Range soft-cap Corr?


Basilisk

 

Posted

I just want to know, is it possible to Soft-Cap a Corr's Ranged Defense? I've tried multiple sets on Mids and closest I've gotten is bout 38% but that seemed to be gimping Twilight Grasp's Accuracy.

So, what powersets would be the best candidates for this? Or, is 38% the closest your probably gonna get?


 

Posted

Well, I guess I just found one that can. At 52.2% def to ranged W/Cj on (48.1% with SJ on) Here's a Dark/Storms Corr...

Night Fall, Gimped? Maybe, but The Acc To-Hit Debuff Set had Rang Def in it.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Hrmmh: Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Dark Blast -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(3), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Dmg/EndRdx:50(5), Thundr-Acc/Dmg:50(7)
Level 1: Gale -- ExStrk-Dam%:20(A), ExStrk-Acc/KB:20(7), ExStrk-Dmg/KB:20(9)
Level 2: Gloom -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Acc/Dmg:50(13), Thundr-Dmg/EndRdx:50(13), Thundr-Dmg/Rchg:50(15), Thundr-Acc/Dmg/Rchg:50(15)
Level 4: Snow Storm -- EndRdx-I:50(A), EndRdx-I:50(9), EndRdx-I:50(11)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Steamy Mist -- RedFtn-EndRdx:50(A), RedFtn-Def:50(17), RedFtn-Def/EndRdx:50(17), RedFtn-Def/Rchg:50(21), RedFtn-EndRdx/Rchg:50(21), RedFtn-Def/EndRdx/Rchg:50(39)
Level 12: Moonbeam -- ExecCtrt-Stun%:50(A), ExecCtrt-Dmg/Rchg:50(23), ExecCtrt-Dmg/Rng:50(23), ExecCtrt-Dmg/ActRdx:50(25), ExecCtrt-Dmg/EndRdx:50(25), ExecCtrt-Acc/Dmg:50(27)
Level 14: Super Speed -- Clrty-Stlth:50(A), HO:Micro(27), HO:Micro(29)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(29)
Level 18: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 20: Hurricane -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-Rchg/EndRdx:50(37), DarkWD-ToHitdeb/Rchg/EndRdx:50(39), DarkWD-ToHitDeb/Rchg:50(43)
Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(31), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:50(31)
Level 24: Night Fall -- Cloud-%Dam:30(A), Cloud-Acc/EndRdx/Rchg:30(33), Cloud-ToHitDeb:30(33), Cloud-Acc/ToHitDeb:30(33), Cloud-Acc/Rchg:30(34), Cloud-ToHitDeb/EndRdx/Rchg:30(46)
Level 26: Life Drain -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(34), Thundr-Acc/Dmg:50(34), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(36), Thundr-Acc/Dmg/Rchg:50(36)
Level 28: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(37), Zephyr-Travel/EndRdx:50(37)
Level 30: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 32: Invisibility -- Krma-ResKB:30(A)
Level 35: Tornado -- ExRmnt-+Res(Pets):50(A), ExRmnt-EndRdx/Dmg/Rchg:50(39), ExRmnt-Acc/Dmg/Rchg:50(40), ExRmnt-Dmg/EndRdx:50(40), ExRmnt-Acc/Dmg:50(40), ExRmnt-Acc/Rchg:50(42)
Level 38: Lightning Storm -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg:50(42), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(46)
Level 41: Dark Embrace -- S'fstPrt-ResDam/Def+:30(A), HO:Ribo(45), HO:Ribo(45), HO:Ribo(45)
Level 44: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 47: Soul Storm -- Lock-%Hold:50(A), Lock-Acc/EndRdx/Rchg/Hold:50(48), Lock-EndRdx/Rchg/Hold:50(48), Lock-Rchg/Hold:50(48), Lock-Acc/Rchg:50(50), Lock-Acc/Hold:50(50)
Level 49: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9.5% DamageBuff(Smashing)[*]9.5% DamageBuff(Lethal)[*]9.5% DamageBuff(Fire)[*]9.5% DamageBuff(Cold)[*]9.5% DamageBuff(Energy)[*]9.5% DamageBuff(Negative)[*]9.5% DamageBuff(Toxic)[*]9.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]5.81% Defense(Fire)[*]5.81% Defense(Cold)[*]28.6% Defense(Energy)[*]28.6% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]39.3% Defense(Ranged)[*]8.63% Defense(AoE)[*]2.25% Max End[*]28% Enhancement(Accuracy)[*]37.5% Enhancement(RechargeTime)[*]2.5% Enhancement(Held)[*]26% FlySpeed[*]36.1 HP (3.37%) HitPoints[*]26% JumpHeight[*]26% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 5%[*]MezResist(Held) 9.95%[*]MezResist(Immobilize) 7.2%[*]MezResist(Sleep) 5%[*]MezResist(Stun) 5%[*]MezResist(Terrorized) 5%[*]15% (0.25 End/sec) Recovery[*]10% (0.45 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]11.3% Resistance(Fire)[*]14.4% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]26% RunSpeed[*]2.5% XPDebtProtection[/list]


 

Posted

First, soft cap is 45%

Secondly, you don't need to absolutely have soft capped ranged defense with a set like storm...

Third, my god, you're gimping half your AoE dmg.

Fourth, Blood Mandate in Tornado.

Fifth, if you're going for ranged defense, why exactly don't you have zephyr sets in CJ and SS?

Sixth, stealth pool?? Is this for pvp exclusively? Most ranged AT's will have access to an Aim variant, negating any def bonuses you've accrued.


 

Posted

[ QUOTE ]
First, soft cap is 45%

Secondly, you don't need to absolutely have soft capped ranged defense with a set like storm...

Third, my god, you're gimping half your AoE dmg.

Fourth, Blood Mandate in Tornado.

Fifth, if you're going for ranged defense, why exactly don't you have zephyr sets in CJ and SS?

Sixth, stealth pool?? Is this for pvp exclusively? Most ranged AT's will have access to an Aim variant, negating any def bonuses you've accrued.

[/ QUOTE ]

1. Yes, I know its 45

2. True, but I was looking to see if it was possible

3. Half? Unless you mean not taking TT, in which case, yea... Agreed

4. Can it not really take that set?

5. Well, uh, not sure. I guess end concerns and slots for CJ but again not to sure...

6. Stealth pool...well What I had did was had a Dark/Kin build in Mids with all the power places and slots for the Dark blasts in place, and just swapped with Stormie to see what I could do with it. I wouldn't think that another other pool could go without as little slots, but who knows.


Perhaps this Sonic/Thermal will make you feel better...

(Oh, and disregard the fact that the shields nor heals were taken, yes Duelist! Lol)

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Hmph: Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shriek -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg:50(13), Thundr-Dmg/EndRdx:50(13), Thundr-Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(27), Thundr-Acc/Dmg/Rchg:50(27)
Level 1: Warmth -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(43), Numna-Heal/EndRdx:50(43), Numna-EndRdx/Rchg:50(45), Numna-Heal/Rchg:50(45), Numna-Heal/EndRdx/Rchg:50(46)
Level 2: Scream -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(3), Thundr-Acc/Dmg:50(3), Thundr-Dmg/EndRdx:50(37), Thundr-Dmg/Rchg:50(40), Thundr-Acc/Dmg/Rchg:50(43)
Level 4: Howl -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Acc/Rchg:50(5), Ragnrk-Acc/Dmg/Rchg:50(5), Ragnrk-Dmg/Rchg:50(7), Ragnrk-Dmg:50(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Shout -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Dmg/Rchg:50(11), Thundr-Dmg/EndRdx:50(11), Thundr-Acc/Dmg:50(34)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Amplify -- RechRdx-I:50(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
Level 16: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(17)
Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(33), EndMod-I:50(50)
Level 22: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(23), Zephyr-ResKB:50(23)
Level 24: Shockwave -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(25), ExStrk-Dam%:20(25)
Level 26: Acrobatics -- EndRdx-I:50(A)
Level 28: Forge -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(29), GSFC-Rchg/EndRdx:50(29), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-ToHit/Rchg:50(33), GSFC-ToHit:50(33)
Level 30: Stealth -- RedFtn-EndRdx:50(A), RedFtn-Def:50(31), RedFtn-Def/EndRdx/Rchg:50(31), RedFtn-EndRdx/Rchg:50(34), RedFtn-Def/Rchg:50(34), RedFtn-Def/EndRdx:50(42)
Level 32: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(36), Acc-I:50(36), RechRdx-I:50(36), RechRdx-I:50(37), RechRdx-I:50(37)
Level 38: Melt Armor -- Achilles-ResDeb%:20(A), AnWeak-Acc/Rchg/EndRdx:50(39), AnWeak-DefDeb:50(39), AnWeak-Acc/DefDeb:50(39), AnWeak-Acc/Rchg:50(40), AnWeak-DefDeb/EndRdx/Rchg:50(40)
Level 41: Dark Embrace -- S'fstPrt-ResDam/Def+:30(A), HO:Ribo(42), RctvArm-EndRdx/Rchg:40(42), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/EndRdx/Rchg:40(46)
Level 44: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Soul Storm -- Lock-%Hold:50(A), Lock-Acc/EndRdx/Rchg/Hold:50(48), Lock-EndRdx/Rchg/Hold:50(48), Lock-Rchg/Hold:50(48), Lock-Acc/Rchg:50(50), Lock-Acc/Hold:50(50)
Level 49: Phase Shift -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]12% DamageBuff(Smashing)[*]12% DamageBuff(Lethal)[*]12% DamageBuff(Fire)[*]12% DamageBuff(Cold)[*]12% DamageBuff(Energy)[*]12% DamageBuff(Negative)[*]12% DamageBuff(Toxic)[*]12% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]8.63% Defense(Fire)[*]8.63% Defense(Cold)[*]25.8% Defense(Energy)[*]25.8% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]35.5% Defense(Ranged)[*]14.3% Defense(AoE)[*]6% Enhancement(Heal)[*]47% Enhancement(Accuracy)[*]2.5% Enhancement(Held)[*]30% Enhancement(RechargeTime)[*]22% FlySpeed[*]60.2 HP (5.62%) HitPoints[*]22% JumpHeight[*]22% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 5.5%[*]MezResist(Immobilize) 3.3%[*]MezResist(Stun) 2.2%[*]17.5% (0.29 End/sec) Recovery[*]22% (0.98 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]22% RunSpeed[/list]


 

Posted

/Traps can hit the ranged cap without breaking a sweat, and bring a lot of other typed and positional defences along for the ride. My Sonic/Traps is capped to Melee, Energy, and Negative, and 30+ to everything other than Psi, with 50% resist to smashing and lethal for good measure. And I'm on the low end of the spectrum.

Play around with /traps a bit, and see what you can make for yourself. I'm sure you'll be pleasantly surprised.


My story arcs: #2370- Noah Reborn, #18672- The Clockwork War, #31490- Easy Money

Sartre once said, "Hell is other people." What does that make an MMO?

 

Posted

[ QUOTE ]
I just want to know, is it possible to Soft-Cap a Corr's Ranged Defense? I've tried multiple sets on Mids and closest I've gotten is bout 38% but that seemed to be gimping Twilight Grasp's Accuracy.

So, what powersets would be the best candidates for this? Or, is 38% the closest your probably gonna get?

[/ QUOTE ]

My fire/storm was pretty easy to softcap to range.