Possible IO build


Grizzle_Bok

 

Posted

Got a possible IOed out build for my thug/trick arrow mastermind I'd like to get advice on. But first some comments on my goals. I'm trying to get more personal defense, as much aoe and ranged as I can muster without sacrificing pet damage or accuracy too much. Don't really care about soft capping though. Also need plenty of recharge in most of my secondary to ensure their up when needed. Cost wont be much of an issue since I'll likely start IOing out the build at 50.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Trick Arrow
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership

Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(36), BldM'dt-Dmg(36)
Level 1: Entangling Arrow -- Acc-I(A)
Level 2: Flash Arrow -- DefEgo-ToHitDeb(A), DefEgo-ToHitDeb/Rchg(33), DefEgo-RecDeb%(33)
Level 4: Glue Arrow -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(7), Slow-I(7), Slow-I(9), Slow-I(11)
Level 6: Equip Thugs -- EndRdx-I(A), EndRdx-I(9)
Level 8: Hurdle -- Jump-I(A)
Level 10: Ice Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(11), Lock-Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(17), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(37)
Level 12: Call Enforcer -- CmdPres-Acc/Dmg(A), U'Loyal-Dmg/EndRdx(13), U'Loyal-Acc/Dmg(15), CmdPres-Dmg/EndRdx(15), DefBuff-I(17), DefBuff-I(21)
Level 14: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(50)
Level 16: Poison Gas Arrow -- LgcRps-Acc/Rchg(A), LgcRps-Acc/Sleep/Rchg(19), LgcRps-EndRdx/Sleep(19), LgcRps-Acc/EndRdx(46), LgcRps-Sleep/Rng(46), RechRdx-I(46)
Level 18: Gang War -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(23), BldM'dt-Dmg/EndRdx(23), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Dmg(34)
Level 20: Stamina -- P'Shift-End%(A), Adrenal-EndMod(21), Adrenal-EndMod/Rchg(29)
Level 22: Acid Arrow -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(25), Achilles-ResDeb%(25), Acc-I(31)
Level 24: Combat Jumping -- DefBuff-I(A)
Level 26: Call Bruiser -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(27), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(31), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Dmg(37)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 30: Super Jump -- Jump-I(A)
Level 32: Upgrade Equipment -- EndRdx-I(A), EndRdx-I(33)
Level 35: Oil Slick Arrow -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(39), Det'tn-Dmg/Rchg(40), Det'tn-Dmg/Rng(40), Det'tn-Acc/Dmg/EndRdx(40), Det'tn-Dmg/EndRdx/Rng(43)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Assault -- EndRdx-I(A)
Level 47: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(50), BasGaze-Slow%(50)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10.5% DamageBuff(Smashing)[*]10.5% DamageBuff(Lethal)[*]10.5% DamageBuff(Fire)[*]10.5% DamageBuff(Cold)[*]10.5% DamageBuff(Energy)[*]10.5% DamageBuff(Negative)[*]10.5% DamageBuff(Toxic)[*]10.5% DamageBuff(Psionic)[*]3.13% Defense(Smashing)[*]3.13% Defense(Lethal)[*]16.6% Defense(Fire)[*]16.6% Defense(Cold)[*]14.4% Defense(Energy)[*]14.4% Defense(Negative)[*]3.44% Defense(Melee)[*]22.2% Defense(Ranged)[*]24.7% Defense(AoE)[*]4% Enhancement(Sleep)[*]2.5% Enhancement(Held)[*]3% Enhancement(Accuracy)[*]12.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]15.1 HP (1.88%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Confused) 5%[*]MezResist(Held) 7.2%[*]MezResist(Immobilize) 8.3%[*]MezResist(Sleep) 6.65%[*]MezResist(Stun) 9.95%[*]MezResist(Terrorized) 5%[*]11.5% (0.19 End/sec) Recovery[*]10% (0.34 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]1.88% Resistance(Energy)[*]1.88% Resistance(Toxic)[*]5% RunSpeed[*]1% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Blood Mandate[u]
(Call Thugs)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)[*] MezResist(Stun) 1.65%[*] 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Deflated Ego[u]
(Flash Arrow)<ul type="square">[*] 3% Enhancement(Accuracy)[*] 1.5% DamageBuff(All)[/list][u]Lockdown[u]
(Ice Arrow)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Commanding Presence[u]
(Call Enforcer)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[/list][u]Unquestioning Loyalty[u]
(Call Enforcer)<ul type="square">[*] MezResist(Immobilize) 1.1%[/list][u]Lethargic Repose[u]
(Poison Gas Arrow)<ul type="square">[*] 4% Enhancement(Sleep)[*] 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)[*] 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[/list][u]Blood Mandate[u]
(Gang War)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)[*] MezResist(Stun) 1.65%[*] 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Adrenal Adjustment[u]
(Stamina)<ul type="square">[*] 1% (0.02 End/sec) Recovery[/list][u]Achilles' Heel[u]
(Acid Arrow)<ul type="square">[*] 1.5% DamageBuff(All)[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[/list][u]Blood Mandate[u]
(Call Bruiser)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)[*] MezResist(Stun) 1.65%[*] 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Detonation[u]
(Oil Slick Arrow)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 1.88% Resistance(Energy)[*] 1% XPDebtProtection[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Resistance(Toxic)[/list][u]Red Fortune[u]
(Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 15.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Basilisk's Gaze[u]
(EMP Arrow)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[*] Status Resistance 5%[*] 10% (0.34 HP/sec) Regeneration[/list]


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Looks good. I've got some options for you to think about though:

-Instead of Acrobatics, grab a Patron sheild, and slot it with 5 Aegis( all but Status/Psi resist IO) and the last slot with Steadfast Proctection Knockback IO. Gives you some damage resistances, good set bonuses, and some -KB( with no end cost).
OR
-Three slot SuperJump and slot Blessing of Zephyr; Good set bonuses and Knockback protection with no end cost( and cannot be detoggled either).

-Why not put all four of the Pet aura IOs on Gang War, with one extra slot for recharge. I personally find that Gang War is great for holding the attention of an EB/AV, but the damage potential is quite low.

Just some suggestions,
Grizz


"When Chuck Norris can't go on, Petra Majdič perseveres!"

 

Posted

Hmm, that's an idea. Not sure where I'd pull slots out to put in superjump though.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

I'd put a -KB or Kismet 6% accuracy (really 6% to-hit) IO in Combat Jumping instead of a Defense IO. The -KB would let you only run Acrobatics when you needed the hold protection, while the Kismet would help you hit purples with your debuffs. Given your lack of global +accuracy and high recovery (which makes Acrobatics easy to run full time) I'd go with the Kismet.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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