(37)
Level 24: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(25), GSFC-ToHit(25), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx(31)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 35: Shatter -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(36), Sciroc-Dmg/Rchg(36), Sciroc-Dam%(36), Sciroc-Dmg/EndRdx(48)
Level 38: Crowd Control -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(39), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(46)
Level 41: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 44: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(45), Mocking-Taunt(45), Mocking-Taunt/Rchg(45), Mocking-Acc/Rchg(46), Mocking-Taunt/Rchg/Rng(50)
Level 47: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



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Posted

I understand what that build is trying to achieve - get base defense into the 40something figures - but I tend to think that you're cutting corners on the essentials in order to get there. I suspect that a build like this would be a lot more fun to play, and not significantly more expensive:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(15), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/EndRdx/Rchg(29), TtmC'tng-ResDam(45)
Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 2: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(5), H'zdH-Heal(7), H'zdH-Heal/Rchg(11), RgnTis-Regen+(13), RgnTis-Heal/Rchg(48)
Level 4: Jawbreaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 6: Hurdle -- Jump-I(A)
Level 8: Unyielding -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(9), TtmC'tng-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/EndRdx(25), S'fstPrt-ResDam/Def+(45)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Rcvry+(17), Numna-Heal/EndRdx(17), Numna-Regen/Rcvry+(34), Numna-Heal(50)
Level 18: Invincibility -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(19), GftotA-Def(19), GftotA-Def/Rchg(27), Mocking-Taunt(31), Mocking-Taunt/Rchg(46)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-End%(31)
Level 22: Clobber -- RzDz-Acc/Rchg(A), RzDz-Acc/EndRdx(23), RzDz-Acc/Stun/Rchg(23), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(29), Mako-Acc/Dmg(31)
Level 24: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 26: Tough Hide -- GftotA-Def(A), GftotA-Def/EndRdx(37), GftotA-Run+(43)
Level 28: Resist Physical Damage -- ImpArm-ResDam(A), ImpArm-ResPsi(40)
Level 30: Kick -- F'dSmite-Acc/Dmg(A)
Level 32: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-EndRdx/Rchg(33), TtmC'tng-ResDam/EndRdx/Rchg(33), S'fstPrt-ResDam/EndRdx(33), ResDam-I(46)
Level 35: Shatter -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(42), GftotA-EndRdx/Rchg(42), GftotA-Def(42)
Level 44: Resist Elements -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(45)
Level 47: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResPsi(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

the build is reasonably priced, so why throw in lotg +recharge?
Use def/rech, much, much, MUCH cheaper.

If your going into lotg +recharge territory, use kinetic combat instead of smashing haymaker (higher sl defenses, but more expensive)


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

The new build is better, but if you use Kinetic Combat instead of Smashing Haymaker you can reach the S/L soft cap much more easily. I know that couple of the KC pieces are hard to find, but if you're patient and wait for a level 34 or below to come on the market, you can put together a full set of four for a reasonable cost. Also, the 5th slot in those attacks should be an Acc/Dam; like Smashing Haymaker, 4-slotting KC leaves you low on Accuracy as well as Damage.

I also strongly recommend that you try Eradication for your PBAoE attacks--you should be able to get near the E/NE soft cap with them slotted. (And I notice that you've dropped Whirling Mace, which I wouldn't do.)

I posted a build in the "Lopsided Defense" thread if you want to see an example of my recommendations.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

here...how is this...lots o Defense...not too sure I if I gimped myself in other areas with this build.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(31)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), C'ngImp-Dmg/Rchg(46)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 4: Dull Pain -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(5), Mrcl-EndRdx/Rchg(5), Mrcl-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(7), RechRdx-I(45)
Level 6: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/Rchg(43)
Level 8: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/Rchg(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 16: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(17), GSFC-ToHit(17), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(48)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(33), Mrcl-Rcvry+(46), RgnTis-Regen+(48)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34)
Level 22: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Boxing -- Amaze-EndRdx/Stun(A), Amaze-ToHitDeb%(37)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), GftotA-Def(27), GftotA-Def/EndRdx(50)
Level 28: Whirling Mace -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(29), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(34), Sciroc-Dam%(34)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(31)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(46)
Level 35: Shatter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Crowd Control -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-%Dam(40), Oblit-Acc/Dmg/Rchg(40)
Level 41: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt(42), Mocking-Taunt/Rchg(42), Mocking-Rchg(42), Mocking-Taunt/Rng(43), Mocking-Acc/Rchg(43)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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Posted

You can't skip clobber, it's your best attack!

Also, use a crushing impact triple (acc/dam/rech) for your attacks instead of the dam/rech or else your accuracy will stay at 23%ish.


 

Posted

I still don't understand why you're using Obliteration rather than Eradication; the amount of S/L def you get with Oblit is not that impressive given that it takes 6 slots. Eradication gives nearly twice as much E/NE def in just three slots. And if you're slotting Scirocco's for the F/C def, there are better choices. For instance, 3-slotting Aegis has a 3.13% F/C def bonus. Impervium Armor's Psi def bonus is not very useful since Invul has no Psi defense to stack with.

Also, as much as I like Whirling Mace, if it has to be a choice between WM and Clobber, take Clobber and slot it with KCs. Those 4 slots will give you as large a S/L def bonus as *12* slots of Obliteration. Besides, Clobber is a great attack and the highest damage attack in the set.

EDIT: You're also underslotting Tough for no good reason that I can see. If you're low on slots, take the slots from RPD and move them to Tough, since Tough's base value is higher.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

[ QUOTE ]
You can't skip clobber, it's your best attack!

Also, use a crushing impact triple (acc/dam/rech) for your attacks instead of the dam/rech or else your accuracy will stay at 23%ish.

[/ QUOTE ]

Yes, I usually use that, or the CI Acc/Dam to supplement a set of KCs since the set is low on Accuracy. And there are other, cheaper options--Smashing Haymaker and Focused Smite are both good inexpensive choices.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Well...didnt know if I should skip clobber or whirling mace...mmm


 

Posted

Would you skip knockout blow or seismic smash? So don't skip Clobber.


 

Posted

So its ok to ski[ Whirling mace/


 

Posted

Ok changed some stuff around....see how this looks.

I wanted to get ends a bit better...so...IDK..
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), C'ngImp-Dmg/Rchg(46)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 4: Dull Pain -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(5), Mrcl-EndRdx/Rchg(5), Mrcl-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(7), RechRdx-I(45)
Level 6: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/Rchg(43)
Level 8: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 16: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(17), GSFC-ToHit(17), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(48)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(33), Mrcl-Rcvry+(46), RgnTis-Regen+(48)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34)
Level 22: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Boxing -- Amaze-EndRdx/Stun(A), Amaze-ToHitDeb%(37)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), GftotA-Def(27), GftotA-Def/EndRdx(50)
Level 28: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(34), P'ngS'Fest-Dmg/Rchg(34)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(31), ResDam-I(31)
Level 32: Whirling Mace -- Erad-Acc/Rchg(A), Erad-Dmg(33), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(40), Sciroc-Acc/Dmg(50)
Level 35: Shatter -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Sciroc-Acc/Dmg(37)
Level 38: Crowd Control -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Acc/Dmg(40)
Level 41: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt(42), Mocking-Taunt/Rchg(42), Mocking-Rchg(42), Mocking-Taunt/Rng(43), Mocking-Acc/Rchg(43)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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Posted

Your acc on th ST attacks are too low. Use a CI acc/dam/rech instead of the dam/rech after the kinetic combats, you'll still be capped for damage.


 

Posted

Much better, but I want to reiterate what Kioshi and I have about saying about your Kinetic Combat slotting. KC sets are low in Accuracy, so the fifth slot should be an Acc/Dam or Acc/Dam/Rchg. As currently slotted, you have less than Acc slotting provided by a single SO, which most consider to be the bare minimum unless there's a source of significiant addiitonal Acc or ToHit like Rage.

Similarly, both the Eradication and Obliteration sets are very low in end reduction, and as currently slotted you have no end reduction at all in those three attacks. When I'm slotting Erad, I usually go with Damage, Damage/Recharge, and Acc/Dam/Rchg which are relatively inexpensive and not too hard to find, then finish out the slotting with Dam/End and Acc/End or Acc/Dam/End from other set.

Lastly, I'd pull a slot from Hasten, CJ, and Taunt (the 6 slot bonus is nice, but non-essential) to add at least one slot to Weave and Tough, since they are still very underslotted. And I think RPD is a better choice for the SP +def, since it doesn't matter too much if it's underslotted.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Let me ask you this...as far as tough goes....with Smashing and lethal already capped...does this really matter?

Ive changed the other ones though...and by the way THANK YOU ALL for the help


 

Posted

[ QUOTE ]
Let me ask you this...as far as tough goes....with Smashing and lethal already capped...does this really matter?

[/ QUOTE ]

LOL, you're right, it really doesn't. I'm so accustomed to making sure all my main res/def powers are fully slotted that I forgot that you're bumping up against the cap in this case.

[ QUOTE ]
Ive changed the other ones though...and by the way THANK YOU ALL for the help

[/ QUOTE ]

You're quite welcome!


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Ok...so hopefully I did it all right this time...

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(3), ResDam-I(3)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg(46)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 4: Dull Pain -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(5), Mrcl-EndRdx/Rchg(5), Mrcl-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(7), RechRdx-I(45)
Level 6: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg(43)
Level 8: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 16: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(17), GSFC-ToHit(17), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(48)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(33), Mrcl-Rcvry+(46), RgnTis-Regen+(48)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34)
Level 22: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/Rchg(37)
Level 24: Boxing -- Amaze-EndRdx/Stun(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), GftotA-Def(27), GftotA-Def/EndRdx(46)
Level 28: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg(34)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-Psi/Status(31)
Level 32: Whirling Mace -- Sciroc-Acc/Dmg/EndRdx(A), Erad-Dmg(33), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(40), Sciroc-Dmg/EndRdx(50)
Level 35: Shatter -- Erad-Dmg(A), Sciroc-Dmg/EndRdx(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Crowd Control -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Acc/Dmg(40)
Level 41: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt(42), Mocking-Taunt/Rchg(42), Mocking-Rchg(42), Mocking-Taunt/Rng(43), Mocking-Acc/Rchg(43)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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Posted

A couple of minor things:

You have just one Scirocco, a Acc/Dam, in Crowd Control. I would change it so it's slotted like WM and Shatter. (I suspect this was an oversight.)

The Aegis Psi/Status Res in Tough really isn't doing anything for you. I'd swap it out for a Aegis Res/Rchg.

Other than that, *thumbs up!* Very impressive defense numbers you've got there!


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Yeah the psi/status resist was for giggles...IM already capped out on S/L so I figured it couldnt hurt and it gave me the 3 set bonus.

the Scirocco was an oversight thanks.

and once again thanks for the help