Please Critique my Build


ClawsandEffect

 

Posted

After having read everything I can about building a */Super Reflexes Scrapper, I have decided on a new build for my Main character, Ghost IV, a Martial Arts/Super Reflexes scrapper.

From what I understand the best way to build a /SR scrapper is to achieve the soft cap of 45%. If you can reach the cap you won't need Elude unless you plan on playing PVP. This is my prospective build. While it's expensive, I already own everything except for the Hecatomb set.

My questions are:
1) Is this in general a good build?
2) Is there an easier way to do this?
3) Should I still try to keep Elude?

Please note, this is my main and he's already 50 so the power sets aren't going to change.

Thanks in advance!

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Ghost IV Perfected: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Storm Kick <ul type="square">[*] (A) Hecatomb - Chance of Damage(Negative)[*] (3) Hecatomb - Damage[*] (3) Hecatomb - Damage/Recharge[*] (5) Hecatomb - Accuracy/Damage/Recharge[*] (5) Hecatomb - Accuracy/Recharge[*] (7) Hecatomb - Damage/Endurance[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Luck of the Gambler - Defense/Recharge[*] (7) Luck of the Gambler - Defense/Endurance[*] (9) Luck of the Gambler - Recharge Speed[*] (9) Luck of the Gambler - Endurance/Recharge[*] (11) Luck of the Gambler - Defense/Endurance/Recharge[*] (11) Luck of the Gambler - Defense[/list]Level 2: Cobra Strike <ul type="square">[*] (A) Absolute Amazement - Endurance/Stun[*] (13) Absolute Amazement - Stun[*] (13) Absolute Amazement - Chance for ToHit Debuff[*] (15) Absolute Amazement - Stun/Recharge[*] (15) Absolute Amazement - Accuracy/Stun/Recharge[*] (17) Absolute Amazement - Accuracy/Recharge[/list]Level 4: Focused Senses <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (17) Luck of the Gambler - Defense/Endurance[*] (19) Luck of the Gambler - Defense/Recharge[*] (19) Luck of the Gambler - Endurance/Recharge[*] (21) Luck of the Gambler - Defense/Endurance/Recharge[*] (21) Luck of the Gambler - Defense[/list]Level 6: Focus Chi <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (40) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (50) Gaussian's Synchronized Fire-Control - To Hit Buff[/list]Level 8: Crane Kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage/Endurance[*] (23) Touch of Death - Accuracy/Damage[*] (25) Touch of Death - Damage/Endurance[*] (25) Touch of Death - Damage/Recharge[*] (27) Touch of Death - Damage/Endurance/Recharge[*] (27) Touch of Death - Chance of Damage(Negative)[/list]Level 10: Agile <ul type="square">[*] (A) Defense Buff IO[/list]Level 12: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 14: Combat Jumping <ul type="square">[*] (A) Defense Buff IO[/list]Level 16: Dodge <ul type="square">[*] (A) Defense Buff IO[/list]Level 18: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (46) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 20: Quickness <ul type="square">[*] (A) Flight Speed IO[/list]Level 22: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 24: Health <ul type="square">[*] (A) Healing IO[*] (29) Healing IO[*] (31) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Miracle - +Recovery[*] (31) Regenerative Tissue - +Regeneration[/list]Level 26: Dragon's Tail <ul type="square">[*] (A) Armageddon - Accuracy/Damage/Recharge[*] (33) Armageddon - Damage[*] (33) Armageddon - Damage/Recharge[*] (33) Armageddon - Accuracy/Recharge[*] (34) Armageddon - Damage/Endurance[*] (34) Armageddon - Chance for Fire Damage[/list]Level 28: Lucky <ul type="square">[*] (A) Defense Buff IO[/list]Level 30: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (34) Endurance Modification IO[/list]Level 32: Eagles Claw <ul type="square">[*] (A) Mako's Bite - Chance of Damage(Lethal)[*] (36) Mako's Bite - Accuracy/Damage[*] (36) Mako's Bite - Damage/Endurance[*] (36) Mako's Bite - Damage/Recharge[*] (37) Mako's Bite - Accuracy/Endurance/Recharge[*] (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 35: Evasion <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (37) Luck of the Gambler - Defense/Endurance[*] (39) Luck of the Gambler - Defense/Recharge[*] (39) Luck of the Gambler - Endurance/Recharge[*] (39) Luck of the Gambler - Defense/Endurance/Recharge[*] (40) Luck of the Gambler - Recharge Speed[/list]Level 38: Boxing <ul type="square">[*] (A) Empty[/list]Level 41: Petrifying Gaze <ul type="square">[*] (A) Lockdown - Accuracy/Hold[*] (42) Lockdown - Accuracy/Recharge[*] (42) Lockdown - Recharge/Hold[*] (42) Lockdown - Endurance/Recharge/Hold[*] (43) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (43) Lockdown - Chance for +2 Mag Hold[/list]Level 44: Dark Blast <ul type="square">[*] (A) Siphon Insight - Accuracy/ToHit Debuff[*] (45) Siphon Insight - ToHit Debuff[*] (45) Siphon Insight - Accuracy/Recharge[*] (45) Siphon Insight - ToHit Debuff/Endurance/Recharge[*] (46) Siphon Insight - Accuracy/Endurance/Recharge[*] (46) Siphon Insight - Chance for +ToHit[/list]Level 47: Tenebrous Tentacles <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Endurance[*] (48) Enfeebled Operation - Accuracy/Recharge[*] (48) Enfeebled Operation - Endurance/Immobilize[*] (48) Enfeebled Operation - Immobilize/Range[*] (50) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (50) Enfeebled Operation - Accuracy/Immobilize[/list]Level 49: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit


 

Posted

Getting Weave and slotting your passives would make it much easier and probably more efficient.

It's not always a good idea to slot full sets, for purple sets and lotgs the last bonus isn't that great.


 

Posted

Hope you're not planning on exemping below 30. I can only imagine the pain of a level 29 MA/SR with no Stamina available.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Agile , Dodge , and Lucky are under sloted, ... Focus Fighting , Focus Senses , and Evasion are over sloted,... dont think it matters for the scaleing resists but it deffinately matters for your DDR,... i'd switch the basic heal IO's in health with the heal's from Numi and Miracle and add in either a heal/rech or a heal/endred from Numi for the +hp, 4 slot PShift in stam end, +end proc, end/acc, end/rech, ... and a good rule of thumb, unless your a regen or wp, you want stam as close to at lvl 20 as possible, and why the frell do you have flight slot'd in quickness and swift when your not a flyer?